Ozi_Gepard

Ozi_Gepard — CS2 Stats

CO76561198263155498[U:1:302889770]Steam profile ↗✓ No bans

1,019Tracked matches57%Win rate2020Tracked since
CSDB Rating7.1 StrongPositional Player
Premier CS Rating24,464Top 25% of 215,386 CSDB-tracked playersPink band · top ~3.6% of ranked players (population est.)
CSDB Leaderboard#28952 of 261603 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Nov 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,464 -1,225 27 Jun – 6 Nov · 27 days played
20,11925,809peak 25,80927 Jun6 Nov
Faceit ELO: 1,984 +0 28 Aug – 5 Sept · 4 observations
1,9841,984peak 1,98428 Aug5 Sept
25,994Peak Premier in tracked matches
1,984Highest Faceit ELO seen on CSDB
32Days played since 2026-06-27

Premier CS Rating

  • 1,345 below peak (25,809)
  • +1,644 over 30 days · improving
  • +2,194 over 90 days
  • Next: Red band at 25,000 — 536 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGOzi_GepardFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER24,464 · Pink bandPEAK ELO1,984csdb.gg/stats

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Performance scores

Aim91
Positioning65
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY50–49–1Last 10050%Win rateLWWWWWWLLL

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −0.4pp headshot accuracy · −51ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 23%
  • Avg reaction 408ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 403ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 429ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim9.1
Utility4.4
Positioning6.5
Opening Duels4.4
Clutch3.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.5
Utility4.4
Mechanics6.4
Opening Duels6.2
Win Impact7.2

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time421ms−38ms
first ⅓ avg 460ms → last ⅓ avg 421ms
Headshot accuracy17.5%−3.2%
first ⅓ avg 20.7% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–9 · dust2, 23 Sept →
37%Best headshot accuracy · 16–13 · cache, 17 Jul →
313msFastest reaction time · 7–13 · cache, 30 Oct →
13–2Biggest win · dust2, 17 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–12In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 80% over 10infernoWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC2310–1343%0.02
dust2S2013–765%0.04
cacheB168–850%0.02
anubisS108–280%0.02
infernoD103–730%0.02
ancientC104–640%-0.01
nukeC83–538%0.03
train—11–0100%0.11
vertigo—10–10%0.03
overpass—10–10%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

287Matches
56%Win rate
1.54Avg K/D
89.5ADR
39%Headshot %

Clutches & streaks

36%1v1 clutch win
19%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3650%1.2216.0
Dust22365%1.6419.2
Ancient1963%1.2017.6
Nuke1560%2.7018.3
Anubis1547%1.5920.3
Inferno1560%1.3017.3
Vertigo540%1.5720.0
Cache560%0.9014.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.8%Headshot accuracy
39.6%Accuracy (enemy spotted)
37.8%Spray accuracy
78.7%Counter-strafing
7.1°Preaim
419msReaction time
61.7%T opening success
47.7%CT opening success
0.62Enemies flashed / flash
5.4%Flash assists
8.76HE damage / grenade
2.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6077 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–130.0613%6 Nov →
inferno13–70.0014%6 Nov →
nuke13–50.1024%6 Nov →
mirage13–30.1231%6 Nov →
dust213–110.1132%6 Nov →
dust213–9-0.0113%4 Nov →
mirage13–70.058%4 Nov →
cache7–13-0.0312%30 Oct →
ancient5–13-0.0711%30 Oct →
cache4–13-0.0322%30 Oct →
ancient13–80.0322%29 Oct →
mirage13–90.0318%28 Oct →
anubis14–16-0.0017%28 Oct →
nuke13–90.0312%28 Oct →
mirage11–130.0515%28 Oct →
inferno10–130.0815%28 Oct →
dust28–130.0020%28 Oct →
mirage13–110.0321%26 Oct →
dust210–130.0227%26 Oct →
mirage10–130.0417%26 Oct →
dust213–80.1024%26 Oct →
mirage13–7-0.0216%26 Oct →
ancient13–11-0.028%25 Oct →
cache13–80.0117%25 Oct →
dust214–160.0124%23 Oct →
anubis13–80.0713%23 Oct →
cache11–13-0.014%23 Oct →
mirage13–50.0828%23 Oct →
dust213–90.0322%23 Oct →
inferno6–13-0.0116%23 Oct →
nuke12–160.006%19 Oct →
cache19–17-0.0110%17 Oct →
dust213–20.1026%17 Oct →
mirage11–13-0.0524%14 Oct →
dust213–50.0511%14 Oct →
mirage9–130.0112%14 Oct →
dust213–40.0522%14 Oct →
cache16–12-0.0020%6 Oct →
anubis13–80.048%6 Oct →
mirage11–13-0.0617%6 Oct →
train13–40.1124%1 Oct →
cache5–130.0328%1 Oct →
cache13–90.097%29 Sept →
ancient9–130.0119%29 Sept →
mirage8–13-0.0716%29 Sept →
anubis13–100.0413%24 Sept →
dust213–20.0912%24 Sept →
ancient13–7-0.0411%24 Sept →
nuke13–90.0131%24 Sept →
inferno13–110.0623%23 Sept →
dust213–90.1629%23 Sept →
nuke14–160.0420%17 Sept →
dust211–130.0335%17 Sept →
mirage13–60.0633%17 Sept →
ancient5–13-0.0312%25 Aug →
inferno13–60.0926%20 Aug →
vertigo9–130.0321%18 Aug →
dust22–13-0.0420%16 Aug →
mirage11–130.0313%16 Aug →
inferno4–130.0228%16 Aug →
inferno6–130.0822%16 Aug →
cache13–40.1121%16 Aug →
dust216–120.0621%8 Aug →
mirage9–13-0.0315%8 Aug →
mirage13–160.0221%7 Aug →
cache4–130.0111%22 Jul →
anubis13–6-0.0416%22 Jul →
dust29–13-0.0513%22 Jul →
mirage2–13-0.0220%22 Jul →
cache16–130.0537%17 Jul →
anubis16–13-0.0317%17 Jul →
cache13–60.0319%17 Jul →
inferno3–13-0.0924%17 Jul →
ancient11–130.0122%17 Jul →
dust213–40.0418%17 Jul →
nuke9–130.0123%17 Jul →
ancient14–16-0.0614%15 Jul →
dust213–70.0228%15 Jul →
mirage13–30.0736%15 Jul →
nuke7–130.0226%14 Jul →
inferno7–13-0.0227%14 Jul →
mirage16–140.0316%14 Jul →
ancient4–130.0121%14 Jul →
inferno8–13-0.0424%12 Jul →
cache9–13-0.0120%12 Jul →
anubis13–110.0514%10 Jul →
mirage13–30.1326%10 Jul →
cache13–40.0116%10 Jul →
anubis13–9-0.0013%2 Jul →
dust29–13-0.0423%2 Jul →
mirage15–150.0818%2 Jul →
dust213–100.0825%1 Jul →
mirage7–130.0319%1 Jul →
cache11–130.0218%1 Jul →
cache2–130.0112%1 Jul →
mirage7–13-0.0618%27 Jun →
anubis13–7-0.0019%27 Jun →
nuke8–130.0724%27 Jun →
ancient13–30.0523%27 Jun →
overpass4–13-0.079%27 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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