Axztain

Axztain — CS2 Stats

SE76561198254638167[U:1:294372439]Steam profile ↗✓ No bans

495Tracked matches55%Win rate2020Tracked since
2,193Hours in CS
CSDB Rating7.3 StrongSupport
Premier CS Rating23,215Top 25% of 210,367 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#40726 of 257487 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,215 +2,144 7 Oct – 19 Oct · 13 days played
19,80923,215peak 23,2157 Oct19 Oct
23,861Peak Premier in tracked matches
13Days played since 2026-10-07

Premier CS Rating

  • At peak — 23,215
  • Next: Red band at 25,000 — 1,785 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches221——
Win rate53%——
K/D2.20——
Headshot %70%——

Measured 20 Sep 2026 → 25 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate45.1%46.9%49.3%4.1% short
Shot accuracy14.0%13.0%13.4%above
Kill/death ratio1.111.081.12meets
Match win rate46.3%46.7%48.5%2.2% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAxztainPREMIER23,215 · Pink bandcsdb.gg/stats

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Performance scores

Aim77
Positioning69
Utility71

0–100 skill scores via Leetify.

Recent form

STEADY54–40–6Last 10054%Win rateWWWWLLLWLW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −1.4pp headshot accuracy · −57ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 591ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 561ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim7.7
Utility7.1
Positioning6.9
Opening Duels5.2
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 86% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 73% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 73% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.9
Utility7.1
Mechanics6.8
Opening Duels7.3
Win Impact6.7

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time578ms+26ms
first ⅓ avg 552ms → last ⅓ avg 578ms
Headshot accuracy15.7%−0.6%
first ⅓ avg 16.3% → last ⅓ avg 15.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–8 · ancient, 13 Oct →
37%Best headshot accuracy · 13–5 · dust2, 8 Oct →
352msFastest reaction time · 13–2 · dust2, 13 Oct →
13–0Biggest win · nuke, 8 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W4Current streak
11–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 73% over 11infernoWeakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
ancientA2011–955%-0.01
mirageC167–944%0.01
infernoC156–940%-0.01
nukeA148–657%-0.02
cacheS118–373%0.00
dust2S107–370%0.02
anubisA74–357%-0.01
vertigo—31–233%0.00
train—21–150%0.03
office—11–0100%0.01
overpass—10–10%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,172Lifetime kills
1.11K/D · Top 50% of Pink band
4,852Matches
46.3%Match win rate
45.1%Headshot %
14.0%Shot accuracy · Top 50% of Pink band
14,221MVPs
2,193Hours (in match)
4,127Bombs planted
1,375Bombs defused

Most-used weapons

AK-4737,847
AWP17,102
P2502,202
Tec-91,719
Knife1,486

Lifetime map wins

8,338inferno
7,885dust2
1,785nuke
1,199train
1,190vertigo
772cbble
183lake
86office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

