AktieKlabbe

AktieKlabbe — CS2 Stats

SE76561198307614857[U:1:347349129]Steam profile ↗✓ No bans

449Tracked matches54%Win rate2020Tracked since
894Hours in CS
CSDB Rating4.3 DevelopingSupport
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (49 days ago). Ranks are recorded once per day this page is viewed.

+6Tracked matches · now 449
−2.0ppWin rate · 55.6% → 53.6%

Rating over time

Premier CS Rating: 18,080 +1,266 26 Apr – 6 Sept · 23 days played
16,58318,287peak 18,28726 Apr6 Sept
18,353Peak Premier in tracked matches
34Days played since 2026-04-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim43
Positioning30
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY50–46–4Last 10050%Win rateLLWWLWTWWW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · −5.1pp headshot accuracy · −4ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 8%
  • Avg reaction 573ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 669ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 670ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.5 against its own average).

Aim4.3
Utility5.2
Positioning3.0
Opening Duels0.0
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 80% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 682ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning3.0
Utility5.2
Mechanics6.8
Opening Duels0.0
Win Impact6.2

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time677ms−54ms
first ⅓ avg 731ms → last ⅓ avg 677ms
Headshot accuracy14.8%−0.6%
first ⅓ avg 15.4% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–2 · cache, 8 Jul →
37%Best headshot accuracy · 2–13 · dust2, 27 Apr →
453msFastest reaction time · 13–5 · nuke, 12 Sept →
13–2Biggest win · cache, 8 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
5–7In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 58% over 24infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2915–1452%-0.04
dust2A2414–1058%-0.03
cacheC229–1341%-0.03
nukeA95–456%-0.04
ancientB63–350%-0.03
infernoD62–433%-0.04
anubis—22–0100%-0.04
overpass—20–20%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,650Lifetime kills
0.84K/D
2,452Matches
41.8%Match win rate
32.5%Headshot %
12.0%Shot accuracy · Top 50% of tracked players
3,075MVPs
894Hours (in match)
2,622Bombs planted
425Bombs defused

Most-used weapons

Lifetime map wins

13,683dust2
1,626inferno
473nuke
98train
94cbble
79vertigo
55safehouse
34ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
40%Win rate
1.07Avg K/D
83.7ADR
32%Headshot %

Clutches & streaks

33%1v1 clutch win
44%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust2850%1.0114.8
Nuke540%1.0714.4
Inferno450%1.1613.5
Mirage20%1.2622.0
Ancient10%0.8214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
29.9%Accuracy (enemy spotted)
28.6%Spray accuracy
80.5%Counter-strafing
9.5°Preaim
682msReaction time
21.7%T opening success
29.3%CT opening success
0.53Enemies flashed / flash
3.9%Flash assists
10.17HE damage / grenade
9.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.1006% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.6507% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.088%21 Sept →
mirage7–13-0.0911%19 Sept →
ancient13–10-0.027%19 Sept →
nuke13–5-0.077%12 Sept →
dust27–13-0.075%12 Sept →
mirage13–7-0.0010%12 Sept →
dust212–120.0214%8 Jul →
nuke13–30.0016%8 Jul →
cache13–20.0817%8 Jul →
cache13–110.0113%7 Jul →
dust26–13-0.0916%7 Jul →
dust213–8-0.0422%6 Jul →
mirage6–13-0.1215%6 Jul →
mirage13–16-0.0121%30 May →
anubis16–12-0.0415%30 May →
nuke7–13-0.088%30 May →
mirage13–9-0.0119%29 May →
overpass11–13-0.054%29 May →
mirage13–8-0.0332%28 May →
ancient16–13-0.079%28 May →
cache9–13-0.0116%24 May →
cache12–12-0.0410%24 May →
dust213–30.0417%24 May →
dust213–9-0.038%23 May →
cache4–13-0.0928%22 May →
dust29–13-0.0416%22 May →
mirage6–13-0.0717%22 May →
dust213–10-0.0311%22 May →
mirage13–20.0414%22 May →
cache4–13-0.0925%22 May →
mirage13–9-0.0110%21 May →
cache6–13-0.0315%21 May →
dust213–8-0.0431%20 May →
mirage13–7-0.0014%20 May →
cache7–13-0.0116%20 May →
inferno15–15-0.0315%20 May →
cache9–13-0.0715%19 May →
dust27–13-0.0527%19 May →
cache5–13-0.0720%19 May →
mirage6–13-0.0614%18 May →
nuke5–13-0.0715%18 May →
cache13–90.0322%18 May →
mirage11–13-0.096%17 May →
cache4–13-0.0615%17 May →
dust213–6-0.0019%16 May →
cache13–5-0.017%16 May →
nuke11–13-0.0322%13 May →
dust213–8-0.0311%12 May →
dust23–13-0.0812%12 May →
mirage13–10-0.0712%11 May →
nuke13–9-0.0417%11 May →
mirage10–13-0.078%10 May →
dust24–13-0.0813%10 May →
cache7–13-0.097%10 May →
mirage15–15-0.0615%9 May →
inferno13–10-0.0216%9 May →
cache5–13-0.0611%9 May →
cache6–4-0.0524%8 May →
nuke13–9-0.0411%8 May →
dust28–13-0.0212%8 May →
mirage13–5-0.0113%8 May →
cache13–6-0.045%7 May →
mirage11–13-0.0110%7 May →
ancient14–16-0.0218%7 May →
mirage13–11-0.079%6 May →
dust213–10-0.0610%6 May →
cache13–8-0.0210%6 May →
inferno13–9-0.0818%6 May →
mirage13–11-0.0517%5 May →
mirage13–9-0.0715%5 May →
overpass8–130.0110%5 May →
mirage13–6-0.0028%5 May →
ancient8–130.0211%5 May →
inferno1–13-0.069%5 May →
dust213–8-0.0824%5 May →
dust213–2-0.0518%5 May →
ancient13–8-0.0414%4 May →
mirage13–4-0.0310%4 May →
anubis13–8-0.057%3 May →
mirage11–13-0.0716%3 May →
cache9–13-0.0319%30 Apr →
mirage6–13-0.0520%30 Apr →
cache8–13-0.0711%30 Apr →
cache13–30.0110%29 Apr →
cache13–10-0.017%29 Apr →
dust28–130.0314%28 Apr →
nuke5–13-0.0621%28 Apr →
mirage11–13-0.026%27 Apr →
mirage13–6-0.125%27 Apr →
dust22–130.0137%27 Apr →
nuke13–100.0516%27 Apr →
inferno1–80.0117%27 Apr →
mirage4–130.0022%27 Apr →
dust213–9-0.0415%27 Apr →
dust213–11-0.0610%27 Apr →
mirage13–9-0.0714%26 Apr →
mirage7–13-0.0212%26 Apr →
inferno9–13-0.0910%26 Apr →
dust213–80.0028%26 Apr →
dust213–7-0.0215%26 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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