au x_O

au x_O — CS2 Stats

76561198281860928[U:1:321595200]Steam profile ↗✓ No bans

1,782Tracked matches50%Win rate2020Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating18,795Top 50% of 210,832 CSDB-tracked playersPurple band · top ~13.3% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Oct 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 18,795 → 18,795
+44Tracked matches · now 1,782
−26.0ppWin rate · 76.0% → 50.0%

Rating over time

Premier CS Rating: 18,795 -639 3 Sept – 20 Oct · 5 days played
18,25519,434peak 19,4343 Sept20 Oct
19,434Peak Premier in tracked matches
13Days played since 2026-09-03

Premier CS Rating

  • 639 below peak (19,434)
  • -211 over 30 days · steady
  • Next: Pink band at 20,000 — 1,205 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGau x_OPREMIER18,795 · Purple bandcsdb.gg/stats

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Performance scores

Aim69
Positioning62
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY53–32–15Last 10053%Win rateTWLLWLWWWW

Last 10 vs previous 10: +40pp win rate · −0.03 avg rating · −0.1pp headshot accuracy · +20ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 650ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 663ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 653ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3 against its own average).

Aim6.9
Utility1.3
Positioning6.2
Opening Duels5.5
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 71% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 71% on T to 50% on CT — first contacts on the defending side are being lost.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.2
Utility1.3
Mechanics7.9
Opening Duels7.5
Win Impact5.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time654ms−20ms
first ⅓ avg 673ms → last ⅓ avg 654ms
Headshot accuracy19.6%−8.3%
first ⅓ avg 27.9% → last ⅓ avg 19.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 3–0 · office, 14 Oct →
100%Best headshot accuracy · 3–0 · office, 14 Oct →
492msFastest reaction time · 13–10 · mirage, 22 Oct →
13–1Biggest win · mirage, 17 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
9–3In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 86% over 7nukeWeakest map · 48% over 64
MapGradePlayedRecordWin rateAvg rating
nukeB6431–3348%0.00
mirageS118–373%0.03
dust2S76–186%0.01
cache—42–250%-0.01
office—32–167%0.08
vertigo—20–20%-0.04
italy—21–150%-0.05
train—20–20%-0.01
inferno—22–0100%-0.00
anubis—10–10%0.03
ancient—10–10%0.07
fachwerk—11–0100%0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (48% over 64). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
47%Win rate
0.99Avg K/D
88.7ADR
50%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage650%1.1719.2
Dust23100%1.0818.3
Ancient10%0.7915.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
35.6%Accuracy (enemy spotted)
38.8%Spray accuracy
85.7%Counter-strafing
11.5°Preaim
646msReaction time
70.9%T opening success
49.6%CT opening success
0.14Enemies flashed / flash
3.6%Flash assists
6.64HE damage / grenade
1.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1353 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

48% win rate across 64 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–120.0214%27 Oct →
nuke13–11-0.0128%26 Oct →
vertigo6–13-0.0523%26 Oct →
office6–13-0.0138%26 Oct →
nuke13–40.0423%24 Oct →
nuke5–130.0115%24 Oct →
nuke13–8-0.0111%23 Oct →
nuke13–9-0.0721%23 Oct →
nuke13–8-0.0411%23 Oct →
nuke13–70.0013%23 Oct →
nuke6–13-0.0115%23 Oct →
nuke12–120.0319%23 Oct →
nuke13–9-0.0020%23 Oct →
nuke10–13-0.0314%23 Oct →
nuke5–130.1028%23 Oct →
nuke10–130.0719%23 Oct →
mirage10–130.0026%22 Oct →
nuke11–130.0920%22 Oct →
office13–70.0223%22 Oct →
nuke3–13-0.0514%22 Oct →
mirage13–100.0522%22 Oct →
nuke10–130.0419%22 Oct →
nuke7–130.0926%22 Oct →
anubis5–130.0313%22 Oct →
mirage13–3-0.0420%21 Oct →
nuke2–13-0.0224%21 Oct →
nuke13–11-0.0423%21 Oct →
cache13–4-0.0210%21 Oct →
dust213–80.0731%21 Oct →
mirage13–30.0625%21 Oct →
nuke12–120.0314%21 Oct →
nuke9–13-0.0114%21 Oct →
italy11–13-0.0513%21 Oct →
train12–120.0426%21 Oct →
cache3–130.0231%20 Oct →
nuke9–130.0525%20 Oct →
nuke13–20.0535%20 Oct →
nuke4–13-0.1023%20 Oct →
dust213–11-0.0515%20 Oct →
dust213–10-0.0118%20 Oct →
dust213–110.0420%20 Oct →
mirage10–130.0421%20 Oct →
nuke12–12-0.0226%20 Oct →
nuke7–13-0.0126%20 Oct →
nuke6–13-0.0414%20 Oct →
nuke12–120.0221%20 Oct →
nuke12–120.0017%20 Oct →
nuke9–13-0.0813%20 Oct →
nuke13–5-0.0231%19 Oct →
nuke13–2-0.0919%19 Oct →
inferno13–6-0.0221%19 Oct →
mirage13–100.0825%19 Oct →
cache13–10-0.0616%19 Oct →
nuke13–90.0124%19 Oct →
mirage13–70.0310%19 Oct →
vertigo12–12-0.0322%18 Oct →
nuke13–8-0.0510%18 Oct →
nuke13–2-0.0514%18 Oct →
nuke13–10-0.0014%18 Oct →
nuke13–4-0.0416%18 Oct →
nuke12–12-0.0121%17 Oct →
mirage13–6-0.0120%17 Oct →
mirage13–10.0321%17 Oct →
nuke5–130.0017%17 Oct →
nuke13–10-0.0137%17 Oct →
nuke13–4-0.0229%17 Oct →
nuke13–110.0118%17 Oct →
nuke1–13-0.0035%17 Oct →
nuke13–20.0143%17 Oct →
nuke12–12-0.0238%17 Oct →
nuke13–8-0.0115%17 Oct →
nuke12–120.0235%17 Oct →
train2–13-0.0647%17 Oct →
nuke5–2-0.0229%17 Oct →
mirage12–12-0.0121%17 Oct →
nuke11–7-0.0129%15 Oct →
nuke13–1-0.0253%15 Oct →
dust212–12-0.0034%15 Oct →
nuke13–80.0732%15 Oct →
italy13–10-0.0522%15 Oct →
dust213–110.0420%14 Oct →
ancient12–120.0718%14 Oct →
fachwerk13–60.0916%14 Oct →
office3–00.24100%14 Oct →
nuke8–13-0.019%14 Oct →
mirage13–80.0528%14 Oct →
nuke12–120.0823%14 Oct →
nuke13–11-0.0638%14 Oct →
nuke13–5-0.0439%14 Oct →
nuke10–50.0122%14 Oct →
nuke7–13-0.034%14 Oct →
nuke13–50.0723%14 Oct →
dust213–110.0020%14 Oct →
inferno13–20.014%14 Oct →
cache11–130.0227%14 Oct →
nuke9–130.0721%13 Oct →
nuke13–100.0219%13 Oct →
nuke13–100.0824%13 Oct →
nuke5–130.0421%13 Oct →
nuke13–110.0714%13 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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