banger

banger — CS2 Stats

AT76561198202739592[U:1:242473864]Steam profile ↗✓ No bans

2,298Tracked matches48%Win rate2020Tracked since
4,431Hours in CS37Hrs last 2 wks
CSDB Rating6.4 SolidClutch Specialist
Premier CS Rating18,426Purple band · top ~14.8% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,426 -1,770 1 Sept – 5 Oct · 17 days played
17,09020,196peak 20,1961 Sept5 Oct
20,834Peak Premier in tracked matches
15Days played since 2026-09-01

Premier CS Rating

  • 1,770 below peak (20,196)
  • -1,460 over 30 days · declining
  • Next: Pink band at 20,000 — 1,574 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches125——
Win rate53%——
K/D1.08——
Headshot %37%——

Measured 5 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate31.5%46.8%48.2%16.7% short
Shot accuracy11.6%13.0%13.3%1.6% short
Kill/death ratio1.011.061.070.06 short
Match win rate46.0%46.3%46.9%1.0% short

This profile sits below the typical Level 9 player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbangerFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER18,426 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning65
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY54–44–2Last 10054%Win rateLLWWWLWWTW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · −0.2pp headshot accuracy · −13ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 511ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 518ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 525ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.7 against its own average).

Aim7.6
Utility5.9
Positioning6.5
Opening Duels4.4
Clutch9.2

Effective flashesLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Flashes. 0.87 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.5
Utility5.9
Mechanics5.9
Opening Duels6.5
Win Impact4.4

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time551ms−14ms
first ⅓ avg 565ms → last ⅓ avg 551ms
Headshot accuracy15.7%+0.2%
first ⅓ avg 15.5% → last ⅓ avg 15.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · inferno, 22 Sept →
31%Best headshot accuracy · 2–13 · inferno, 2 Oct →
375msFastest reaction time · 2–13 · inferno, 2 Oct →
13–1Biggest win · dust2, 18 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
5–14In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 59% over 29cacheWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
dust2A2917–1259%0.01
infernoB189–950%0.03
mirageA1710–759%0.00
anubisB147–750%-0.02
cacheC94–544%0.00
ancientA74–357%-0.01
nukeB63–350%0.01

Across the last 100 tracked matches.

Lifetime stats

149,223Lifetime kills
1.01K/D
5,904Matches
46.0%Match win rate
31.5%Headshot %
11.6%Shot accuracy
14,867MVPs
2,560Hours (in match)
6,997Bombs planted
1,333Bombs defused

Most-used weapons

AK-4734,969
AWP19,684
P25012,074
MP74,511
FAMAS3,721

Lifetime map wins

39,588dust2
7,816inferno
1,384nuke
512train
391vertigo
336cbble
180lake
39office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

