jtl

jtl — CS2 Stats

BJ76561198248903986[U:1:288638258]Steam profile ↗✓ No bans

457Tracked matches57%Win rate2020Tracked since
CSDB Rating7.2 StrongEntry Fragger
Premier CS Rating27,757Top 5% of 819 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#391 of 12774 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGjtlFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER27,757 · Red bandcsdb.gg/stats

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Performance scores

Aim85
Positioning66
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY60382Last 10060%Win rateWLLWLLWWLL

Last 10 vs previous 10: -30pp win rate · -0.02 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.5
Aggression9.9
Utility2.5
Positioning6.6
Opening Duels6.7
Clutch6.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.6
Utility2.5
Mechanics8.1
Opening Duels6.7
Win Impact7.2

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time565ms−17ms
first ⅓ avg 583ms → last ⅓ avg 565ms
Headshot accuracy23.9%−3.0%
first ⅓ avg 26.9% → last ⅓ avg 23.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.31Best rating — inferno 9–3
132Biggest win — overpass
6Longest win streak
87In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 73% over 22nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageS30201067%0.04
infernoS2216673%0.06
dust2B2091145%0.03
nukeD124833%0.01
overpassA85363%0.03
ancient32167%0.00
cache21150%0.06
vertigo110100%0.14
anubis110100%0.02
sanctum110100%0.19

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

245Matches
56%Win rate
1.67Avg K/D
100.9ADR
49%Headshot %

Clutches & streaks

53%1v1 clutch win
24%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1573%1.9521.9
Anubis667%1.6523.2
Inferno560%1.2921.6
Dust2333%1.1726.7
Ancient333%1.5627.3
Nuke250%1.4820.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.3%Headshot accuracy
34.8%Accuracy (enemy spotted)
34.2%Spray accuracy
86.6%Counter-strafing
7.9°Preaim
569msReaction time
49.5%T opening success
63.9%CT opening success
0.41Enemies flashed / flash
4.9%Flash assists
6.57HE damage / grenade
2.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4084 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno9–30.1316%19 Jul
inferno4–13-0.0328%5 Jul
mirage0–13-0.1126%5 Jul
dust213–50.0530%5 Jul
dust29–130.0124%5 Jul
nuke8–130.0615%5 Jul
overpass13–60.0424%5 Jul
inferno9–10.1533%4 Jul
inferno6–13-0.0022%4 Jul
nuke3–13-0.0724%4 Jul
mirage13–30.0716%4 Jul
inferno13–70.1036%4 Jul
dust216–140.0425%4 Jul
mirage16–140.0420%4 Jul
inferno8–13-0.0122%1 Jul
mirage13–90.0319%1 Jul
dust213–110.1529%29 Jun
dust210–130.0214%29 Jun
nuke13–6-0.0428%29 Jun
dust211–13-0.0117%29 Jun
inferno13–70.0831%29 Jun
dust26–13-0.0522%27 Jun
dust213–70.0331%26 Jun
mirage16–140.0616%26 Jun
mirage13–90.0220%21 Jun
inferno9–70.0622%18 Jun
inferno9–30.3120%28 May
ancient13–10-0.0222%23 May
nuke11–130.1033%17 May
vertigo13–50.1427%16 May
inferno9–10.2121%16 May
cache10–130.1027%12 May
mirage9–130.0427%30 Apr
cache13–70.0132%30 Apr
nuke15–15-0.0225%30 Apr
mirage13–6-0.0326%23 Apr
mirage13–100.0219%23 Apr
dust211–130.0532%23 Apr
mirage7–130.0424%23 Apr
dust213–50.0629%23 Apr
inferno13–30.0530%23 Apr
dust27–130.0250%23 Apr
nuke10–130.0321%23 Apr
nuke7–13-0.0125%13 Apr
mirage11–130.0834%13 Apr
inferno3–13-0.0221%6 Apr
mirage13–50.0427%6 Apr
mirage10–130.0730%6 Apr
mirage8–130.0620%6 Apr
dust25–13-0.0538%6 Apr
nuke13–110.0326%6 Apr
overpass13–20.0417%6 Apr
mirage6–130.0728%5 Apr
mirage6–130.0417%5 Apr
ancient7–130.0322%5 Apr
anubis13–110.0223%4 Apr
mirage13–90.0123%4 Apr
overpass6–130.0424%4 Apr
nuke9–13-0.0817%4 Apr
mirage16–120.0319%4 Apr
inferno16–120.0123%2 Apr
dust214–16-0.0118%2 Apr
nuke9–40.1129%1 Apr
dust214–160.0321%30 Mar
nuke12–160.0227%30 Mar
overpass13–50.1130%30 Mar
mirage7–13-0.0246%28 Mar
inferno13–50.0625%28 Mar
mirage13–40.0723%28 Mar
mirage13–50.0523%28 Mar
overpass13–100.0026%28 Mar
mirage13–70.0140%27 Mar
dust213–100.0235%27 Mar
dust25–13-0.0324%27 Mar
overpass16–130.0521%26 Mar
mirage13–100.1024%26 Mar
ancient13–8-0.0130%25 Mar
inferno6–130.0420%25 Mar
dust213–100.0520%25 Mar
inferno13–110.0628%19 Mar
dust213–70.0324%19 Mar
mirage13–70.0124%19 Mar
dust29–130.0224%19 Mar
inferno13–90.0929%18 Mar
inferno13–50.0524%18 Mar
nuke13–70.0336%18 Mar
mirage13–50.0833%18 Mar
inferno13–60.0335%18 Mar
mirage10–13-0.0227%18 Mar
inferno13–10-0.0221%15 Mar
mirage13–50.0726%15 Mar
overpass14–16-0.0222%7 Mar
overpass7–13-0.0426%7 Mar
inferno13–90.0429%7 Mar
dust213–70.1230%6 Mar
mirage13–50.0632%6 Mar
mirage13–8-0.0239%6 Mar
sanctum9–10.1920%1 Mar
mirage13–90.1222%23 Feb
inferno15–150.0124%23 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →