fox — CS2 Stats
76561198250178756[U:1:289913028]Steam profile ↗✓ No bans
Compare periods
Last 7 days vs previous 7
| Metric | Last 7 | Previous 7 | Change |
|---|---|---|---|
| Matches | 49 | 43 | +6 |
| Win rate | 43% | 23% | +20pp |
| K/D | 0.87 | 0.69 | +0.18 |
| Headshot % | 34% | 47% | −13pp |
Measured 25 Sep 2026 → 1 Oct 2026; previous 15 Sep 2026 → 25 Sep 2026.
Last 30 days vs previous 30
| Metric | Last 30 | Previous 30 | Change |
|---|---|---|---|
| Matches | 131 | — | — |
| Win rate | 38% | — | — |
| K/D | 0.74 | — | — |
| Headshot % | 41% | — | — |
Measured 31 Aug 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.
Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.
How this compares with the same rank
Median values for Level 3 among CSDB-tracked players (n=10,040), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 3 median | Level 4 median | vs Level 4 |
|---|---|---|---|---|
| Headshot rate | 34.5% | 41.8% | 42.7% | 8.2% short |
| Shot accuracy | 10.8% | 12.2% | 11.3% | 0.5% short |
| Kill/death ratio | 0.75 | 0.98 | 0.99 | 0.25 short |
| Match win rate | 35.2% | 43.3% | 43.9% | 8.7% short |
This profile sits below the typical Level 4 player on every metric we can compare.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like Twistzz 77% playstyle similarity
Most alike: utility contribution, opening-duel success.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Inferno | 47 | 55% | 0.70 | 10.1 |
| Ancient | 44 | 48% | 0.66 | 10.0 |
| Anubis | 31 | 48% | 0.57 | 9.3 |
| Mirage | 22 | 45% | 0.62 | 9.6 |
| Overpass | 14 | 57% | 0.99 | 11.6 |
| Nuke | 14 | 57% | 0.64 | 11.2 |
| Dust2 | 10 | 40% | 0.58 | 11.2 |
| Train | 9 | 67% | 0.77 | 11.2 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 13.1319% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4903 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 20.0079% — below the 40% mark we flag
Milestones
This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.