Mario-Senpai

Mario-Senpai — CS2 Stats

RO76561198271509981[U:1:311244253]Steam profile ↗VAC banned · 1 game ban

346Tracked matches41%Win rate2020Tracked since
921Hours in CS
CSDB Rating4.8 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 8 Feb 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,038 +3,425 29 Jun4 Jul · 9 days played
11,61318,878peak 18,87829 Jun4 Jul
18,996Peak Premier in tracked matches
38Days played since 2025-02-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 11 Sep 2026 and 17 Sep 2026.

Measured 11 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=11,988), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate34.3%42.7%43.8%9.5% short
Shot accuracy16.6%11.2%12.0%above
Kill/death ratio1.170.991.02above
Match win rate44.3%43.9%44.7%meets

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMario-SenpaiFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim63
Positioning51
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY40528Last 10040%Win rateWLLLLLWWLW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −6.6pp headshot accuracy · +105ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 34%
  • Avg reaction 803ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 35%
  • Avg reaction 817ms

Last 20

  • 8102 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 38%
  • Avg reaction 765ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim6.3
Utility2.8
Positioning5.1
Opening Duels1.9
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 750ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.1
Utility2.8
Mechanics7.3
Opening Duels1.8
Win Impact1.9

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time741ms+11ms
first ⅓ avg 730ms → last ⅓ avg 741ms
Headshot accuracy32.9%+11.6%
first ⅓ avg 21.3% → last ⅓ avg 32.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–8 · anubis, 23 Jul
64%Best headshot accuracy · 13–8 · mirage, 26 Jul
453msFastest reaction time · 13–5 · anubis, 4 Aug
13–0Biggest win · anubis, 8 Feb

Across the last 100 tracked matches.

Highlights

3Longest win streak
63In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 54% over 13mirageWeakest map · 36% over 47
MapGradePlayedRecordWin rateAvg rating
mirageC47173036%-0.04
anubisC1881044%-0.02
dust2B137654%-0.01
ancientC135838%-0.05
cache3030%-0.05
inferno32167%-0.03
grail21150%-0.05
nuke1010%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 47). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

54,429Lifetime kills
1.17K/D · Top 25% of Level 4 players
2,688Matches
44.3%Match win rate · Top 50% of Level 4 players
34.3%Headshot %
16.6%Shot accuracy · Top 25% of Level 4 players
6,162MVPs
921Hours (in match)
1,880Bombs planted
402Bombs defused

Most-used weapons

AK-4711,610
AWP8,110
P901,508
Knife1,037

Lifetime map wins

4,169dust2
1,091inferno
753office
479vertigo
449lake
412nuke
340train
131cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

188Matches
56%Win rate
0.90Avg K/D
63.0ADR
44%Headshot %

Clutches & streaks

41%1v1 clutch win
5%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3560%0.7612.6
Ancient1464%0.7311.1
Vertigo1258%0.9115.2
Dust21060%0.8212.4
Anubis560%0.6611.2
Inferno450%0.8811.3
Train2100%0.5812.0
Nuke1100%1.0814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.3%Headshot accuracy
26.4%Accuracy (enemy spotted)
23.2%Spray accuracy
82.9%Counter-strafing
7.6°Preaim
750msReaction time
34.5%T opening success
40.0%CT opening success
0.38Enemies flashed / flash
3.4%Flash assists
8.86HE damage / grenade
4.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 750.1524ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3836 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.5272% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 47 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–9-0.0224%26 Aug
anubis10–13-0.0529%26 Aug
dust28–13-0.0533%22 Aug
mirage7–13-0.0245%22 Aug
mirage11–13-0.0336%4 Aug
mirage9–130.0134%4 Aug
anubis13–5-0.1217%4 Aug
mirage16–12-0.0446%1 Aug
mirage9–13-0.0636%1 Aug
ancient13–3-0.0445%27 Jul
cache3–13-0.0560%26 Jul
mirage13–8-0.0564%26 Jul
mirage9–13-0.0247%25 Jul
mirage16–130.0247%25 Jul
mirage15–15-0.0632%25 Jul
anubis14–16-0.0343%25 Jul
anubis13–80.1335%23 Jul
inferno2–13-0.0028%23 Jul
dust213–100.0025%23 Jul
mirage12–12-0.0230%8 Jul
cache12–12-0.0429%8 Jul
mirage5–13-0.0332%8 Jul
mirage4–13-0.0924%4 Jul
dust213–80.0434%4 Jul
ancient8–13-0.0432%28 Jun
mirage9–13-0.1017%28 Jun
dust23–13-0.0344%22 May
mirage13–10-0.0421%22 May
mirage13–11-0.0115%22 May
mirage10–130.0125%22 May
ancient7–13-0.0723%22 May
mirage9–13-0.0131%8 May
anubis3–13-0.060%8 May
dust25–13-0.0826%8 May
dust21–13-0.0520%2 May
anubis10–130.0126%2 May
anubis13–10-0.037%1 May
mirage8–13-0.0227%1 May
mirage4–13-0.1111%1 May
mirage13–8-0.1118%1 May
dust213–50.0526%1 May
anubis13–7-0.0129%1 May
anubis10–13-0.0825%1 May
cache2–13-0.0631%1 May
ancient15–15-0.0722%1 May
dust213–40.0232%25 Apr
dust216–13-0.0520%14 Apr
dust216–120.0010%14 Apr
mirage10–13-0.0822%13 Apr
anubis15–15-0.0416%13 Apr
mirage13–6-0.0424%13 Apr
ancient16–13-0.0814%13 Apr
mirage13–11-0.0216%13 Apr
ancient5–13-0.066%13 Apr
anubis13–110.0215%13 Apr
mirage13–10-0.0621%10 Apr
mirage8–13-0.0414%10 Apr
dust213–80.0222%10 Apr
mirage4–13-0.0912%10 Apr
ancient13–9-0.0218%10 Apr
mirage11–13-0.0720%10 Apr
mirage13–10-0.0512%10 Apr
mirage12–12-0.0327%4 Apr
mirage10–13-0.0328%4 Apr
mirage13–3-0.0162%4 Apr
anubis3–13-0.0314%4 Apr
inferno13–11-0.0721%15 Aug
mirage13–10-0.0525%12 Aug
mirage13–11-0.0323%12 Aug
mirage7–13-0.1217%12 Aug
inferno13–5-0.0227%4 Aug
mirage2–13-0.0418%12 Jul
dust28–130.0226%12 Jul
ancient13–8-0.063%29 Jun
anubis8–13-0.0415%27 Jun
mirage5–13-0.0530%27 Jun
mirage9–13-0.0131%27 Jun
ancient4–13-0.0225%24 May
mirage13–100.0121%19 May
nuke2–13-0.0329%19 May
mirage9–13-0.0221%18 May
mirage8–13-0.0123%9 May
grail13–3-0.056%9 May
grail7–13-0.0412%9 May
mirage5–13-0.0331%4 May
ancient13–2-0.0614%27 Apr
mirage13–8-0.0637%26 Apr
dust28–13-0.0819%19 Apr
ancient15–15-0.0625%19 Apr
mirage8–13-0.0313%19 Apr
mirage9–130.0015%19 Apr
ancient2–130.0130%18 Apr
anubis6–13-0.0627%18 Apr
anubis13–10-0.0216%18 Apr
mirage13–11-0.0224%18 Apr
mirage13–6-0.0213%17 Apr
mirage12–12-0.0229%27 Feb
ancient7–13-0.0219%8 Feb
anubis13–00.1220%8 Feb
anubis2–13-0.0421%8 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →