Terrorblade

Terrorblade — CS2 Stats

DE76561198060060155[U:1:99794427]Steam profile ↗✓ No bans

3,786Tracked matches45%Win rate2020Tracked since
5,414Hours in CS20Hrs last 2 wks
CSDB Rating6.0 SolidClutch Specialist
Premier CS Rating17,566Purple band · top ~18.2% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+52Premier CS Rating · 17,514 → 17,566

Rating over time

Premier CS Rating: 17,566 -3,496 30 Aug – 1 Nov · 36 days played
16,82421,128peak 21,12830 Aug1 Nov
21,307Peak Premier in tracked matches
32Days played since 2026-08-30

Premier CS Rating

  • 3,562 below peak (21,128)
  • -1,847 over 30 days · declining
  • Next: Pink band at 20,000 — 2,434 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate48.0%44.4%46.9%above
Shot accuracy9.4%11.9%13.0%3.6% short
Kill/death ratio1.361.031.08above
Match win rate40.2%45.2%46.7%6.4% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTerrorbladePREMIER17,566 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning56
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY50–46–4Last 10050%Win rateTLLLLWWLWW

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −2.3pp headshot accuracy · +20ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 13%
  • Avg reaction 495ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 539ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 529ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2 against its own average).

Aim8.7
Utility1.8
Positioning5.6
Opening Duels2.6
Clutch6.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 61% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.6
Utility1.8
Mechanics7.3
Opening Duels5.6
Win Impact3.3

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time560ms+35ms
first ⅓ avg 525ms → last ⅓ avg 560ms
Headshot accuracy20.1%+0.3%
first ⅓ avg 19.7% → last ⅓ avg 20.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · cache, 10 Oct →
54%Best headshot accuracy · 13–3 · cache, 7 Oct →
367msFastest reaction time · 5–13 · nuke, 31 Oct →
13–2Biggest win · dust2, 23 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–6In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 73% over 11ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2B2211–1150%-0.02
infernoB1910–953%0.00
mirageC197–1237%-0.01
cacheA148–657%0.02
nukeS118–373%-0.01
ancientD93–633%-0.02
anubisB63–350%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

186,241Lifetime kills
1.36K/D · Top 10% of Purple band
8,766Matches
40.2%Match win rate
48.0%Headshot % · Top 50% of Purple band
9.4%Shot accuracy
19,738MVPs
3,141Hours (in match)
7,475Bombs planted
1,655Bombs defused

Most-used weapons

AK-4763,863
AWP14,452
MP74,529
FAMAS3,578
P902,926

Lifetime map wins

18,211inferno
17,011dust2
5,974office
3,930nuke
2,619train
2,256lake
816vertigo
291ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

