DAVE

DAVE — CS2 Stats

IQ76561198279773899[U:1:319508171]Steam profile ↗✓ No bans

3,656Tracked matches54%Win rate2020Tracked since
3,745Hours in CS
CSDB Rating5.6 SolidPositional Player
FaceitLevel 4 · 1,082 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,082 → 1,082
+150Tracked matches · now 3,656
+9.1ppWin rate · 44.4% → 53.6%

Rating over time

1,082Highest Faceit ELO seen on CSDB
1Days observed since 2026-09-08

Faceit ELO

  • At peak — 1,082
  • Next: Level 6 at 1,201 — 119 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-08
  • Level 4 first seen 2026-09-08

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches164——
Win rate46%——
K/D1.12——
Headshot %41%——

Measured 8 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate39.2%42.7%43.8%4.6% short
Shot accuracy15.5%11.3%12.0%above
Kill/death ratio1.090.991.02above
Match win rate41.4%43.9%44.7%3.3% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDAVEFACEITLevel 4 · 1,082 ELOSTANDINGTop 81.0% of rankedPEAK ELO1,082csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning68
Utility12

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim7.9
Utility1.2
Positioning6.8
Opening Duels4.8
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 71% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 678ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.8
Utility1.2
Mechanics7.6
Opening Duels5.9
Win Impact6.2

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

195,752Lifetime kills
1.09K/D · Top 50% of Level 4 players
9,406Matches
41.4%Match win rate
39.2%Headshot %
15.5%Shot accuracy · Top 25% of Level 4 players
24,550MVPs
3,745Hours (in match)
6,883Bombs planted
1,997Bombs defused

Most-used weapons

AWP65,136
AK-4750,320
P2504,406
MP92,730
Tec-92,654
P902,103

Lifetime map wins

25,061dust2
5,393inferno
4,453nuke
3,046train
1,618vertigo
1,278cbble
390lake
178office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

160Matches
49%Win rate
1.20Avg K/D
79.6ADR
37%Headshot %

Clutches & streaks

44%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4255%1.1915.4
Dust24048%1.2217.6
Ancient2564%1.3117.4
Inferno2030%1.0515.4
Anubis1464%1.4019.6
Nuke1421%0.9415.0
Train20%0.9014.0
Overpass2100%1.3916.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
41.9%Accuracy (enemy spotted)
38.3%Spray accuracy
84.0%Counter-strafing
9.9°Preaim
678msReaction time
51.8%T opening success
55.1%CT opening success
0.21Enemies flashed / flash
5.0%Flash assists
3.42HE damage / grenade
1.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2114 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.