Weixsel

Weixsel — CS2 Stats

76561198213894113[U:1:253628385]Steam profile ↗✓ No bans

1,068Tracked matches53%Win rate2021Tracked since
CSDB Rating6.3 SolidOpening Duellist
Premier CS Rating15,920Purple band · top ~24.7% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (64 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 15,920 → 15,920
+1Tracked matches · now 1,068
0.0ppWin rate · 53.3% → 53.3%

Rating over time

15,920Peak Premier on CSDB
1Days observed since 2026-09-12

Premier CS Rating

  • At peak — 15,920
  • Next: Pink band at 20,000 — 4,080 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-12
  • Blue band first seen 2026-09-12

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGWeixselFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER15,920 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning52
Utility22

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.6
Utility2.2
Positioning5.2
Opening Duels6.9
Clutch4.0

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 70% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.2
Utility2.2
Mechanics8.5
Opening Duels4.2
Win Impact6.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

131Matches
49%Win rate
1.14Avg K/D
87.8ADR
44%Headshot %

Clutches & streaks

40%1v1 clutch win
35%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust21932%0.9615.7
Mirage944%1.0820.2
Ancient667%1.2324.2
Anubis475%1.1817.3
Inferno450%0.9117.3
Nuke450%1.2320.0
Cache1100%1.0021.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.1%Headshot accuracy
37.5%Accuracy (enemy spotted)
41.4%Spray accuracy
88.3%Counter-strafing
9.4°Preaim
620msReaction time
34.6%T opening success
58.8%CT opening success
0.35Enemies flashed / flash
3.2%Flash assists
3.45HE damage / grenade
5.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3461 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.634% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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