prank3dd — CS2 Stats
76561198232388384[U:1:272122656]Steam profile ↗
Rating over time
Faceit ELO
- At peak — 2,390
- Next: 2,500 ELO at 2,500 — 110 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-28
- Level 9 first seen 2026-08-28
Premier CS Rating
- At peak — 24,320
- Next: Red band at 25,000 — 680 to go
- Reached: Pink band · Purple band · Blue band · Light Blue band
- Pink band first seen 2026-08-28
- Purple band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 51.1% | 52.8% |
| Shot accuracy | 8.3% | 13.7% |
| Kill/death ratio | 0.98 | 1.08 |
| Match win rate | 47.7% | 49.2% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerExcellent counter-strafingStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 95% playstyle similarity
Most alike: opening-duel success, utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 87 — the mechanical foundation is a clear strength.
Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.
Areas to improve
T-side openings. Opening success drops from 51% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 466 | 53% | 1.08 | 16.2 |
| Dust2 | 261 | 53% | 1.05 | 15.2 |
| Ancient | 212 | 50% | 1.12 | 16.4 |
| Inferno | 124 | 56% | 1.03 | 15.8 |
| Anubis | 110 | 49% | 1.09 | 15.6 |
| Nuke | 104 | 47% | 1.08 | 16.0 |
| Overpass | 74 | 54% | 1.09 | 15.5 |
| Cache | 25 | 44% | 0.89 | 14.4 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 34.2671% — below the 40% mark we flag