Zeninsight

Zeninsight — CS2 Stats

76561198207741112[U:1:247475384]Steam profile ↗✓ No bans

836Tracked matches63%Win rate2023Tracked since
CSDB Rating4.6 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (64 days ago). Ranks are recorded once per day this page is viewed.

+44Tracked matches · now 836
+11.2ppWin rate · 51.7% → 63.0%

Rating over time

35Days played since 2025-01-12

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGZeninsightFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim51
Positioning33
Utility8

0–100 skill scores via Leetify.

Recent form

STEADY50–44–6Last 10050%Win rateLWLWLWLLWL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −6.0pp headshot accuracy · −46ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 675ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 648ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 671ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim5.1
Utility0.8
Positioning3.3
Opening Duels0.0

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning3.3
Utility0.8
Mechanics8.9
Opening Duels0.0
Win Impact9.3

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time676ms−35ms
first ⅓ avg 711ms → last ⅓ avg 676ms
Headshot accuracy13.3%+0.6%
first ⅓ avg 12.7% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–5 · nuke, 1 Mar →
63%Best headshot accuracy · 5–13 · nuke, 22 Oct →
469msFastest reaction time · 9–13 · mirage, 28 Feb →
13–1Biggest win · nuke, 30 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–6In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 80% over 5mirageWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
nukeA7340–3355%-0.04
mirageD124–833%-0.05
anubisS54–180%-0.04
vertigo—21–150%-0.08
inferno—20–20%-0.05
dust2—21–150%-0.01
ancient—10–10%-0.07
overpass—10–10%-0.04
office—10–10%-0.10
train—10–10%-0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 12). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
0.54Avg K/D
—ADR
55%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.4411.0
Nuke1100%0.8612.0
Vertigo10%0.335.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
29.1%Accuracy (enemy spotted)
31.4%Spray accuracy
90.2%Counter-strafing
9.8°Preaim
675msReaction time
28.0%T opening success
28.1%CT opening success
0.09Enemies flashed / flash
0.0%Flash assists
4.48HE damage / grenade
0.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.932% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0872 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.01% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke10–13-0.0414%5 Nov →
anubis13–7-0.049%4 Nov →
ancient6–13-0.0714%4 Nov →
mirage13–10-0.034%4 Nov →
nuke2–13-0.108%4 Nov →
nuke13–4-0.1015%4 Nov →
nuke3–13-0.0717%3 Nov →
nuke8–13-0.0315%3 Nov →
nuke13–10-0.079%2 Nov →
nuke11–13-0.029%2 Nov →
nuke13–9-0.069%28 Oct →
nuke13–10-0.107%28 Oct →
nuke8–1-0.030%28 Oct →
nuke4–13-0.110%23 Oct →
nuke13–11-0.0211%23 Oct →
nuke13–100.0731%22 Oct →
nuke5–13-0.0263%22 Oct →
nuke12–12-0.0621%21 Oct →
nuke13–40.0417%21 Oct →
nuke13–8-0.0516%20 Oct →
nuke11–13-0.0215%20 Oct →
nuke13–6-0.0113%18 Oct →
nuke12–120.019%18 Oct →
nuke12–120.0321%18 Oct →
nuke11–2-0.0615%18 Oct →
nuke13–10-0.0115%18 Oct →
nuke13–6-0.0613%18 Oct →
nuke10–13-0.044%18 Oct →
nuke13–2-0.0516%18 Oct →
nuke13–60.005%18 Oct →
vertigo9–5-0.137%18 Oct →
nuke13–8-0.0410%13 Sept →
nuke12–12-0.057%13 Sept →
mirage13–90.027%7 Sept →
mirage0–2-0.080%7 Sept →
nuke13–11-0.078%6 Sept →
nuke0–13-0.138%6 Sept →
nuke13–40.0110%6 Sept →
nuke13–11-0.0213%6 Sept →
nuke13–10-0.0712%5 Sept →
nuke11–13-0.083%5 Sept →
mirage13–10-0.1112%5 Sept →
mirage9–13-0.0017%5 Sept →
nuke5–13-0.057%5 Sept →
nuke13–6-0.0211%31 Aug →
nuke13–5-0.0511%31 Aug →
nuke13–4-0.0810%31 Aug →
nuke13–1-0.055%30 Aug →
nuke7–13-0.064%30 Aug →
inferno5–13-0.0511%30 Aug →
anubis2–13-0.024%30 Aug →
overpass1–13-0.048%30 Aug →
nuke10–13-0.0713%30 Aug →
nuke13–10-0.046%29 Aug →
nuke12–12-0.068%28 Aug →
nuke9–13-0.076%27 Aug →
nuke13–6-0.0817%27 Aug →
nuke8–13-0.065%17 Aug →
nuke13–5-0.046%17 Aug →
mirage11–13-0.140%16 Aug →
nuke13–8-0.049%16 Aug →
nuke8–13-0.0815%16 Aug →
nuke13–8-0.0211%14 Aug →
nuke7–13-0.0717%2 Aug →
nuke4–13-0.0713%2 Aug →
nuke5–13-0.115%2 Aug →
nuke13–6-0.0311%2 Aug →
nuke10–13-0.064%2 Aug →
nuke13–6-0.093%1 Aug →
nuke13–7-0.033%1 Aug →
nuke13–20.0616%1 Aug →
nuke13–30.0318%1 Aug →
office5–13-0.100%26 Jul →
nuke13–11-0.0412%26 Jul →
mirage2–13-0.080%2 Mar →
dust213–30.0421%2 Mar →
nuke3–9-0.0813%2 Mar →
nuke9–50.159%1 Mar →
nuke6–9-0.0319%28 Feb →
nuke3–90.0217%28 Feb →
mirage9–13-0.0017%28 Feb →
nuke7–9-0.085%27 Feb →
nuke9–70.0821%27 Feb →
mirage10–13-0.037%27 Feb →
anubis13–10-0.055%27 Feb →
anubis13–4-0.055%26 Feb →
vertigo3–13-0.0317%26 Feb →
mirage12–12-0.0216%26 Feb →
dust29–13-0.0518%18 Feb →
nuke9–20.0611%18 Feb →
nuke13–5-0.0213%18 Feb →
mirage13–4-0.0316%18 Feb →
train6–13-0.0724%18 Feb →
inferno9–13-0.0423%16 Feb →
nuke5–13-0.0116%15 Feb →
nuke4–130.0113%15 Feb →
anubis13–6-0.019%12 Feb →
mirage6–13-0.0413%12 Feb →
nuke13–9-0.0515%12 Jan →
nuke3–9-0.2022%12 Jan →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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