Ozi_Gepard

Ozi_Gepard — CS2 Stats

CO76561198263155498[U:1:302889770]Steam profile ↗✓ No bans

951Tracked matches37%Win rate2020Tracked since
CSDB Rating5.6 SolidAggressive Rifler
Premier CS Rating21,154Pink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#6606 of 17658 tracked
FaceitLevel 8 · 1,984 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGOzi_GepardFACEITLevel 8 · 1,984 ELOSTANDINGTop 31.2% of rankedPREMIER21,154 · Pink bandcsdb.gg/stats

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Performance scores

Aim89
Positioning54
Utility42

0–100 skill scores via Leetify.

Recent form

COLD50482Last 10050%Win rateLWLLLLLWWL

Last 10 vs previous 10: -10pp win rate · +0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.9
Aggression7.4
Utility4.2
Positioning5.4
Opening Duels2.5
Clutch4.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.4
Utility4.2
Mechanics5.6
Opening Duels2.5
Win Impact0.6

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time452ms−28ms
first ⅓ avg 479ms → last ⅓ avg 452ms
Headshot accuracy21.0%+0.5%
first ⅓ avg 20.6% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — dust2 13–2
132Biggest win — mirage
5Longest win streak
116In matches decided by ≤2 rounds
16Overtime games

Map breakdown

anubisBest map · 89% over 9ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB2091145%0.02
dust2C167944%0.02
infernoC146843%0.02
ancientD124833%0.02
cacheA117464%0.03
anubisS98189%0.02
nukeB84450%0.05
overpassB63350%-0.01
vertigo32167%0.03
train1010%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

260Matches
56%Win rate
1.57Avg K/D
88.3ADR
39%Headshot %

Clutches & streaks

42%1v1 clutch win
21%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3053%1.2115.5
Ancient1656%1.1615.9
Dust21669%1.7318.0
Inferno1457%1.3017.3
Nuke1354%2.9619.0
Anubis1258%1.8122.6
Vertigo425%1.5020.0
Overpass3100%1.0714.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
36.1%Accuracy (enemy spotted)
42.2%Spray accuracy
75.2%Counter-strafing
7.1°Preaim
454msReaction time
30.9%T opening success
49.4%CT opening success
0.48Enemies flashed / flash
8.5%Flash assists
11.69HE damage / grenade
2.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4817 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.9085% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient5–13-0.0312%25 Aug
inferno13–60.0926%20 Aug
vertigo9–130.0321%18 Aug
dust22–13-0.0420%16 Aug
mirage11–130.0313%16 Aug
inferno4–130.0228%16 Aug
inferno6–130.0822%16 Aug
cache13–40.1121%16 Aug
dust216–120.0621%8 Aug
mirage9–13-0.0315%8 Aug
mirage13–160.0221%7 Aug
cache4–130.0111%22 Jul
anubis13–6-0.0416%22 Jul
dust29–13-0.0513%22 Jul
mirage2–13-0.0220%22 Jul
cache16–130.0537%17 Jul
anubis16–13-0.0317%17 Jul
cache13–60.0319%17 Jul
inferno3–13-0.0924%17 Jul
ancient11–130.0122%17 Jul
dust213–40.0418%17 Jul
nuke9–130.0123%17 Jul
ancient14–16-0.0614%15 Jul
dust213–70.0228%15 Jul
mirage13–30.0736%15 Jul
nuke7–130.0226%14 Jul
inferno7–13-0.0227%14 Jul
mirage16–140.0316%14 Jul
ancient4–130.0121%14 Jul
inferno8–13-0.0424%12 Jul
cache9–13-0.0120%12 Jul
anubis13–110.0514%10 Jul
mirage13–30.1326%10 Jul
cache13–40.0116%10 Jul
anubis13–9-0.0013%2 Jul
dust29–13-0.0423%2 Jul
mirage15–150.0818%2 Jul
dust213–100.0825%1 Jul
mirage7–130.0319%1 Jul
cache11–130.0218%1 Jul
cache2–130.0112%1 Jul
mirage7–13-0.0618%27 Jun
anubis13–7-0.0019%27 Jun
nuke8–130.0724%27 Jun
ancient13–30.0523%27 Jun
overpass4–13-0.079%27 Jun
mirage3–13-0.0413%27 Jun
dust28–13-0.0316%27 Jun
inferno13–110.0520%27 Jun
dust210–13-0.056%26 Jun
ancient6–13-0.0022%26 Jun
inferno11–130.0714%26 Jun
nuke13–90.0021%24 Jun
dust28–130.0339%24 Jun
ancient16–120.0524%24 Jun
anubis13–40.0620%24 Jun
inferno3–130.0323%24 Jun
mirage13–70.0533%24 Jun
anubis13–60.0712%18 Jun
dust216–140.0423%18 Jun
nuke15–150.0525%18 Jun
overpass4–13-0.0711%18 Jun
inferno13–10-0.0219%18 Jun
nuke16–140.0618%18 Jun
cache13–80.0113%18 Jun
inferno13–100.0425%16 Jun
mirage13–30.1228%16 Jun
anubis6–13-0.0015%16 Jun
overpass13–100.0515%16 Jun
mirage13–11-0.0225%16 Jun
dust213–7-0.0225%10 Jun
mirage13–20.0338%10 Jun
inferno10–10.0411%10 Jun
overpass8–13-0.0314%10 Jun
dust212–160.0522%10 Jun
ancient8–130.0611%7 Jun
mirage13–110.0420%7 Jun
vertigo13–80.0617%3 Jun
dust27–130.0432%3 Jun
cache13–90.0425%3 Jun
ancient13–70.0627%3 Jun
ancient16–140.0410%31 May
anubis16–140.0322%31 May
mirage6–13-0.0326%31 May
overpass13–80.0819%31 May
dust213–20.1746%31 May
ancient6–130.0311%31 May
nuke13–40.1117%31 May
inferno13–11-0.0118%31 May
dust214–16-0.0219%31 May
mirage13–100.0128%31 May
overpass13–9-0.0421%31 May
train3–130.007%30 May
mirage4–130.0222%30 May
vertigo13–7-0.0011%30 May
cache13–110.0118%30 May
inferno8–130.0121%29 May
ancient8–130.0332%29 May
mirage12–160.0112%29 May
nuke13–70.1022%29 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →