SavageSamurai

SavageSamurai — CS2 Stats

76561198272355782[U:1:312090054]Steam profile ↗✓ No bans

75Tracked matches66%Win rate2026Tracked since
CSDB Rating6.9 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 75 tracked matches. Play, then come back: the next observation lands here.

Rating over time

20Days played since 2026-07-25

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim81
Positioning62
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY46–27–2Last 7561%Win rateWTLLLTWLWW

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · +2.8pp headshot accuracy · −11ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 513ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 569ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 16%
  • Avg reaction 574ms

Newest first, from the last 75 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim8.1
Utility4.9
Positioning6.2
Opening Duels4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 97% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 599ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.2
Utility4.9
Mechanics8.1
Opening Duels3.0
Win Impact10.0

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.03
first ⅓ avg 0.07 → last ⅓ avg 0.04
Reaction time576ms−81ms
first ⅓ avg 657ms → last ⅓ avg 576ms
Headshot accuracy16.4%−3.3%
first ⅓ avg 19.7% → last ⅓ avg 16.4%

Rolling 5-match average across the last 75 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–3 · ancient, 28 Jul →
50%Best headshot accuracy · 0–13 · cache, 25 Jul →
430msFastest reaction time · 8–8 · inferno, 22 Aug →
13–0Biggest win · nuke, 7 Aug →

Across the last 75 tracked matches.

Highlights

6Longest win streak
5–7In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 71% over 14mirageWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
cacheS1711–665%0.05
infernoS1410–471%0.06
nukeA106–460%0.07
ancientC94–544%0.05
mirageD82–625%0.04
anubis—44–0100%0.08
vertigo—43–175%0.05
dust2—31–233%0.01
overpass—33–0100%0.13
office—22–0100%-0.02
train—10–10%-0.01

Across the last 75 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
39.9%Accuracy (enemy spotted)
42.3%Spray accuracy
86.7%Counter-strafing
10.0°Preaim
599msReaction time
36.9%T opening success
47.0%CT opening success
0.42Enemies flashed / flash
4.3%Flash assists
9.05HE damage / grenade
9.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4197 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.9008% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–110.0214%22 Aug →
inferno8–8-0.0618%22 Aug →
nuke11–130.0323%19 Aug →
train5–13-0.0124%19 Aug →
mirage3–130.1114%19 Aug →
mirage12–12-0.0115%19 Aug →
dust213–100.0221%17 Aug →
dust211–13-0.0014%16 Aug →
office13–10-0.0114%16 Aug →
cache13–60.1022%14 Aug →
mirage10–00.1621%14 Aug →
inferno11–130.0617%14 Aug →
anubis13–80.0510%14 Aug →
cache13–110.0814%13 Aug →
cache16–13-0.0113%12 Aug →
nuke10–130.0715%12 Aug →
mirage13–100.0119%12 Aug →
dust210–13-0.0017%11 Aug →
nuke13–40.026%10 Aug →
ancient13–30.1117%10 Aug →
cache4–4-0.087%10 Aug →
inferno13–40.0313%10 Aug →
ancient13–80.0826%9 Aug →
inferno13–60.1516%9 Aug →
cache13–70.1522%9 Aug →
overpass13–10.1127%9 Aug →
cache11–130.0511%8 Aug →
office13–5-0.0412%8 Aug →
cache13–80.1014%7 Aug →
inferno13–50.0521%7 Aug →
mirage8–13-0.0017%7 Aug →
inferno9–70.0726%7 Aug →
ancient5–13-0.0422%7 Aug →
inferno9–40.0712%7 Aug →
nuke13–00.1017%7 Aug →
vertigo11–130.0219%7 Aug →
inferno9–30.0613%7 Aug →
inferno13–160.058%2 Aug →
mirage10–13-0.0616%2 Aug →
ancient1–13-0.105%1 Aug →
anubis13–30.148%1 Aug →
nuke9–60.0520%1 Aug →
inferno9–30.1719%1 Aug →
inferno6–9-0.0815%1 Aug →
nuke9–10.227%1 Aug →
inferno9–40.1321%1 Aug →
vertigo13–70.016%1 Aug →
vertigo13–30.099%1 Aug →
inferno13–10.0414%1 Aug →
ancient10–130.0516%1 Aug →
ancient13–110.0521%1 Aug →
cache13–70.1022%31 Jul →
cache13–80.0320%31 Jul →
cache13–80.0614%31 Jul →
nuke6–90.0716%31 Jul →
vertigo9–70.076%31 Jul →
ancient9–130.0820%31 Jul →
cache4–130.0216%30 Jul →
ancient10–130.0119%30 Jul →
mirage11–13-0.0218%29 Jul →
mirage10–130.1121%29 Jul →
cache5–130.0326%29 Jul →
overpass13–10.1518%28 Jul →
cache13–20.1323%28 Jul →
nuke13–50.0517%28 Jul →
nuke8–130.0217%28 Jul →
ancient13–30.2520%28 Jul →
anubis13–50.0315%27 Jul →
anubis13–90.1119%27 Jul →
nuke13–80.0928%27 Jul →
cache13–20.1217%27 Jul →
overpass13–40.147%25 Jul →
cache10–130.0314%25 Jul →
cache13–20.0730%25 Jul →
cache0–13-0.0650%25 Jul →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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