Sir Missalot

Sir Missalot — CS2 Stats

DE76561198200125067[U:1:239859339]Steam profile ↗✓ No bans

2,006Tracked matches40%Win rate2022Tracked since
2,316Hours in CS17Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
Premier CS Rating20,312Top 50% of 201,197 CSDB-tracked playersPink band · top ~8.2% of ranked players (population est.)
CSDB Leaderboard#75122 of 248009 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,312 -1,718 31 Mar – 2 Oct · 29 days played
19,48622,607peak 22,60731 Mar2 Oct
22,665Peak Premier in tracked matches
45Days played since 2026-03-31

Premier CS Rating

  • 2,295 below peak (22,607)
  • -1,389 over 30 days · declining
  • Next: Red band at 25,000 — 4,688 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches31——
Win rate39%——
K/D0.92——
Headshot %52%——

Measured 3 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,923), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate43.4%41.3%41.8%above
Shot accuracy7.2%12.7%12.2%5.0% short
Kill/death ratio0.840.950.980.14 short
Match win rate44.5%42.6%43.3%above

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSir MissalotFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER20,312 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning52
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateWLLLLLWLWW

Last 10 vs previous 10: +20pp win rate · +0.05 avg rating · +6.4pp headshot accuracy · +22ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 553ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 598ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 25%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.4
Utility3.4
Positioning5.2
Opening Duels3.3

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.2
Utility3.4
Mechanics6.3
Opening Duels4.5
Win Impact1.7

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time588ms−1ms
first ⅓ avg 589ms → last ⅓ avg 588ms
Headshot accuracy22.1%−2.3%
first ⅓ avg 24.4% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–11 · mirage, 31 Mar →
60%Best headshot accuracy · 3–13 · nuke, 3 Aug →
422msFastest reaction time · 7–13 · anubis, 2 Oct →
13–2Biggest win · inferno, 14 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–10In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 67% over 18nukeWeakest map · 0% over 8
MapGradePlayedRecordWin rateAvg rating
mirageC2711–1641%-0.01
ancientS1812–667%-0.00
dust2C135–838%0.01
infernoC125–742%0.02
anubisA106–460%0.04
cacheS96–367%0.04
nukeD80–80%-0.00
overpass—30–30%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,032Lifetime kills
0.84K/D
2,557Matches
44.5%Match win rate · Top 50% of Level 2 players
43.4%Headshot % · Top 50% of Level 2 players
7.2%Shot accuracy
5,422MVPs
1,093Hours (in match)
2,541Bombs planted
552Bombs defused

Most-used weapons

Lifetime map wins

3,155inferno
2,942dust2
1,841nuke
962vertigo
197train
158cbble
135office
57lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

31Matches
39%Win rate
0.49Avg K/D
—ADR
35%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
38.5%Accuracy (enemy spotted)
39.3%Spray accuracy
78.4%Counter-strafing
8.3°Preaim
587msReaction time
40.5%T opening success
55.9%CT opening success
0.38Enemies flashed / flash
4.2%Flash assists
8.48HE damage / grenade
11.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3751 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–60.0920%2 Oct →
mirage6–13-0.0113%2 Oct →
inferno4–130.0733%2 Oct →
nuke8–13-0.0131%2 Oct →
mirage5–130.0530%2 Oct →
anubis7–130.1233%2 Oct →
dust213–50.0126%2 Oct →
dust22–13-0.016%2 Oct →
dust213–40.0259%2 Oct →
ancient13–11-0.0527%29 Sept →
anubis10–13-0.0217%28 Sept →
overpass4–13-0.0915%28 Sept →
dust23–13-0.0521%28 Sept →
inferno6–13-0.0423%27 Sept →
nuke5–13-0.0519%27 Sept →
ancient16–140.0013%25 Sept →
nuke8–13-0.0331%25 Sept →
mirage4–13-0.0119%25 Sept →
dust213–80.0525%25 Sept →
nuke11–13-0.0131%25 Sept →
dust29–130.1034%22 Sept →
dust213–100.1134%22 Sept →
mirage13–6-0.0613%21 Sept →
anubis13–40.0127%20 Sept →
ancient13–50.0515%20 Sept →
dust213–40.0410%20 Sept →
dust211–13-0.0721%17 Sept →
mirage8–13-0.0812%16 Sept →
mirage13–8-0.114%16 Sept →
nuke5–13-0.0417%16 Sept →
ancient8–13-0.045%14 Sept →
mirage8–13-0.0730%4 Sept →
mirage13–6-0.0614%4 Sept →
mirage14–16-0.0516%1 Sept →
ancient13–10-0.0228%31 Aug →
ancient13–11-0.0222%31 Aug →
inferno13–6-0.0129%31 Aug →
ancient2–13-0.0417%29 Aug →
cache13–80.0818%29 Aug →
inferno13–11-0.0119%26 Aug →
anubis13–110.0724%22 Aug →
cache13–70.1118%22 Aug →
anubis10–130.0244%22 Aug →
ancient5–13-0.0513%22 Aug →
inferno13–70.0026%20 Aug →
dust24–13-0.0921%19 Aug →
mirage13–100.0333%19 Aug →
ancient16–13-0.0316%19 Aug →
cache9–13-0.0118%19 Aug →
ancient11–13-0.0626%12 Aug →
inferno6–13-0.045%11 Aug →
mirage13–30.0326%10 Aug →
cache13–60.0533%10 Aug →
mirage11–13-0.0313%9 Aug →
mirage13–9-0.0118%9 Aug →
inferno7–13-0.0713%9 Aug →
anubis12–160.0518%7 Aug →
nuke3–130.0260%3 Aug →
inferno14–160.0622%3 Aug →
nuke11–130.0321%2 Aug →
mirage9–13-0.0517%30 Jul →
cache13–60.0119%30 Jul →
ancient9–13-0.0112%30 Jul →
mirage6–13-0.0715%30 Jul →
mirage15–15-0.0717%29 Jul →
mirage13–90.0133%27 Jul →
cache8–130.0610%27 Jul →
anubis13–60.0226%27 Jul →
ancient9–13-0.0026%26 Jul →
anubis13–80.0327%26 Jul →
dust28–13-0.0024%26 Jul →
ancient13–6-0.0527%26 Jul →
mirage13–90.0830%14 Jul →
ancient13–50.0229%18 Jun →
overpass13–160.0121%18 Jun →
nuke10–130.0722%17 Jun →
dust24–130.0417%17 Jun →
mirage13–50.0121%17 Jun →
ancient13–70.0320%13 Jun →
overpass10–13-0.029%13 Jun →
inferno15–150.0131%12 Jun →
mirage13–70.0517%12 Jun →
mirage4–13-0.0512%2 Jun →
mirage9–13-0.0322%27 May →
mirage11–13-0.0347%14 May →
inferno13–20.1423%14 May →
ancient13–110.0523%14 May →
cache13–7-0.0117%4 May →
cache8–130.0229%4 May →
anubis13–50.0715%2 May →
inferno11–13-0.0130%28 Apr →
mirage11–13-0.0031%12 Apr →
dust29–130.0124%10 Apr →
mirage7–130.0319%10 Apr →
mirage15–15-0.0313%10 Apr →
ancient13–90.1224%1 Apr →
inferno13–40.0747%1 Apr →
ancient13–60.0529%31 Mar →
mirage13–110.1524%31 Mar →
anubis13–100.0029%31 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.