RealHeckerinoo

RealHeckerinoo — CS2 Stats

76561198258222060[U:1:297956332]Steam profile ↗✓ No bans

897Tracked matches39%Win rate2020Tracked since
CSDB Rating3.9 LearningClutch Specialist
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 897 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 18 May 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 19,546 +2,427 18 May4 Jul · 22 days played
16,80820,108peak 20,10818 May4 Jul
20,108Peak Premier in tracked matches
33Days played since 2026-05-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGRealHeckerinooFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim51
Positioning41
Utility42

0–100 skill scores via Leetify.

Recent form

COLD48484Last 10048%Win rateLLTLLWLWWT

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +6.5pp headshot accuracy · −51ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 041 · 0% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 566ms

Last 10

  • 352 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 570ms

Last 20

  • 6122 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 595ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+2.1 against its own average).

Aim5.1
Utility4.2
Positioning4.1
Opening Duels1.3
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning4.1
Utility4.2
Mechanics4.4
Opening Duels1.5
Win Impact1.4

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time611ms−20ms
first ⅓ avg 631ms → last ⅓ avg 611ms
Headshot accuracy17.3%+0.2%
first ⅓ avg 17.2% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–6 · nuke, 25 May
36%Best headshot accuracy · 8–2 · nuke, 26 May
484msFastest reaction time · 10–13 · nuke, 13 Sept
13–1Biggest win · inferno, 8 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
97In matches decided by ≤2 rounds
12Overtime games

Map breakdown

overpassBest map · 67% over 6infernoWeakest map · 44% over 27
MapGradePlayedRecordWin rateAvg rating
dust2B28131546%-0.01
infernoC27121544%0.01
nukeB22111150%0.02
anubisA74357%0.01
overpassS64267%-0.01
ancientS64267%-0.01
cache3030%0.01
mirage1010%0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (44% over 27). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

31Matches
68%Win rate
1.28Avg K/D
88.8ADR
40%Headshot %

Clutches & streaks

50%1v1 clutch win
33%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage475%0.8510.5
Dust2450%1.2215.5
Nuke250%1.1414.0
Inferno1100%3.2513.0
Overpass1100%1.5329.0
Ancient1100%1.2510.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
32.6%Accuracy (enemy spotted)
33.1%Spray accuracy
70.0%Counter-strafing
10.4°Preaim
608msReaction time
25.7%T opening success
42.4%CT opening success
0.46Enemies flashed / flash
3.0%Flash assists
11.92HE damage / grenade
1.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.46 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.6574% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke5–130.0020%13 Sept
nuke10–130.0431%13 Sept
cache15–15-0.0232%27 Aug
dust214–16-0.0415%16 Aug
anubis4–130.0212%13 Aug
dust213–110.0411%9 Aug
anubis7–13-0.0124%8 Aug
dust213–6-0.0631%8 Aug
inferno13–10.0714%8 Aug
inferno15–150.0020%8 Aug
cache5–130.0711%17 Jul
inferno9–130.0119%17 Jul
dust23–13-0.0715%16 Jul
nuke16–120.0114%16 Jul
cache8–13-0.0124%15 Jul
inferno13–110.0015%15 Jul
dust27–13-0.0616%14 Jul
inferno9–13-0.099%14 Jul
dust213–8-0.0111%14 Jul
inferno5–130.0313%14 Jul
overpass11–13-0.0610%4 Jul
overpass13–7-0.067%4 Jul
inferno3–13-0.0523%4 Jul
nuke13–50.0410%4 Jul
dust213–90.0216%4 Jul
mirage11–130.0314%4 Jul
nuke13–110.0116%1 Jul
dust24–13-0.0126%30 Jun
nuke13–90.0417%30 Jun
dust29–13-0.0419%30 Jun
inferno11–13-0.0325%30 Jun
dust26–130.0319%29 Jun
dust24–13-0.0416%29 Jun
inferno13–8-0.036%25 Jun
dust213–50.079%25 Jun
overpass13–70.0213%25 Jun
dust211–130.019%24 Jun
inferno13–70.0518%24 Jun
overpass13–90.0517%24 Jun
dust26–13-0.0217%24 Jun
anubis4–130.0525%23 Jun
dust29–13-0.0313%23 Jun
inferno13–80.0115%23 Jun
anubis13–90.0521%23 Jun
anubis13–80.0017%23 Jun
nuke13–16-0.0120%22 Jun
inferno7–130.0317%22 Jun
dust213–4-0.0515%22 Jun
inferno10–13-0.0128%22 Jun
inferno9–130.0121%22 Jun
inferno13–70.0419%17 Jun
inferno13–20.0114%16 Jun
inferno13–110.0818%15 Jun
ancient16–14-0.0113%15 Jun
dust213–7-0.0229%15 Jun
inferno6–130.0225%15 Jun
ancient13–40.0317%15 Jun
inferno3–130.0520%14 Jun
dust213–30.0321%9 Jun
anubis13–11-0.0219%9 Jun
dust25–13-0.0329%4 Jun
inferno13–6-0.0013%4 Jun
inferno8–13-0.0220%3 Jun
dust213–11-0.0212%3 Jun
inferno12–160.0121%3 Jun
dust213–10-0.0220%3 Jun
dust213–2-0.0013%2 Jun
inferno16–130.0218%2 Jun
dust29–130.0118%1 Jun
dust213–80.0613%1 Jun
overpass13–5-0.019%1 Jun
inferno15–15-0.0230%26 May
nuke5–130.0214%26 May
nuke13–90.0812%26 May
nuke5–13-0.027%26 May
nuke6–13-0.038%26 May
nuke13–7-0.037%26 May
nuke8–20.0436%26 May
nuke7–00.0117%26 May
nuke7–20.0512%26 May
nuke13–90.0421%26 May
dust214–160.0410%26 May
ancient11–130.0118%26 May
nuke10–130.0532%25 May
nuke4–13-0.0110%25 May
nuke13–60.0816%25 May
nuke7–13-0.0324%25 May
nuke10–130.0028%25 May
ancient13–8-0.067%21 May
ancient10–13-0.0117%21 May
ancient13–6-0.0017%21 May
anubis13–10-0.0015%21 May
dust215–150.0127%20 May
inferno13–8-0.0315%20 May
dust216–140.0521%19 May
inferno8–130.0215%19 May
nuke9–130.0317%19 May
inferno13–11-0.0025%19 May
overpass4–13-0.0217%18 May
dust210–13-0.0014%18 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →