RealHeckerinoo

RealHeckerinoo — CS2 Stats

76561198258222060[U:1:297956332]Steam profile ↗✓ No bans

942Tracked matches66%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

+45Tracked matches · now 942
+26.2ppWin rate · 39.3% → 65.5%

Rating over time

Premier CS Rating: 19,546 +159 15 Jun – 4 Jul · 11 days played
18,99420,108peak 20,10815 Jun4 Jul
20,108Peak Premier in tracked matches
33Days played since 2026-06-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGRealHeckerinooFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim73
Positioning61
Utility15

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateLLLWWWWWLL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −2.5pp headshot accuracy · +9ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 10%
  • Avg reaction 528ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 510ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 506ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.3
Utility1.5
Positioning6.1
Opening Duels3.4
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 82% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 40% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning6.1
Utility1.5
Mechanics5.8
Opening Duels5.0
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time513ms−97ms
first ⅓ avg 610ms → last ⅓ avg 513ms
Headshot accuracy14.6%−2.8%
first ⅓ avg 17.4% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · nuke, 27 Oct →
35%Best headshot accuracy · 13–4 · nuke, 21 Oct →
344msFastest reaction time · 5–0 · nuke, 21 Oct →
13–1Biggest win · inferno, 8 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
6–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 60% over 52anubisWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA5231–2160%0.01
dust2C177–1041%-0.02
infernoB178–947%0.01
anubisC52–340%0.02
overpass—43–175%-0.01
cache—30–30%0.01
mirage—10–10%0.03
ancient—11–0100%-0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

31Matches
68%Win rate
1.28Avg K/D
88.8ADR
40%Headshot %

Clutches & streaks

50%1v1 clutch win
33%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust2450%1.2215.5
Mirage475%0.8510.5
Nuke250%1.1414.0
Ancient1100%1.2510.0
Inferno1100%3.2513.0
Overpass1100%1.5329.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
38.3%Accuracy (enemy spotted)
41.4%Spray accuracy
75.9%Counter-strafing
10.6°Preaim
522msReaction time
59.9%T opening success
39.7%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
9.00HE damage / grenade
0.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5802% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1082 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.6986% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke1–10-0.040%30 Oct →
nuke7–130.0516%30 Oct →
nuke3–120.0314%30 Oct →
nuke13–90.0210%29 Oct →
nuke13–70.0210%29 Oct →
nuke13–70.0521%28 Oct →
nuke13–90.079%28 Oct →
nuke13–60.0920%28 Oct →
nuke3–13-0.024%27 Oct →
nuke3–13-0.1010%27 Oct →
nuke13–50.1214%27 Oct →
nuke13–70.1120%27 Oct →
nuke13–2-0.024%25 Oct →
nuke13–80.0017%23 Oct →
nuke13–100.029%23 Oct →
nuke13–20.0625%23 Oct →
nuke13–4-0.009%23 Oct →
nuke13–80.1119%23 Oct →
nuke11–130.0614%23 Oct →
nuke4–13-0.079%23 Oct →
nuke13–11-0.0118%23 Oct →
nuke13–10-0.0230%23 Oct →
nuke1–13-0.0411%22 Oct →
nuke11–130.0313%22 Oct →
nuke13–7-0.037%22 Oct →
nuke6–13-0.0214%22 Oct →
nuke12–120.0418%21 Oct →
nuke13–50.006%21 Oct →
nuke5–0-0.0233%21 Oct →
nuke13–8-0.006%21 Oct →
nuke13–60.0416%21 Oct →
nuke13–40.0035%21 Oct →
nuke6–130.0422%21 Oct →
nuke8–13-0.0317%20 Oct →
nuke12–120.0114%20 Oct →
nuke5–13-0.0413%20 Oct →
nuke13–90.0513%20 Oct →
nuke13–5-0.0013%20 Oct →
nuke9–13-0.029%19 Oct →
nuke13–50.0414%19 Oct →
nuke13–70.0916%10 Oct →
nuke11–130.0215%10 Oct →
nuke13–6-0.0118%10 Oct →
nuke2–13-0.0513%1 Oct →
nuke13–3-0.0311%1 Oct →
nuke5–130.0020%13 Sept →
nuke10–130.0431%13 Sept →
cache15–15-0.0232%27 Aug →
dust214–16-0.0415%16 Aug →
anubis4–130.0212%13 Aug →
dust213–110.0411%9 Aug →
anubis7–13-0.0124%8 Aug →
dust213–6-0.0631%8 Aug →
inferno13–10.0714%8 Aug →
inferno15–150.0020%8 Aug →
cache5–130.0711%17 Jul →
inferno9–130.0119%17 Jul →
dust23–13-0.0715%16 Jul →
nuke16–120.0114%16 Jul →
cache8–13-0.0124%15 Jul →
inferno13–110.0015%15 Jul →
dust27–13-0.0616%14 Jul →
inferno9–13-0.099%14 Jul →
dust213–8-0.0111%14 Jul →
inferno5–130.0313%14 Jul →
overpass11–13-0.0610%4 Jul →
overpass13–7-0.067%4 Jul →
inferno3–13-0.0523%4 Jul →
nuke13–50.0410%4 Jul →
dust213–90.0216%4 Jul →
mirage11–130.0314%4 Jul →
nuke13–110.0116%1 Jul →
dust24–13-0.0126%30 Jun →
nuke13–90.0417%30 Jun →
dust29–13-0.0419%30 Jun →
inferno11–13-0.0325%30 Jun →
dust26–130.0319%29 Jun →
dust24–13-0.0416%29 Jun →
inferno13–8-0.036%25 Jun →
dust213–50.079%25 Jun →
overpass13–70.0213%25 Jun →
dust211–130.019%24 Jun →
inferno13–70.0518%24 Jun →
overpass13–90.0517%24 Jun →
dust26–13-0.0217%24 Jun →
anubis4–130.0525%23 Jun →
dust29–13-0.0313%23 Jun →
inferno13–80.0115%23 Jun →
anubis13–90.0521%23 Jun →
anubis13–80.0017%23 Jun →
nuke13–16-0.0120%22 Jun →
inferno7–130.0317%22 Jun →
dust213–4-0.0515%22 Jun →
inferno10–13-0.0128%22 Jun →
inferno9–130.0121%22 Jun →
inferno13–70.0419%17 Jun →
inferno13–20.0114%16 Jun →
inferno13–110.0818%15 Jun →
ancient16–14-0.0113%15 Jun →
dust213–7-0.0229%15 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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