Kaiser

Kaiser — CS2 Stats

76561198212031176[U:1:251765448]Steam profile ↗✓ No bans

1,626Tracked matches43%Win rate2020Tracked since
CSDB Rating5.2 DevelopingPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,525 -4,965 25 Sept – 30 May · 3 days played
11,52516,490peak 16,49025 Sept30 May
16,577Peak Premier in tracked matches
25Days played since 2025-09-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGKaiserFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim71
Positioning47
Utility32

0–100 skill scores via Leetify.

Recent form

COLD41–51–8Last 10041%Win rateLLWLLTLLWW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −5.4pp headshot accuracy · −116ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 547ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 556ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 614ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.1
Utility3.2
Positioning4.7
Opening Duels2.6
Clutch3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 650ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.7
Utility3.2
Mechanics6.9
Opening Duels3.6
Win Impact2.6

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time654ms−67ms
first ⅓ avg 722ms → last ⅓ avg 654ms
Headshot accuracy21.6%−2.1%
first ⅓ avg 23.7% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 9–6 · sanctum, 29 May →
53%Best headshot accuracy · 8–8 · poseidon, 15 Mar →
406msFastest reaction time · 0–13 · boulder, 27 Sept →
13–2Biggest win · stronghold, 29 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
2–10In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 52% over 23nukeWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB2312–1152%-0.01
dust2B2010–1050%-0.01
infernoC146–843%-0.00
nukeD81–713%-0.01
ancientD51–420%-0.05
vertigoD51–420%0.00
cache—42–250%-0.02
anubis—31–233%-0.01
poseidon—31–233%-0.01
boulder—20–20%-0.03
sanctum—21–150%-0.01
warden—22–0100%-0.04
overpass—21–150%0.01
train—20–20%-0.05
eldorado—10–10%-0.12
debris—10–10%-0.05
stronghold—11–0100%-0.01
alpine—10–10%-0.03
grail—11–0100%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

995Matches
49%Win rate
0.90Avg K/D
74.7ADR
43%Headshot %

Clutches & streaks

36%1v1 clutch win
22%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage18054%1.0214.5
Inferno7449%0.9414.9
Dust26447%0.8714.0
Vertigo6055%1.0115.0
Ancient4243%0.8814.6
Nuke2654%1.0415.6
Anubis1735%0.9413.7
Overpass1040%0.9213.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.0%Headshot accuracy
32.7%Accuracy (enemy spotted)
39.4%Spray accuracy
81.1%Counter-strafing
9.5°Preaim
650msReaction time
47.2%T opening success
41.4%CT opening success
0.34Enemies flashed / flash
2.1%Flash assists
13.99HE damage / grenade
2.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.345 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust22–13-0.018%4 Oct →
ancient9–130.0215%3 Oct →
inferno13–60.0527%3 Oct →
mirage8–13-0.0613%29 Sept →
dust210–13-0.0128%29 Sept →
boulder12–12-0.0534%27 Sept →
boulder0–13-0.020%27 Sept →
dust211–130.0236%27 Sept →
mirage13–8-0.0225%26 Sept →
mirage13–50.0326%26 Sept →
dust21–13-0.1017%26 Sept →
vertigo3–13-0.0719%26 Sept →
vertigo13–4-0.0219%26 Sept →
vertigo9–130.0722%24 Sept →
vertigo4–130.0144%24 Sept →
vertigo6–130.0331%24 Sept →
inferno13–90.0316%1 Aug →
inferno10–13-0.0524%1 Aug →
mirage11–130.0041%31 Jul →
anubis13–70.0332%31 Jul →
cache6–130.0029%31 Jul →
inferno8–130.0120%26 Jul →
inferno15–15-0.0717%26 Jul →
eldorado7–9-0.1222%26 Jul →
poseidon8–8-0.0019%26 Jul →
debris8–8-0.0518%26 Jul →
mirage9–130.0515%25 Jul →
mirage13–3-0.064%25 Jul →
mirage13–70.0117%30 May →
cache13–4-0.0110%30 May →
mirage8–8-0.0215%30 May →
sanctum4–9-0.128%29 May →
stronghold13–2-0.0145%29 May →
warden13–50.0213%29 May →
alpine2–13-0.0327%29 May →
sanctum9–60.1032%29 May →
poseidon9–50.0319%29 May →
inferno7–9-0.0613%14 May →
warden13–9-0.1015%14 May →
cache0–13-0.0533%14 May →
mirage13–5-0.0533%14 May →
mirage6–13-0.0216%14 May →
dust213–100.0026%14 May →
dust213–5-0.0221%14 May →
inferno13–70.0321%14 May →
dust213–70.0319%14 May →
mirage13–3-0.0225%14 May →
dust213–10-0.0324%14 May →
cache13–7-0.0122%1 May →
inferno14–160.0419%6 Apr →
nuke2–13-0.0415%5 Apr →
anubis11–13-0.0118%4 Apr →
dust213–90.0133%4 Apr →
mirage13–100.0129%4 Apr →
dust213–160.0221%4 Apr →
nuke1–13-0.1115%4 Apr →
nuke14–160.0229%4 Apr →
mirage13–4-0.0445%4 Apr →
dust213–9-0.0427%4 Apr →
mirage11–13-0.0319%4 Apr →
anubis8–13-0.067%4 Apr →
dust213–90.0413%4 Apr →
ancient3–13-0.0926%4 Apr →
inferno13–10-0.0125%15 Mar →
mirage1–13-0.0536%15 Mar →
overpass10–130.0124%15 Mar →
mirage12–12-0.0132%15 Mar →
train7–13-0.0620%15 Mar →
overpass13–90.0118%15 Mar →
nuke7–13-0.0224%15 Mar →
mirage13–100.1019%15 Mar →
poseidon8–8-0.0553%15 Mar →
dust211–13-0.0142%15 Mar →
inferno12–120.0120%15 Mar →
mirage5–13-0.0717%15 Mar →
mirage8–13-0.0531%15 Mar →
train4–10-0.040%15 Mar →
dust213–3-0.0132%15 Mar →
inferno13–80.0525%15 Mar →
mirage13–5-0.0524%15 Mar →
dust24–13-0.0125%15 Mar →
inferno6–13-0.0018%15 Mar →
nuke13–80.0631%15 Mar →
ancient10–13-0.0218%15 Mar →
dust210–130.017%15 Mar →
mirage5–13-0.0230%14 Mar →
inferno13–8-0.0022%14 Mar →
inferno14–16-0.0412%14 Mar →
mirage9–20.0223%14 Mar →
mirage7–130.0517%13 Mar →
nuke1–130.0024%13 Mar →
ancient4–13-0.1043%26 Sept →
nuke9–130.0231%26 Sept →
ancient13–10-0.0526%26 Sept →
nuke10–13-0.0122%26 Sept →
dust213–11-0.0524%25 Sept →
dust213–4-0.0117%25 Sept →
grail13–60.0621%24 Sept →
dust212–120.0427%23 Sept →
dust210–130.0122%21 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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