tremor allu

tremor allu — CS2 Stats

76561198215252080[U:1:254986352]Steam profile ↗✓ No bans

478Tracked matches59%Win rate2020Tracked since
CSDB Rating5.5 SolidPositional Player
Premier CS Rating17,517Purple band · top ~18.4% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSilver II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 478 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,517 +919 10 Aug – 4 Oct · 22 days played
16,54018,821peak 18,82110 Aug4 Oct
18,929Peak Premier in tracked matches
1,119Highest Faceit ELO seen on CSDB
27Days played since 2026-08-10

Premier CS Rating

  • 1,304 below peak (18,821)
  • +640 over 30 days · improving
  • Next: Pink band at 20,000 — 2,483 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-12
  • Blue band first seen 2026-09-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGtremor alluFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,517 · Purple bandPEAK ELO1,119csdb.gg/stats

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Performance scores

Aim78
Positioning58
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY54–41–5Last 10054%Win rateWLLWWWLLWW

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −3.8pp headshot accuracy · −14ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 480ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 490ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 497ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim7.8
Utility1.6
Positioning5.8
Opening Duels3.9
Clutch2.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 80% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.8
Utility1.6
Mechanics4.3
Opening Duels3.6
Win Impact7.9

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time495ms+28ms
first ⅓ avg 467ms → last ⅓ avg 495ms
Headshot accuracy20.8%+6.0%
first ⅓ avg 14.8% → last ⅓ avg 20.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · office, 11 Aug →
83%Best headshot accuracy · 13–10 · cache, 10 Aug →
328msFastest reaction time · 13–7 · ancient, 19 Aug →
13–1Biggest win · cache, 14 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 83% over 6dust2Weakest map · 25% over 16
MapGradePlayedRecordWin rateAvg rating
mirageB2915–1452%0.01
cacheS1812–667%0.00
dust2D164–1225%-0.02
ancientS119–282%0.02
anubisD72–529%-0.02
infernoA74–357%0.03
nukeS65–183%0.00
vertigo—32–167%-0.01
office—21–150%0.07
train—10–10%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 16). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

212Matches
41%Win rate
0.95Avg K/D
70.3ADR
29%Headshot %

Clutches & streaks

30%1v1 clutch win
15%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3656%1.1715.7
Dust22658%1.0313.6
Inferno2348%1.2014.8
Overpass1346%1.0116.1
Nuke1338%0.8514.3
Train1250%1.2017.0
Cache1060%1.2515.8
Ancient729%0.8913.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
35.6%Accuracy (enemy spotted)
34.0%Spray accuracy
69.3%Counter-strafing
7.6°Preaim
494msReaction time
35.3%T opening success
53.7%CT opening success
0.26Enemies flashed / flash
5.7%Flash assists
6.00HE damage / grenade
1.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2615 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.2938% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–10.0111%14 Sept →
anubis12–16-0.0311%14 Sept →
dust24–13-0.0319%14 Sept →
nuke13–6-0.0410%14 Sept →
inferno13–40.1033%13 Sept →
cache13–100.0127%13 Sept →
mirage9–13-0.0819%13 Sept →
cache7–13-0.0330%11 Sept →
cache13–100.0113%10 Sept →
nuke13–7-0.0313%10 Sept →
dust210–130.0327%9 Sept →
mirage6–13-0.0311%9 Sept →
mirage13–110.0127%9 Sept →
mirage13–70.0232%9 Sept →
dust213–5-0.0120%9 Sept →
mirage13–40.0417%9 Sept →
ancient13–7-0.019%8 Sept →
cache11–130.0414%8 Sept →
ancient8–10.1440%8 Sept →
cache13–3-0.0329%7 Sept →
mirage13–10.024%7 Sept →
anubis4–130.0436%7 Sept →
mirage11–13-0.0724%7 Sept →
vertigo12–160.0120%7 Sept →
ancient13–8-0.0257%6 Sept →
dust212–12-0.0415%5 Sept →
mirage9–130.0222%5 Sept →
cache13–70.0313%5 Sept →
dust213–4-0.019%5 Sept →
inferno9–130.0012%5 Sept →
dust29–13-0.0714%5 Sept →
mirage13–8-0.0230%4 Sept →
nuke13–110.0321%3 Sept →
mirage5–13-0.0425%2 Sept →
dust28–13-0.0421%2 Sept →
mirage3–13-0.0760%2 Sept →
ancient13–70.0221%2 Sept →
office9–13-0.0234%1 Sept →
train4–13-0.0530%1 Sept →
anubis12–12-0.0910%1 Sept →
vertigo13–10-0.0414%1 Sept →
dust22–13-0.1030%1 Sept →
dust29–13-0.0243%29 Aug →
inferno13–16-0.0623%29 Aug →
dust25–13-0.0523%28 Aug →
mirage13–50.0723%28 Aug →
mirage13–110.0618%27 Aug →
dust212–12-0.0021%27 Aug →
cache16–13-0.0412%27 Aug →
anubis13–100.0410%27 Aug →
inferno13–30.0512%26 Aug →
ancient8–13-0.0633%26 Aug →
cache11–12-0.0120%26 Aug →
mirage6–13-0.0212%25 Aug →
inferno13–90.1216%24 Aug →
dust213–100.0114%24 Aug →
mirage0–10-0.0129%24 Aug →
cache13–80.1117%22 Aug →
nuke9–130.0113%22 Aug →
mirage10–130.0350%22 Aug →
mirage13–30.0016%22 Aug →
mirage12–12-0.0318%21 Aug →
mirage13–90.0719%21 Aug →
dust210–13-0.035%20 Aug →
ancient8–13-0.0128%20 Aug →
cache4–13-0.0413%20 Aug →
ancient13–90.0219%20 Aug →
cache12–120.000%20 Aug →
mirage2–50.007%19 Aug →
ancient13–70.0225%19 Aug →
mirage7–130.0117%19 Aug →
nuke16–120.049%19 Aug →
dust214–160.067%18 Aug →
anubis9–13-0.048%18 Aug →
cache13–20.109%18 Aug →
mirage8–13-0.050%18 Aug →
mirage13–80.0825%18 Aug →
vertigo13–110.000%18 Aug →
mirage13–60.1527%18 Aug →
ancient13–50.067%12 Aug →
cache11–13-0.0119%12 Aug →
mirage13–100.015%12 Aug →
dust23–13-0.0927%12 Aug →
cache13–7-0.013%12 Aug →
anubis6–13-0.0718%12 Aug →
ancient13–10-0.0019%11 Aug →
dust213–70.0331%11 Aug →
anubis13–60.016%11 Aug →
inferno10–130.016%11 Aug →
cache13–7-0.059%11 Aug →
mirage13–20.0713%11 Aug →
mirage13–80.0314%11 Aug →
office13–60.1618%11 Aug →
mirage11–130.0822%11 Aug →
cache13–5-0.045%10 Aug →
ancient13–80.0429%10 Aug →
inferno13–4-0.038%10 Aug →
cache13–10-0.0783%10 Aug →
nuke13–4-0.000%10 Aug →
mirage13–40.0314%10 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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