Perry Prolapse

Perry Prolapse — CS2 Stats

CF76561198263783343[U:1:303517615]Steam profile ↗✓ No bans

941Tracked matches62%Win rate2020Tracked since
1,048Hours in CS
CSDB Rating5.7 SolidPositional Player
Premier CS Rating22,048Top 50% of 203,724 CSDB-tracked playersPink band · top ~6.2% of ranked players (population est.)
CSDB Leaderboard#53431 of 250924 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 941 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,048 +1,926 2 Aug – 18 Sept · 50 days played
19,44222,131peak 22,1312 Aug18 Sept
22,131Peak Premier in tracked matches
66Days played since 2025-07-18

Premier CS Rating

  • 83 below peak (22,131)
  • Next: Red band at 25,000 — 2,952 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 9 Sep 2026 and 8 Oct 2026.

Measured 9 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate54.1%41.8%42.7%above
Shot accuracy16.2%12.2%11.3%above
Kill/death ratio0.960.980.990.03 short
Match win rate40.5%43.3%43.9%3.4% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPerry ProlapseFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER22,048 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning48
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY54–42–4Last 10054%Win rateWLLWWWLWWL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +2.0pp headshot accuracy · +35ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 637ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 652ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 635ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.6
Utility3.3
Positioning4.8
Opening Duels1.0
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning4.8
Utility3.3
Mechanics7.9
Opening Duels0.5
Win Impact9.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time658ms−46ms
first ⅓ avg 705ms → last ⅓ avg 658ms
Headshot accuracy22.1%+1.1%
first ⅓ avg 21.0% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–5 · ancient, 28 Sept →
40%Best headshot accuracy · 13–1 · mirage, 3 Oct →
422msFastest reaction time · 13–2 · nuke, 30 Sept →
13–1Biggest win · mirage, 3 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
9–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 69% over 35dust2Weakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
mirageS3524–1169%-0.02
ancientA2012–860%-0.01
dust2D155–1033%-0.03
overpassD124–833%-0.02
nukeC83–538%-0.02
cacheS64–267%0.02
train—20–20%-0.02
anubis—11–0100%-0.01
inferno—11–0100%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,061Lifetime kills
0.96K/D
1,969Matches
40.5%Match win rate
54.1%Headshot % · Top 10% of Level 3 players
16.2%Shot accuracy · Top 25% of Level 3 players
4,345MVPs
1,048Hours (in match)
1,500Bombs planted
380Bombs defused

Most-used weapons

AK-4711,652
AWP2,745
SSG 081,176
MP9739
Knife716

Lifetime map wins

3,503dust2
1,800inferno
1,732nuke
924vertigo
466train
123cbble
70lake
54safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
25%Win rate
0.49Avg K/D
69.0ADR
48%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
31.1%Accuracy (enemy spotted)
34.4%Spray accuracy
85.7%Counter-strafing
9.8°Preaim
655msReaction time
23.9%T opening success
34.1%CT opening success
0.65Enemies flashed / flash
5.6%Flash assists
9.08HE damage / grenade
11.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.9286% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–110.0123%3 May →
cache5–13-0.0025%2 May →
cache7–130.0119%2 May →
cache13–60.1228%2 May →
cache13–8-0.0119%2 May →
cache13–40.0133%29 Apr →
mirage9–130.0536%9 Jan →
mirage13–5-0.0621%19 Oct →
dust213–11-0.0224%14 Oct →
overpass8–13-0.0313%5 Oct →
mirage13–1-0.0340%3 Oct →
mirage13–9-0.0911%2 Oct →
nuke13–2-0.0223%30 Sept →
dust216–12-0.0322%29 Sept →
ancient13–50.1325%28 Sept →
train12–120.0123%27 Sept →
overpass11–13-0.0317%27 Sept →
ancient7–13-0.0020%26 Sept →
overpass2–13-0.0817%25 Sept →
ancient13–90.0322%25 Sept →
mirage13–60.0128%23 Sept →
mirage6–13-0.0811%22 Sept →
ancient16–14-0.0526%21 Sept →
mirage13–100.0120%19 Sept →
nuke11–130.0113%19 Sept →
mirage13–10-0.0413%16 Sept →
ancient11–13-0.0434%15 Sept →
ancient8–13-0.0218%15 Sept →
nuke13–3-0.0222%14 Sept →
mirage13–6-0.0326%12 Sept →
overpass10–13-0.0622%10 Sept →
ancient13–5-0.0315%9 Sept →
mirage13–11-0.0125%8 Sept →
ancient13–7-0.0324%7 Sept →
mirage13–110.0325%7 Sept →
dust28–130.0215%6 Sept →
overpass13–30.0325%5 Sept →
dust213–16-0.0618%4 Sept →
overpass11–13-0.0023%4 Sept →
mirage9–13-0.0813%3 Sept →
dust214–16-0.0730%2 Sept →
mirage13–80.0927%1 Sept →
ancient8–130.0233%1 Sept →
mirage13–10.0733%31 Aug →
overpass13–110.0422%29 Aug →
dust211–13-0.0223%29 Aug →
dust24–13-0.0021%29 Aug →
mirage11–13-0.0229%28 Aug →
ancient10–13-0.0423%28 Aug →
mirage13–20.0029%27 Aug →
ancient13–10.0221%27 Aug →
mirage13–11-0.0521%26 Aug →
mirage13–3-0.1017%26 Aug →
mirage16–130.0227%25 Aug →
overpass16–120.0225%24 Aug →
anubis13–7-0.0116%20 Aug →
dust213–50.0029%20 Aug →
overpass13–160.0131%19 Aug →
ancient13–11-0.0726%19 Aug →
overpass13–70.0226%17 Aug →
ancient13–90.0124%17 Aug →
dust25–13-0.0539%16 Aug →
mirage13–10-0.0021%15 Aug →
mirage13–9-0.0520%14 Aug →
nuke11–13-0.0324%14 Aug →
nuke10–13-0.0319%12 Aug →
mirage13–30.0018%12 Aug →
dust29–130.0225%12 Aug →
mirage9–13-0.0319%11 Aug →
mirage15–15-0.0516%11 Aug →
dust29–130.0327%10 Aug →
ancient6–13-0.0516%9 Aug →
mirage13–9-0.0229%6 Aug →
train15–15-0.0428%6 Aug →
mirage1–13-0.0930%5 Aug →
nuke9–13-0.0122%5 Aug →
mirage15–15-0.0724%4 Aug →
nuke5–13-0.0619%4 Aug →
dust213–6-0.0613%3 Aug →
mirage13–3-0.067%2 Aug →
mirage13–10-0.0329%2 Aug →
ancient13–90.0231%2 Aug →
nuke13–10-0.0424%30 Jul →
overpass11–13-0.0329%30 Jul →
ancient13–50.0223%30 Jul →
mirage7–130.0112%29 Jul →
ancient8–13-0.0518%29 Jul →
mirage13–8-0.0216%28 Jul →
ancient13–6-0.0140%28 Jul →
dust27–13-0.0520%27 Jul →
mirage5–13-0.1024%25 Jul →
dust213–11-0.0521%24 Jul →
mirage13–6-0.0215%24 Jul →
ancient3–13-0.0411%22 Jul →
ancient13–100.0117%21 Jul →
mirage13–70.0928%20 Jul →
dust28–13-0.0718%20 Jul →
mirage5–13-0.0411%19 Jul →
inferno13–9-0.0316%18 Jul →
overpass2–13-0.0714%18 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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