Arbys

Arbys — CS2 Stats

76561198313894703[U:1:353628975]Steam profile ↗✓ No bans

323Tracked matches53%Win rate2024Tracked since
CSDB Rating4.5 DevelopingSupport
Premier CS Rating16,635Purple band · top ~21.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Nov 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,635 +3,288 21 Apr – 5 Nov · 36 days played
12,14116,702peak 16,70221 Apr5 Nov
16,883Peak Premier in tracked matches
49Days played since 2026-04-21

Premier CS Rating

  • 67 below peak (16,702)
  • Next: Pink band at 20,000 — 3,365 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGArbysPREMIER16,635 · Purple bandcsdb.gg/stats

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Performance scores

Aim48
Positioning40
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateLWLWWWWLLL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.6pp headshot accuracy · −11ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 558ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 552ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 557ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.6 against its own average).

Aim4.8
Utility5.7
Positioning4.0
Opening Duels0.0
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 47% on T to 22% on CT — first contacts on the defending side are being lost.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.0
Utility5.7
Mechanics3.6
Opening Duels2.1
Win Impact6.1

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time553ms−61ms
first ⅓ avg 613ms → last ⅓ avg 553ms
Headshot accuracy13.8%+0.7%
first ⅓ avg 13.1% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–6 · ancient, 19 Jun →
28%Best headshot accuracy · 13–4 · inferno, 16 Oct →
375msFastest reaction time · 13–6 · inferno, 17 Oct →
13–1Biggest win · nuke, 22 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 65% over 17dust2Weakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
infernoA2112–957%-0.01
ancientD186–1233%-0.02
mirageS1711–665%-0.02
anubisC176–1135%-0.02
dust2D113–827%-0.02
cacheB105–550%-0.02
nuke—22–0100%0.03
overpass—10–10%-0.05
vertigo—10–10%-0.20
office—11–0100%-0.09
train—10–10%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

4Matches
75%Win rate
0.90Avg K/D
64.5ADR
38%Headshot %

Clutches & streaks

33%1v1 clutch win
33%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno2100%1.0013.0
Anubis1100%1.0014.0
Train10%0.6119.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
32.5%Accuracy (enemy spotted)
34.6%Spray accuracy
66.4%Counter-strafing
11.0°Preaim
553msReaction time
46.8%T opening success
22.5%CT opening success
0.49Enemies flashed / flash
4.9%Flash assists
7.74HE damage / grenade
5.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5425% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4921 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 22.4642% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0410%5 Nov →
dust213–10-0.0110%5 Nov →
dust26–13-0.0310%5 Nov →
inferno13–110.0512%2 Nov →
cache13–70.019%2 Nov →
mirage13–80.0119%2 Nov →
mirage13–9-0.089%1 Nov →
dust211–13-0.0214%1 Nov →
dust29–13-0.0015%31 Oct →
inferno5–130.0115%30 Oct →
mirage6–13-0.1019%30 Oct →
inferno13–50.0414%29 Oct →
ancient13–9-0.0814%29 Oct →
dust211–13-0.0516%29 Oct →
nuke13–80.0014%25 Oct →
anubis13–40.015%25 Oct →
dust21–13-0.0212%24 Oct →
dust213–80.0213%24 Oct →
mirage8–130.0218%24 Oct →
cache13–9-0.0614%23 Oct →
dust211–13-0.0224%23 Oct →
inferno12–16-0.0510%23 Oct →
cache14–160.0314%22 Oct →
inferno13–60.0117%22 Oct →
cache13–8-0.018%22 Oct →
nuke13–10.059%22 Oct →
inferno10–13-0.0422%22 Oct →
anubis10–13-0.0717%22 Oct →
inferno13–60.0410%17 Oct →
mirage13–2-0.036%17 Oct →
inferno13–40.0628%16 Oct →
cache13–50.0314%16 Oct →
inferno16–13-0.0214%16 Oct →
mirage13–9-0.0019%16 Oct →
inferno13–4-0.029%9 Oct →
inferno1–130.000%5 Oct →
cache6–130.0010%5 Oct →
mirage10–130.0318%4 Oct →
mirage13–30.0410%4 Oct →
ancient3–130.0120%4 Oct →
mirage13–11-0.028%3 Oct →
anubis4–13-0.029%2 Oct →
anubis14–160.0413%24 Sept →
anubis15–15-0.0419%7 Sept →
mirage13–50.0214%7 Sept →
cache13–10-0.0017%28 Aug →
anubis13–90.0114%25 Jun →
overpass7–13-0.0523%24 Jun →
dust213–11-0.0318%24 Jun →
ancient4–13-0.0510%24 Jun →
anubis13–70.0416%24 Jun →
mirage13–60.056%23 Jun →
dust27–13-0.0513%23 Jun →
inferno13–7-0.0215%23 Jun →
ancient6–13-0.0913%22 Jun →
inferno9–13-0.0413%21 Jun →
anubis13–4-0.0414%21 Jun →
mirage13–60.0117%21 Jun →
inferno13–9-0.0314%20 Jun →
ancient13–60.0813%19 Jun →
ancient13–60.0821%19 Jun →
anubis13–11-0.037%18 Jun →
ancient13–70.0214%17 Jun →
ancient7–13-0.0211%17 Jun →
ancient14–16-0.0324%16 Jun →
inferno13–3-0.065%16 Jun →
anubis7–13-0.0316%15 Jun →
mirage2–130.018%15 Jun →
inferno6–13-0.0213%14 Jun →
anubis13–16-0.0120%14 Jun →
ancient9–13-0.0311%13 Jun →
anubis15–15-0.0515%13 Jun →
anubis15–15-0.0121%13 Jun →
mirage13–10-0.0517%11 Jun →
anubis8–13-0.059%10 Jun →
inferno13–90.0317%10 Jun →
mirage6–13-0.087%10 Jun →
ancient8–130.0012%10 Jun →
inferno7–9-0.0216%9 Jun →
vertigo0–9-0.200%9 Jun →
anubis9–13-0.0511%8 Jun →
ancient13–16-0.0417%8 Jun →
anubis6–13-0.0320%5 Jun →
ancient6–13-0.0314%5 Jun →
inferno8–130.019%2 Jun →
ancient10–13-0.0115%2 Jun →
ancient13–8-0.0422%1 Jun →
anubis13–80.0321%30 May →
mirage16–14-0.0316%30 May →
ancient9–13-0.0313%18 May →
inferno6–13-0.059%18 May →
dust28–13-0.0421%16 May →
office13–11-0.0910%15 May →
cache12–12-0.076%14 May →
cache10–13-0.0116%14 May →
cache3–13-0.097%2 May →
train3–13-0.049%26 Apr →
inferno13–11-0.049%24 Apr →
ancient13–10-0.0412%24 Apr →
ancient11–130.0114%21 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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