17Matches
53%Win rate
1.23Avg K/D
88.9ADR
48%Headshot %

Clutches & streaks

50%1v1 clutch win
27%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust2560%1.3417.8
Ancient450%1.4821.5
Mirage333%0.7311.3
Inferno2100%1.3720.5
Anubis1100%1.1432.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
38.4%Accuracy (enemy spotted)
39.9%Spray accuracy
82.9%Counter-strafing
7.4°Preaim
556msReaction time
61.2%T opening success
43.4%CT opening success
0.18Enemies flashed / flash
7.5%Flash assists
10.16HE damage / grenade
0.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1765 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno15–150.0211%1 Nov →
nuke5–13-0.098%31 Oct →
ancient11–13-0.0915%31 Oct →
ancient7–13-0.1015%26 Oct →
inferno1–13-0.0716%25 Oct →
cache8–4-0.0327%25 Oct →
dust213–20.1527%23 Oct →
mirage4–13-0.0612%23 Oct →
inferno13–10-0.0411%22 Oct →
cache13–60.0530%22 Oct →
inferno13–60.0319%21 Oct →
dust213–9-0.0014%21 Oct →
inferno13–50.0327%21 Oct →
inferno13–80.0014%21 Oct →
mirage8–13-0.0513%21 Oct →
mirage13–11-0.0125%20 Oct →
dust210–130.0125%20 Oct →
dust27–130.0020%20 Oct →
cache16–14-0.0216%19 Oct →
inferno16–130.0522%19 Oct →
mirage6–13-0.0418%19 Oct →
mirage6–13-0.0315%19 Oct →
cache10–130.0526%19 Oct →
anubis4–130.0343%19 Oct →
dust213–11-0.0326%18 Oct →
inferno8–13-0.0220%18 Oct →
nuke13–50.0226%18 Oct →
dust210–13-0.0524%17 Oct →
cache8–130.0122%17 Oct →
dust24–13-0.0224%17 Oct →
cache12–16-0.0822%17 Oct →
inferno13–9-0.0612%17 Oct →
ancient6–13-0.0119%15 Oct →
anubis13–100.0419%15 Oct →
anubis13–70.0210%14 Oct →
dust25–130.0333%14 Oct →
dust29–13-0.0624%13 Oct →
cache14–160.0416%13 Oct →
dust28–13-0.0415%12 Oct →
dust211–13-0.0627%12 Oct →
mirage13–80.0225%11 Oct →
inferno5–130.0623%11 Oct →
anubis15–15-0.0430%11 Oct →
dust213–7-0.019%10 Oct →
cache13–80.1621%10 Oct →
ancient11–13-0.0224%10 Oct →
mirage7–13-0.0222%10 Oct →
mirage10–13-0.0225%9 Oct →
inferno13–80.0616%9 Oct →
mirage13–110.0140%9 Oct →
nuke13–11-0.0123%9 Oct →
anubis16–140.0619%9 Oct →
inferno9–130.0421%8 Oct →
dust213–9-0.0220%8 Oct →
cache4–130.0031%8 Oct →
cache13–30.0754%7 Oct →
dust213–50.0418%7 Oct →
inferno6–13-0.0234%7 Oct →
dust213–16-0.0318%7 Oct →
cache13–40.0118%7 Oct →
mirage4–13-0.0419%6 Oct →
inferno13–100.0313%6 Oct →
ancient13–10-0.0021%6 Oct →
dust22–13-0.0922%6 Oct →
nuke13–80.0016%6 Oct →
inferno13–50.0315%5 Oct →
nuke13–110.0417%5 Oct →
mirage13–30.0419%4 Oct →
ancient11–13-0.0116%4 Oct →
dust213–11-0.0415%4 Oct →
mirage4–13-0.0222%1 Oct →
nuke13–3-0.0219%1 Oct →
ancient9–130.0414%29 Sept →
cache16–14-0.0121%29 Sept →
dust213–60.0125%29 Sept →
inferno2–13-0.0832%29 Sept →
ancient13–8-0.0219%29 Sept →
mirage6–130.0124%29 Sept →
inferno13–110.0825%28 Sept →
nuke9–130.0512%28 Sept →
mirage13–9-0.0513%27 Sept →
mirage6–13-0.0218%27 Sept →
dust213–7-0.0425%27 Sept →
cache15–15-0.0116%26 Sept →
mirage4–13-0.0226%26 Sept →
nuke13–8-0.0516%26 Sept →
mirage15–150.0323%26 Sept →
mirage13–70.0520%24 Sept →
cache16–130.0323%24 Sept →
nuke9–13-0.0415%24 Sept →
ancient13–30.0131%24 Sept →
inferno4–13-0.0518%23 Sept →
nuke13–90.0218%23 Sept →
dust213–60.0318%23 Sept →
anubis8–130.0210%23 Sept →
mirage13–30.0221%22 Sept →
nuke13–30.0026%22 Sept →
dust22–13-0.0615%22 Sept →
dust213–11-0.0719%18 Sept →
inferno11–13-0.0517%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.