Worst Palyer

Worst Palyer — CS2 Stats

76561198211758613[U:1:251492885]Steam profile ↗✓ No bans

144Tracked matches52%Win rate2025Tracked since
CSDB Rating6.0 SolidPositional Player
CSDB Leaderboard#74053 of 260011 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 20,681 +2,423 2 Sept – 6 Dec · 23 days played
17,82922,268peak 22,2682 Sept6 Dec
22,691Peak Premier in tracked matches
28Days played since 2025-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGWorst PalyerFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim77
Positioning53
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY53–46–1Last 10053%Win rateLWLLLWWLWW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −5.1pp headshot accuracy · −37ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 713ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 670ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 30%
  • Avg reaction 689ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim7.7
Utility4.4
Positioning5.3
Opening Duels3.1
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 98% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 703ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.3
Utility4.4
Mechanics8.1
Opening Duels2.3
Win Impact5.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time709ms+30ms
first ⅓ avg 679ms → last ⅓ avg 709ms
Headshot accuracy31.1%+5.2%
first ⅓ avg 25.9% → last ⅓ avg 31.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–7 · train, 28 Sept →
60%Best headshot accuracy · 13–8 · mirage, 30 Apr →
508msFastest reaction time · 15–15 · mirage, 24 Apr →
13–2Biggest win · dust2, 12 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

trainBest map · 86% over 7mirageWeakest map · 44% over 34
MapGradePlayedRecordWin rateAvg rating
mirageC3415–1944%0.02
infernoA1811–761%0.02
dust2B147–750%0.01
nukeB126–650%0.02
ancientB115–645%-0.00
trainS76–186%0.04
overpass—43–175%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (44% over 34). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

279Matches
52%Win rate
1.52Avg K/D
70.5ADR
46%Headshot %

Clutches & streaks

0%1v1 clutch win
29%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Train3100%1.5715.0
Mirage250%0.9013.5
Ancient250%1.3415.0
Dust210%0.8113.0
Inferno10%0.578.0
Nuke10%0.9121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.7%Headshot accuracy
35.2%Accuracy (enemy spotted)
35.8%Spray accuracy
86.4%Counter-strafing
10.7°Preaim
703msReaction time
29.0%T opening success
48.8%CT opening success
0.67Enemies flashed / flash
8.8%Flash assists
8.26HE damage / grenade
12.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 703.4152ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.0278% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 34 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient7–130.0419%2 Jun →
dust216–140.0127%31 May →
mirage1–60.0621%31 May →
nuke11–130.0314%23 May →
dust28–13-0.0333%23 May →
mirage16–130.0722%23 May →
inferno13–30.0131%23 May →
ancient6–13-0.0921%23 May →
mirage13–8-0.0560%30 Apr →
nuke13–70.0731%30 Apr →
mirage15–150.1038%24 Apr →
dust213–50.0829%24 Apr →
train13–30.0650%6 Dec →
inferno5–13-0.0230%24 Oct →
mirage16–130.0224%24 Oct →
ancient13–40.0822%24 Oct →
mirage6–130.0138%24 Oct →
inferno13–100.0833%24 Oct →
inferno5–13-0.0433%18 Oct →
dust28–130.0133%18 Oct →
train13–16-0.0253%18 Oct →
nuke11–130.0251%18 Oct →
nuke7–13-0.105%17 Oct →
dust210–130.0030%17 Oct →
inferno13–40.0326%17 Oct →
mirage13–40.0820%3 Oct →
ancient13–100.0217%3 Oct →
mirage13–70.0625%3 Oct →
mirage8–13-0.0739%29 Sept →
ancient13–80.0933%28 Sept →
train13–70.1634%28 Sept →
mirage13–110.0425%28 Sept →
nuke13–70.0759%28 Sept →
mirage10–130.0637%28 Sept →
mirage5–13-0.0425%27 Sept →
dust210–13-0.0121%27 Sept →
mirage3–13-0.0938%27 Sept →
inferno9–0-0.0125%27 Sept →
inferno13–8-0.0418%27 Sept →
dust213–90.0311%24 Sept →
mirage13–70.0848%24 Sept →
ancient7–13-0.0820%24 Sept →
inferno13–50.1239%23 Sept →
mirage13–11-0.0331%23 Sept →
mirage9–130.0136%23 Sept →
inferno7–13-0.0427%21 Sept →
nuke13–30.0344%21 Sept →
train3–0-0.0133%21 Sept →
inferno13–60.0543%21 Sept →
mirage13–60.0530%21 Sept →
dust29–130.0040%21 Sept →
dust28–13-0.0319%19 Sept →
ancient13–60.0924%19 Sept →
train13–4-0.0126%19 Sept →
mirage13–100.0310%19 Sept →
train13–60.0235%19 Sept →
ancient11–13-0.130%19 Sept →
nuke13–16-0.0126%19 Sept →
mirage11–13-0.0140%19 Sept →
train13–40.0543%19 Sept →
mirage10–13-0.0532%18 Sept →
mirage5–130.0327%14 Sept →
ancient13–9-0.0118%14 Sept →
inferno13–80.0523%14 Sept →
dust213–40.0327%14 Sept →
mirage2–130.018%14 Sept →
dust213–100.0439%14 Sept →
nuke13–40.0419%14 Sept →
mirage7–13-0.0021%13 Sept →
overpass13–4-0.0121%13 Sept →
mirage13–100.0324%13 Sept →
inferno13–160.0830%13 Sept →
mirage10–130.0727%13 Sept →
inferno11–13-0.0139%12 Sept →
ancient1–30.0329%12 Sept →
dust213–20.0426%12 Sept →
dust213–5-0.0836%12 Sept →
mirage0–13-0.110%12 Sept →
nuke9–130.0031%12 Sept →
mirage13–70.0128%12 Sept →
nuke13–110.0030%11 Sept →
mirage8–130.0930%11 Sept →
ancient1–13-0.0529%11 Sept →
overpass13–60.0332%11 Sept →
mirage11–130.0224%9 Sept →
mirage11–13-0.0128%9 Sept →
inferno7–13-0.0620%9 Sept →
mirage13–70.0421%9 Sept →
inferno13–100.1123%8 Sept →
mirage13–60.0234%8 Sept →
inferno7–13-0.0413%6 Sept →
inferno13–50.0717%6 Sept →
nuke16–140.0129%6 Sept →
nuke11–130.0633%5 Sept →
overpass6–13-0.0417%5 Sept →
inferno13–9-0.0121%5 Sept →
mirage13–90.1017%3 Sept →
mirage9–13-0.0730%3 Sept →
dust26–13-0.0232%2 Sept →
overpass13–70.0744%2 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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