110Matches
58%Win rate
1.23Avg K/D
92.3ADR
38%Headshot %

Clutches & streaks

66%1v1 clutch win
22%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust23171%1.3420.0
Mirage2040%1.0616.7
Inferno1457%1.1717.4
Ancient933%0.7916.8
Anubis475%1.1117.0
Cache333%0.9216.7
Overpass1100%2.5623.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
36.8%Accuracy (enemy spotted)
40.0%Spray accuracy
76.6%Counter-strafing
8.5°Preaim
556msReaction time
63.4%T opening success
49.0%CT opening success
0.87Enemies flashed / flash
16.3%Flash assists
11.01HE damage / grenade
3.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4231 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis10–13-0.0610%5 Oct →
anubis1–13-0.095%5 Oct →
mirage13–80.029%5 Oct →
cache13–11-0.0112%5 Oct →
mirage13–30.1115%5 Oct →
inferno11–13-0.0217%5 Oct →
dust213–40.0712%5 Oct →
inferno16–120.0924%5 Oct →
nuke15–150.1117%5 Oct →
anubis13–100.0315%5 Oct →
dust213–40.0111%5 Oct →
inferno14–160.0114%4 Oct →
anubis13–30.115%4 Oct →
cache13–80.0210%4 Oct →
dust211–130.0218%4 Oct →
inferno7–13-0.0222%2 Oct →
ancient9–13-0.0510%2 Oct →
anubis13–7-0.047%2 Oct →
mirage11–130.0310%2 Oct →
inferno2–13-0.0831%2 Oct →
dust22–13-0.0320%1 Oct →
cache3–13-0.0529%1 Oct →
mirage13–100.0218%1 Oct →
dust213–50.0428%1 Oct →
dust27–130.0027%30 Sept →
inferno13–20.108%30 Sept →
cache9–130.029%30 Sept →
dust211–13-0.0023%30 Sept →
mirage13–100.0120%30 Sept →
mirage6–13-0.0117%30 Sept →
inferno13–8-0.0019%30 Sept →
ancient13–70.018%28 Sept →
inferno9–130.0620%28 Sept →
cache7–13-0.0318%28 Sept →
nuke13–10-0.0224%28 Sept →
dust213–70.0216%28 Sept →
cache16–130.0413%27 Sept →
mirage13–30.1119%27 Sept →
mirage7–13-0.089%27 Sept →
mirage13–40.0215%23 Sept →
anubis13–9-0.0418%23 Sept →
anubis13–11-0.0013%23 Sept →
nuke14–160.0219%23 Sept →
anubis10–13-0.018%22 Sept →
inferno13–20.1524%22 Sept →
anubis6–130.0112%22 Sept →
ancient13–5-0.0529%22 Sept →
dust213–100.0525%22 Sept →
inferno9–130.036%22 Sept →
inferno4–90.0217%22 Sept →
nuke16–13-0.0212%21 Sept →
dust213–6-0.0322%21 Sept →
nuke13–50.0222%21 Sept →
anubis1–13-0.0710%21 Sept →
dust213–100.0217%21 Sept →
dust211–130.0323%21 Sept →
inferno5–130.0516%21 Sept →
inferno13–40.059%20 Sept →
mirage13–16-0.0321%20 Sept →
dust28–13-0.039%20 Sept →
anubis6–130.028%20 Sept →
inferno13–80.0517%20 Sept →
dust22–13-0.0219%20 Sept →
mirage6–13-0.049%19 Sept →
dust213–110.0013%19 Sept →
nuke11–13-0.055%19 Sept →
dust215–150.0314%19 Sept →
dust29–13-0.0319%19 Sept →
inferno16–130.0512%19 Sept →
dust213–8-0.0215%19 Sept →
ancient13–30.0319%19 Sept →
anubis13–3-0.0815%19 Sept →
dust213–70.006%19 Sept →
dust211–13-0.0010%19 Sept →
mirage13–4-0.038%18 Sept →
dust213–10.0213%18 Sept →
dust213–50.0319%18 Sept →
inferno13–5-0.0117%18 Sept →
inferno13–110.0321%18 Sept →
mirage11–130.0015%18 Sept →
dust213–9-0.0110%18 Sept →
dust211–130.0218%18 Sept →
dust213–80.0316%18 Sept →
ancient13–80.0014%17 Sept →
mirage13–10.0710%17 Sept →
ancient9–130.0125%17 Sept →
anubis8–130.0216%17 Sept →
cache13–80.0410%17 Sept →
cache11–130.0215%17 Sept →
ancient11–13-0.0015%17 Sept →
inferno11–13-0.0122%17 Sept →
mirage13–10-0.0822%17 Sept →
mirage13–8-0.0219%17 Sept →
dust213–80.0527%16 Sept →
mirage9–13-0.0313%16 Sept →
dust213–80.0311%16 Sept →
anubis13–11-0.0114%16 Sept →
dust29–13-0.0812%16 Sept →
dust216–120.0210%16 Sept →
cache2–13-0.0323%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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