Z0rro

Z0rro — CS2 Stats

CX76561198289468839[U:1:329203111]Steam profile ↗✓ No bans

1,286Tracked matches45%Win rate2020Tracked since
CSDB Rating6.1 SolidPositional Player
Premier CS Rating22,413Top 25% of 211,827 CSDB-tracked playersPink band · top ~5.8% of ranked players (population est.)
CSDB Leaderboard#50927 of 258734 tracked
FaceitLevel 9 · 1,761 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,413 +5,124 3 Sept – 25 Oct · 24 days played
16,66322,713peak 22,7133 Sept25 Oct
Faceit ELO: 1,761 +0 3 Sept – 24 Sept · 4 observations
1,7611,761peak 1,7613 Sept24 Sept
22,827Peak Premier in tracked matches
1,761Highest Faceit ELO seen on CSDB
20Days played since 2026-09-03

Faceit ELO

  • At peak — 1,761
  • Next: Level 10 at 2,001 — 240 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-03
  • Level 8 first seen 2026-09-03

Premier CS Rating

  • 300 below peak (22,713)
  • +3,583 over 30 days · improving
  • Next: Red band at 25,000 — 2,587 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGZ0rroFACEITLevel 9 · 1,761 ELOSTANDINGTop 20.7% of rankedPREMIER22,413 · Pink bandPEAK ELO1,761csdb.gg/stats

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Performance scores

Aim86
Positioning61
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateWLLWLLLWTW

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · −2.0pp headshot accuracy · +22ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 542ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 20%
  • Avg reaction 513ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 502ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.6
Utility4.5
Positioning6.1
Opening Duels4.1
Clutch2.8

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 93% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.1
Utility4.5
Mechanics4.1
Opening Duels5.9
Win Impact3.3

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time494ms−29ms
first ⅓ avg 523ms → last ⅓ avg 494ms
Headshot accuracy20.9%−0.1%
first ⅓ avg 21.0% → last ⅓ avg 20.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–4 · inferno, 10 Oct →
47%Best headshot accuracy · 13–2 · inferno, 8 Oct →
359msFastest reaction time · 3–13 · inferno, 22 Oct →
13–2Biggest win · dust2, 10 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
11–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 56% over 16nukeWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB2311–1248%0.01
cacheA169–756%0.03
anubisB158–753%0.01
infernoB136–746%0.02
ancientB115–645%-0.00
dust2B115–645%0.03
nukeD112–918%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,060Matches
51%Win rate
0.94Avg K/D
77.0ADR
45%Headshot %

Clutches & streaks

34%1v1 clutch win
15%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage29449%0.9414.1
Anubis15751%0.9815.0
Inferno15356%0.9313.4
Ancient11940%0.8814.4
Dust211453%0.9113.8
Nuke9252%0.9414.5
Train2850%0.8914.8
Overpass2767%0.8913.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
39.0%Accuracy (enemy spotted)
37.1%Spray accuracy
68.3%Counter-strafing
5.8°Preaim
496msReaction time
57.2%T opening success
50.2%CT opening success
0.50Enemies flashed / flash
2.6%Flash assists
9.80HE damage / grenade
5.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4952 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–110.0819%25 Oct →
ancient9–13-0.0318%25 Oct →
anubis6–130.0126%25 Oct →
dust213–70.1126%25 Oct →
mirage5–13-0.0214%24 Oct →
cache13–160.0734%24 Oct →
cache9–13-0.006%24 Oct →
nuke13–110.1117%24 Oct →
cache15–150.0221%24 Oct →
anubis13–100.1223%23 Oct →
mirage13–11-0.0213%23 Oct →
anubis4–130.0116%23 Oct →
mirage11–130.008%23 Oct →
anubis13–110.0126%23 Oct →
inferno13–10-0.0021%23 Oct →
nuke9–130.0010%23 Oct →
cache13–50.0619%23 Oct →
cache13–100.0639%22 Oct →
cache7–13-0.0132%22 Oct →
inferno3–130.0338%22 Oct →
ancient6–13-0.0112%22 Oct →
ancient4–13-0.0117%22 Oct →
nuke3–130.0124%22 Oct →
cache13–50.0211%22 Oct →
anubis9–13-0.0420%22 Oct →
inferno13–110.0316%22 Oct →
ancient5–30.0036%22 Oct →
ancient13–90.0423%21 Oct →
anubis8–130.0317%21 Oct →
dust211–130.0321%21 Oct →
mirage5–13-0.0318%21 Oct →
inferno6–130.0725%21 Oct →
mirage16–130.0524%21 Oct →
nuke14–160.0120%20 Oct →
mirage3–13-0.0411%20 Oct →
mirage13–8-0.045%19 Oct →
ancient11–13-0.0413%19 Oct →
mirage11–13-0.0110%19 Oct →
anubis8–130.019%19 Oct →
ancient13–100.019%19 Oct →
inferno8–130.0015%19 Oct →
mirage9–130.0014%18 Oct →
mirage13–100.0717%18 Oct →
ancient13–30.0311%18 Oct →
nuke9–13-0.0117%18 Oct →
mirage13–8-0.019%18 Oct →
inferno9–13-0.0416%18 Oct →
anubis13–8-0.0320%18 Oct →
anubis10–00.0524%17 Oct →
anubis7–13-0.0519%15 Oct →
mirage13–80.0615%15 Oct →
nuke13–90.0316%15 Oct →
mirage7–130.0016%15 Oct →
cache4–13-0.0830%15 Oct →
cache13–30.0919%15 Oct →
ancient7–13-0.0428%13 Oct →
cache13–60.1018%13 Oct →
dust26–13-0.0812%13 Oct →
nuke15–15-0.0019%12 Oct →
cache13–11-0.0120%12 Oct →
anubis13–100.0125%12 Oct →
ancient4–13-0.0219%12 Oct →
mirage9–130.0720%12 Oct →
cache13–70.0310%12 Oct →
mirage13–30.0423%12 Oct →
inferno13–110.0319%12 Oct →
mirage5–13-0.0223%12 Oct →
dust213–30.1016%11 Oct →
mirage13–60.0512%11 Oct →
inferno13–110.0031%11 Oct →
dust211–130.0521%11 Oct →
mirage9–130.0226%10 Oct →
dust213–16-0.0117%10 Oct →
inferno13–40.1820%10 Oct →
anubis10–130.0817%10 Oct →
dust213–20.1027%10 Oct →
dust211–13-0.0117%10 Oct →
dust28–13-0.0612%10 Oct →
inferno8–130.0239%10 Oct →
nuke3–13-0.0417%10 Oct →
ancient13–80.0420%9 Oct →
dust213–20.0415%9 Oct →
nuke10–130.1225%9 Oct →
nuke7–13-0.0419%8 Oct →
inferno13–20.0247%8 Oct →
cache6–13-0.0120%8 Oct →
inferno1–6-0.0425%7 Oct →
inferno8–13-0.0124%7 Oct →
mirage13–10-0.0016%7 Oct →
anubis13–8-0.0415%7 Oct →
anubis13–50.0017%6 Oct →
nuke10–13-0.0327%6 Oct →
cache11–13-0.0522%6 Oct →
dust213–80.0426%6 Oct →
mirage8–13-0.0516%5 Oct →
anubis13–60.0310%5 Oct →
mirage10–130.0726%5 Oct →
mirage13–110.0313%4 Oct →
mirage13–10-0.0422%4 Oct →
cache16–140.0618%4 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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