301Matches
51%Win rate
1.23Avg K/D
94.8ADR
42%Headshot %

Clutches & streaks

36%1v1 clutch win
36%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2035%1.3620.5
Ancient1776%1.3217.4
Dust21567%1.5219.7
Anubis1486%1.6617.9
Inferno1267%2.6822.2
Nuke771%1.4415.6
Train475%1.5216.5
Overpass250%0.9014.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
36.7%Accuracy (enemy spotted)
44.9%Spray accuracy
80.7%Counter-strafing
9.1°Preaim
574msReaction time
72.6%T opening success
48.1%CT opening success
0.62Enemies flashed / flash
7.4%Flash assists
9.79HE damage / grenade
20.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.5616% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust216–140.017%19 Oct →
cache13–8-0.0226%18 Oct →
mirage13–20.047%18 Oct →
anubis13–2-0.0324%18 Oct →
ancient4–13-0.0412%18 Oct →
inferno10–13-0.065%18 Oct →
inferno11–13-0.0316%18 Oct →
nuke13–11-0.0516%18 Oct →
ancient5–130.0119%18 Oct →
anubis13–110.026%18 Oct →
inferno13–60.0925%18 Oct →
ancient13–9-0.0121%18 Oct →
ancient13–80.0218%18 Oct →
mirage9–13-0.0013%18 Oct →
dust213–50.0414%18 Oct →
ancient16–120.0014%17 Oct →
nuke8–13-0.0416%17 Oct →
mirage12–120.0617%17 Oct →
dust210–130.0110%17 Oct →
nuke4–13-0.094%17 Oct →
mirage13–60.0316%16 Oct →
cache13–100.019%16 Oct →
nuke13–9-0.036%16 Oct →
ancient8–130.0024%16 Oct →
nuke10–130.0418%15 Oct →
cache9–130.0113%15 Oct →
inferno13–11-0.0211%15 Oct →
inferno7–13-0.0029%15 Oct →
inferno13–110.0412%15 Oct →
mirage7–130.0714%15 Oct →
ancient2–13-0.0725%14 Oct →
dust213–90.0518%14 Oct →
nuke13–70.0530%14 Oct →
vertigo8–130.0819%14 Oct →
nuke13–90.0015%14 Oct →
inferno13–8-0.0721%14 Oct →
dust213–80.0536%14 Oct →
cache13–60.0914%14 Oct →
ancient13–8-0.0415%14 Oct →
dust214–16-0.0817%14 Oct →
cache13–10.0533%14 Oct →
dust213–20.0217%13 Oct →
cache7–13-0.0325%13 Oct →
inferno13–2-0.0327%13 Oct →
nuke13–40.0625%13 Oct →
ancient5–13-0.0429%13 Oct →
ancient13–80.1218%13 Oct →
inferno8–13-0.0313%13 Oct →
inferno12–120.057%13 Oct →
mirage13–90.0510%13 Oct →
nuke11–50.0632%13 Oct →
ancient7–13-0.0813%13 Oct →
mirage13–80.0114%13 Oct →
anubis6–13-0.0410%13 Oct →
inferno6–13-0.0611%12 Oct →
mirage13–20.0120%12 Oct →
mirage6–13-0.0111%12 Oct →
ancient13–9-0.0315%12 Oct →
ancient13–4-0.019%12 Oct →
cache8–1-0.0514%12 Oct →
vertigo12–120.0223%12 Oct →
train13–20.0214%12 Oct →
office13–70.0113%12 Oct →
nuke13–7-0.0014%11 Oct →
ancient8–13-0.0519%11 Oct →
inferno8–13-0.0422%11 Oct →
nuke8–8-0.1117%11 Oct →
cache13–11-0.0111%11 Oct →
nuke15–15-0.0524%10 Oct →
ancient13–10.0329%10 Oct →
cache16–14-0.0320%10 Oct →
mirage8–130.017%10 Oct →
ancient13–11-0.0216%10 Oct →
anubis8–13-0.0911%10 Oct →
anubis16–14-0.0317%10 Oct →
dust29–130.0221%10 Oct →
anubis12–160.0320%10 Oct →
vertigo13–8-0.095%10 Oct →
mirage17–19-0.0210%9 Oct →
ancient13–90.0215%9 Oct →
inferno1–13-0.0510%9 Oct →
mirage13–80.0116%9 Oct →
ancient11–13-0.0416%9 Oct →
cache13–80.0121%9 Oct →
ancient13–110.0115%9 Oct →
inferno13–11-0.008%9 Oct →
mirage7–13-0.0714%9 Oct →
train12–120.0318%9 Oct →
mirage14–16-0.069%8 Oct →
overpass10–13-0.059%8 Oct →
inferno5–13-0.0021%8 Oct →
ancient9–13-0.0210%8 Oct →
anubis13–100.0429%8 Oct →
nuke0–13-0.1031%8 Oct →
mirage4–130.0131%8 Oct →
dust213–50.0937%8 Oct →
dust213–50.0019%8 Oct →
nuke13–0-0.030%8 Oct →
mirage13–40.024%8 Oct →
cache6–13-0.0313%7 Oct →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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