jtl

jtl — CS2 Stats

BJ76561198248903986[U:1:288638258]Steam profile ↗✓ No bans

457Tracked matches57%Win rate2020Tracked since
CSDB Rating7.2 StrongOpening Duellist
Premier CS Rating27,757Top 5% of 180,525 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#2806 of 227245 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 457 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 23 Feb 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 27,757 +5,419 23 Feb18 Sept · 28 days played
22,33828,280peak 28,28023 Feb18 Sept
28,603Peak Premier in tracked matches
34Days played since 2026-02-23

Premier CS Rating

  • 523 below peak (28,280)
  • +2,069 over 90 days
  • Next: Gold band at 30,000 2,243 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGjtlFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER27,757 · Red bandcsdb.gg/stats

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Performance scores

Aim85
Positioning66
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY60382Last 10060%Win rateWLLWLLWWLL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +1.7pp headshot accuracy · −38ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 564ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 533ms

Last 20

  • 119 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+1.4 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.5
Utility2.5
Positioning6.6
Opening Duels7.1
Clutch6.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.6
Utility2.5
Mechanics8.1
Opening Duels6.7
Win Impact7.2

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time565ms−17ms
first ⅓ avg 583ms → last ⅓ avg 565ms
Headshot accuracy23.9%−3.0%
first ⅓ avg 26.9% → last ⅓ avg 23.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 9–3 · inferno, 28 May
50%Best headshot accuracy · 7–13 · dust2, 23 Apr
422msFastest reaction time · 9–1 · inferno, 4 Jul
13–2Biggest win · overpass, 6 Apr

Across the last 100 tracked matches.

Highlights

6Longest win streak
87In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 73% over 22nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageS30201067%0.04
infernoS2216673%0.06
dust2B2091145%0.03
nukeD124833%0.01
overpassA85363%0.03
ancient32167%0.00
cache21150%0.06
vertigo110100%0.14
anubis110100%0.02
sanctum110100%0.19

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

245Matches
56%Win rate
1.67Avg K/D
100.9ADR
49%Headshot %

Clutches & streaks

53%1v1 clutch win
24%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1573%1.9521.9
Anubis667%1.6523.2
Inferno560%1.2921.6
Ancient333%1.5627.3
Dust2333%1.1726.7
Nuke250%1.4820.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.3%Headshot accuracy
34.8%Accuracy (enemy spotted)
34.2%Spray accuracy
86.6%Counter-strafing
7.9°Preaim
569msReaction time
49.5%T opening success
63.9%CT opening success
0.41Enemies flashed / flash
4.9%Flash assists
6.57HE damage / grenade
2.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4084 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno9–30.1316%19 Jul
inferno4–13-0.0328%5 Jul
mirage0–13-0.1126%5 Jul
dust213–50.0530%5 Jul
dust29–130.0124%5 Jul
nuke8–130.0615%5 Jul
overpass13–60.0424%5 Jul
inferno9–10.1533%4 Jul
inferno6–13-0.0022%4 Jul
nuke3–13-0.0724%4 Jul
mirage13–30.0716%4 Jul
inferno13–70.1036%4 Jul
dust216–140.0425%4 Jul
mirage16–140.0420%4 Jul
inferno8–13-0.0122%1 Jul
mirage13–90.0319%1 Jul
dust213–110.1529%29 Jun
dust210–130.0214%29 Jun
nuke13–6-0.0428%29 Jun
dust211–13-0.0117%29 Jun
inferno13–70.0831%29 Jun
dust26–13-0.0522%27 Jun
dust213–70.0331%26 Jun
mirage16–140.0616%26 Jun
mirage13–90.0220%21 Jun
inferno9–70.0622%18 Jun
inferno9–30.3120%28 May
ancient13–10-0.0222%23 May
nuke11–130.1033%17 May
vertigo13–50.1427%16 May
inferno9–10.2121%16 May
cache10–130.1027%12 May
mirage9–130.0427%30 Apr
cache13–70.0132%30 Apr
nuke15–15-0.0225%30 Apr
mirage13–6-0.0326%23 Apr
mirage13–100.0219%23 Apr
dust211–130.0532%23 Apr
mirage7–130.0424%23 Apr
dust213–50.0629%23 Apr
inferno13–30.0530%23 Apr
dust27–130.0250%23 Apr
nuke10–130.0321%23 Apr
nuke7–13-0.0125%13 Apr
mirage11–130.0834%13 Apr
inferno3–13-0.0221%6 Apr
mirage13–50.0427%6 Apr
mirage10–130.0730%6 Apr
mirage8–130.0620%6 Apr
dust25–13-0.0538%6 Apr
nuke13–110.0326%6 Apr
overpass13–20.0417%6 Apr
mirage6–130.0728%5 Apr
mirage6–130.0417%5 Apr
ancient7–130.0322%5 Apr
anubis13–110.0223%4 Apr
mirage13–90.0123%4 Apr
overpass6–130.0424%4 Apr
nuke9–13-0.0817%4 Apr
mirage16–120.0319%4 Apr
inferno16–120.0123%2 Apr
dust214–16-0.0118%2 Apr
nuke9–40.1129%1 Apr
dust214–160.0321%30 Mar
nuke12–160.0227%30 Mar
overpass13–50.1130%30 Mar
mirage7–13-0.0246%28 Mar
inferno13–50.0625%28 Mar
mirage13–40.0723%28 Mar
mirage13–50.0523%28 Mar
overpass13–100.0026%28 Mar
mirage13–70.0140%27 Mar
dust213–100.0235%27 Mar
dust25–13-0.0324%27 Mar
overpass16–130.0521%26 Mar
mirage13–100.1024%26 Mar
ancient13–8-0.0130%25 Mar
inferno6–130.0420%25 Mar
dust213–100.0520%25 Mar
inferno13–110.0628%19 Mar
dust213–70.0324%19 Mar
mirage13–70.0124%19 Mar
dust29–130.0224%19 Mar
inferno13–90.0929%18 Mar
inferno13–50.0524%18 Mar
nuke13–70.0336%18 Mar
mirage13–50.0833%18 Mar
inferno13–60.0335%18 Mar
mirage10–13-0.0227%18 Mar
inferno13–10-0.0221%15 Mar
mirage13–50.0726%15 Mar
overpass14–16-0.0222%7 Mar
overpass7–13-0.0426%7 Mar
inferno13–90.0429%7 Mar
dust213–70.1230%6 Mar
mirage13–50.0632%6 Mar
mirage13–8-0.0239%6 Mar
sanctum9–10.1920%1 Mar
mirage13–90.1222%23 Feb
inferno15–150.0124%23 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →