Cpt. Bubba_Shrimp

Cpt. Bubba_Shrimp — CS2 Stats

CH76561198223769872[U:1:263504144]Steam profile ↗✓ No bans

286Tracked matches52%Win rate2023Tracked since
CSDB Rating5.6 SolidClutch Specialist
Premier CS Rating10,005Blue band · top ~54.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,005 +1,237 22 Aug – 2 Nov · 35 days played
8,41710,702peak 10,70222 Aug2 Nov
11,053Peak Premier in tracked matches
0Highest Faceit ELO seen on CSDB
38Days played since 2026-08-22

Premier CS Rating

  • 697 below peak (10,702)
  • +898 over 30 days · improving
  • Next: Purple band at 15,000 — 4,995 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGCpt. Bubba_ShrimpPREMIER10,005 · Blue bandPEAK ELO0csdb.gg/stats

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Performance scores

Aim83
Positioning46
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY48–46–6Last 10048%Win rateLWLLWWWLLW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +4.2pp headshot accuracy · −30ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 555ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 548ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.6 against its own average).

Aim8.3
Utility3.9
Positioning4.6
Opening Duels3.1
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 95% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning4.6
Utility3.9
Mechanics5.7
Opening Duels4.5
Win Impact5.6

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time563ms+11ms
first ⅓ avg 552ms → last ⅓ avg 563ms
Headshot accuracy16.0%+2.1%
first ⅓ avg 13.9% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 15–15 · cache, 22 Aug →
50%Best headshot accuracy · 1–6 · ancient, 26 Oct →
391msFastest reaction time · 13–4 · dust2, 17 Oct →
13–1Biggest win · ancient, 23 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
3–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 78% over 9dust2Weakest map · 30% over 20
MapGradePlayedRecordWin rateAvg rating
dust2D206–1430%-0.02
mirageS1913–668%0.00
anubisC145–936%-0.01
cacheB137–654%-0.01
nukeD134–931%-0.01
infernoS97–278%0.02
ancientA85–363%0.00
train—20–20%0.05
overpass—11–0100%0.05
vertigo—10–10%-0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 20). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
0%Win rate
0.56Avg K/D
64.8ADR
45%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.315.0
Dust210%0.7110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
42.4%Accuracy (enemy spotted)
39.7%Spray accuracy
75.4%Counter-strafing
8.2°Preaim
554msReaction time
51.2%T opening success
44.9%CT opening success
0.39Enemies flashed / flash
6.2%Flash assists
7.09HE damage / grenade
4.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3862 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis12–160.0125%2 Nov →
inferno13–100.0217%2 Nov →
cache2–13-0.099%30 Oct →
inferno7–130.0517%28 Oct →
inferno13–110.0715%28 Oct →
nuke7–1-0.020%28 Oct →
anubis13–70.1520%26 Oct →
ancient1–60.0550%26 Oct →
anubis13–16-0.058%26 Oct →
ancient13–11-0.0112%24 Oct →
anubis13–9-0.0711%24 Oct →
ancient3–13-0.0917%24 Oct →
mirage7–13-0.014%23 Oct →
dust213–40.039%23 Oct →
mirage13–8-0.0111%23 Oct →
nuke3–130.0013%23 Oct →
anubis13–80.0314%21 Oct →
mirage5–13-0.0221%21 Oct →
anubis9–13-0.0015%21 Oct →
overpass13–60.0519%19 Oct →
cache2–13-0.0513%19 Oct →
cache13–100.0427%19 Oct →
dust213–40.0127%17 Oct →
dust215–150.0416%17 Oct →
anubis13–2-0.058%17 Oct →
anubis6–13-0.0613%15 Oct →
mirage11–13-0.0117%15 Oct →
mirage13–20.0821%15 Oct →
anubis14–16-0.0314%14 Oct →
mirage6–20.0846%14 Oct →
anubis15–15-0.0110%14 Oct →
inferno10–3-0.035%14 Oct →
nuke6–13-0.067%13 Oct →
cache8–130.0119%13 Oct →
dust26–13-0.0711%13 Oct →
ancient13–70.0512%13 Oct →
mirage0–13-0.110%12 Oct →
dust210–13-0.0511%12 Oct →
mirage13–50.0111%12 Oct →
dust26–13-0.0615%12 Oct →
anubis13–90.0312%12 Oct →
nuke13–80.008%12 Oct →
nuke13–90.0024%12 Oct →
nuke13–16-0.0512%9 Oct →
mirage13–70.0712%9 Oct →
ancient13–9-0.0412%9 Oct →
inferno13–70.0614%9 Oct →
dust213–30.0017%9 Oct →
dust213–10-0.0116%8 Oct →
inferno13–9-0.0115%8 Oct →
cache13–20.0111%8 Oct →
mirage13–90.0120%8 Oct →
dust24–13-0.126%5 Oct →
nuke5–13-0.0210%5 Oct →
nuke11–130.0713%2 Oct →
cache13–110.0212%2 Oct →
dust22–13-0.106%30 Sept →
anubis10–13-0.0214%30 Sept →
dust27–13-0.0119%30 Sept →
dust210–130.0916%30 Sept →
mirage13–80.0422%26 Sept →
mirage3–13-0.0314%25 Sept →
mirage13–30.0414%25 Sept →
dust28–130.0420%23 Sept →
ancient13–10.075%23 Sept →
ancient13–30.025%21 Sept →
mirage13–9-0.0317%21 Sept →
ancient5–13-0.0419%19 Sept →
mirage11–130.0210%17 Sept →
mirage13–10-0.0114%16 Sept →
dust213–16-0.0423%16 Sept →
dust213–20.0412%14 Sept →
dust23–13-0.0623%14 Sept →
nuke11–130.0119%12 Sept →
anubis12–12-0.097%12 Sept →
train4–130.017%12 Sept →
cache13–7-0.077%11 Sept →
mirage13–80.0215%11 Sept →
cache7–13-0.0810%10 Sept →
nuke11–13-0.035%10 Sept →
cache8–13-0.078%10 Sept →
nuke15–15-0.0520%10 Sept →
dust213–60.0215%9 Sept →
nuke13–20.016%9 Sept →
vertigo7–13-0.0814%7 Sept →
anubis10–13-0.009%7 Sept →
cache13–100.0512%2 Sept →
mirage13–7-0.0626%2 Sept →
dust27–13-0.054%28 Aug →
inferno13–10.0911%28 Aug →
dust211–130.0119%28 Aug →
mirage13–40.0319%28 Aug →
inferno13–10-0.0217%27 Aug →
cache13–10-0.0113%27 Aug →
inferno2–13-0.0615%26 Aug →
train12–120.1015%24 Aug →
cache13–8-0.0011%23 Aug →
nuke10–13-0.0016%23 Aug →
cache15–150.1511%22 Aug →
dust23–13-0.0322%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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