this rabbit is a bulldozer — CS2 Stats

76561198251603164[U:1:291337436]

2,078Tracked matches41%Win rate2020Tracked since
CSDB Rating5.8 SolidAggressive Rifler
FaceitLevel 9 · 1,749 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGthis rabbit is a bulldozerFACEITLevel 9 · 1,749 ELOSTANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim92
Positioning60
Utility28

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.2
Aggression8.9
Utility2.8
Positioning6.0
Opening Duels4.7
Clutch4.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.0
Utility2.8
Mechanics7.3
Opening Duels4.7
Win Impact2.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

248Matches
56%Win rate
1.07Avg K/D
80.4ADR
59%Headshot %

Clutches & streaks

40%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage7449%0.9514.7
Ancient2972%1.2716.3
Dust22839%0.9113.7
Nuke1656%1.3714.7
Anubis1346%1.0917.3
Vertigo757%1.0813.9
Inferno4100%0.9816.3
Overpass367%0.628.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

31.2%Headshot accuracy
39.6%Accuracy (enemy spotted)
50.3%Spray accuracy
82.9%Counter-strafing
10.3°Preaim
607msReaction time
42.7%T opening success
54.8%CT opening success
0.37Enemies flashed / flash
2.5%Flash assists
5.41HE damage / grenade
7.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3708 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →