t — CS2 Stats

76561198195543378[U:1:235277650]

676Tracked matches56%Win rate2020Tracked since
CSDB Rating7.5 StrongAggressive Rifler
Premier CS Rating25,921Top 25% of 819 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#786 of 6765 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGtFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER25,921 · Red bandcsdb.gg/stats

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Performance scores

Aim91
Positioning64
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY49438Last 10049%Win rateWWLLWWLWLW

Last 10 vs previous 10: +0pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.1
Aggression7.2
Utility4.8
Positioning6.4
Opening Duels4.0

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 96% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.4
Utility4.8
Mechanics8.8
Opening Duels4.0
Win Impact7.0

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time560ms−55ms
first ⅓ avg 616ms → last ⅓ avg 560ms
Headshot accuracy30.7%+1.3%
first ⅓ avg 29.4% → last ⅓ avg 30.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — vertigo 13–5
131Biggest win — cache
5Longest win streak
W2Current streak
53In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 64% over 28dust2Weakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
cacheA28181064%0.05
mirageC24101442%-0.00
dust2C135838%0.02
vertigoB115645%0.04
ancientB105550%0.02
nukeB63350%0.03
inferno3030%-0.04
anubis21150%0.01
fachwerk110100%0.09
boulder110100%0.03
office1010%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.3%Headshot accuracy
36.2%Accuracy (enemy spotted)
39.4%Spray accuracy
89.6%Counter-strafing
9.3°Preaim
557msReaction time
35.5%T opening success
56.3%CT opening success
0.46Enemies flashed / flash
9.5%Flash assists
5.57HE damage / grenade
8.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4566 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.493% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
fachwerk13–80.0935%27 Aug
boulder13–60.0326%27 Aug
dust26–130.0828%27 Aug
cache3–13-0.0340%27 Aug
cache13–70.0723%26 Aug
dust213–60.0429%26 Aug
cache9–13-0.0021%25 Aug
dust213–7-0.0433%17 Aug
dust24–130.1237%17 Aug
dust213–80.0442%17 Aug
mirage13–7-0.0327%17 Aug
vertigo13–100.1026%17 Aug
vertigo13–50.2330%17 Aug
vertigo3–8-0.0521%17 Aug
vertigo12–120.0327%16 Aug
cache13–110.0533%16 Aug
vertigo6–4-0.0320%16 Aug
ancient3–13-0.0423%16 Aug
nuke6–13-0.1233%16 Aug
cache13–90.0643%14 Aug
mirage12–12-0.0636%13 Aug
dust24–13-0.0131%13 Aug
office12–12-0.0336%13 Aug
mirage9–130.0121%11 Aug
dust212–12-0.0026%11 Aug
cache13–60.0730%10 Aug
ancient13–4-0.0533%10 Aug
cache12–120.0537%10 Aug
ancient8–130.0617%10 Aug
nuke10–13-0.0233%10 Aug
cache13–110.0633%10 Aug
nuke13–70.0634%10 Aug
vertigo12–120.0146%10 Aug
cache10–130.1033%10 Aug
cache13–20.0841%10 Aug
cache12–120.0228%10 Aug
vertigo11–130.0840%10 Aug
mirage3–13-0.0517%7 Aug
mirage9–30.0750%7 Aug
mirage13–100.0331%7 Aug
inferno5–130.0031%7 Aug
cache13–110.0018%7 Aug
nuke13–60.0937%7 Aug
vertigo5–130.0228%7 Aug
mirage13–40.0430%7 Aug
mirage7–130.0128%7 Aug
dust213–100.0032%7 Aug
vertigo13–10-0.0731%7 Aug
cache13–80.0126%7 Aug
cache6–130.0944%6 Aug
cache13–10.1532%6 Aug
vertigo12–120.0625%6 Aug
mirage13–100.0724%6 Aug
mirage6–13-0.0735%6 Aug
dust29–130.0540%6 Aug
cache13–100.0226%6 Aug
vertigo13–100.0428%6 Aug
mirage13–50.1530%6 Aug
cache13–90.0939%6 Aug
cache10–10.0344%3 Aug
cache6–130.0230%3 Aug
cache13–80.0931%3 Aug
dust23–13-0.0470%31 Jul
mirage5–00.0618%31 Jul
cache0–13-0.0844%31 Jul
inferno3–13-0.0130%30 Jul
cache1–13-0.0515%30 Jul
dust213–110.0539%30 Jul
mirage10–130.0121%30 Jul
ancient2–13-0.0526%30 Jul
inferno7–13-0.1221%29 Jul
ancient13–40.0437%29 Jul
mirage13–10-0.0322%29 Jul
ancient3–13-0.1014%29 Jul
cache13–30.1036%29 Jul
dust25–130.0933%29 Jul
mirage3–13-0.0432%29 Jul
ancient13–100.0734%29 Jul
cache6–130.0126%28 Jul
mirage13–60.0527%28 Jul
mirage8–13-0.0040%28 Jul
dust25–13-0.0719%28 Jul
anubis6–13-0.0636%28 Jul
mirage0–13-0.0525%28 Jul
mirage11–13-0.0118%28 Jul
mirage11–13-0.0322%27 Jul
ancient13–50.1325%27 Jul
mirage7–13-0.0938%24 Jul
cache13–70.0445%24 Jul
anubis13–90.0927%24 Jul
ancient7–130.0538%24 Jul
mirage5–13-0.0028%24 Jul
cache13–60.0936%23 Jul
nuke8–10.1026%23 Jul
cache13–40.0535%23 Jul
mirage13–60.0041%23 Jul
nuke5–130.0447%23 Jul
cache13–80.0931%23 Jul
mirage0–3-0.060%23 Jul
ancient13–80.0426%23 Jul

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 10500 MatchesAim 90+
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