惨劇

惨劇 — CS2 Stats

76561197963520429[U:1:3254701]Steam profile ↗✓ No bans

876Tracked matches59%Win rate2021Tracked since
2,133Hours in CS
CSDB Rating8.0 StrongPositional Player
Premier CS Rating25,000Top 25% of 185,711 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#19952 of 230786 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 11 days played since 1 Sep 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 25,000 -790 1 Sept15 Sept · 4 days played
25,00025,790peak 25,7901 Sept15 Sept
25,790Peak Premier in tracked matches
11Days played since 2026-09-01

Premier CS Rating

  • 790 below peak (25,790)
  • Next: Gold band at 30,000 5,000 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches62
Win rate40%
K/D1.22
Headshot %58%

Measured 14 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,982), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate40.6%49.2%50.3%9.7% short
Shot accuracy19.2%13.4%11.5%above
Kill/death ratio1.251.121.18above
Match win rate47.8%48.5%52.0%4.2% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG惨劇PREMIER25,000 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning72
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY474211Last 10047%Win rateWWLLWWLLWW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +1.7pp headshot accuracy · −181ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 28%
  • Avg reaction 577ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 581ms

Last 20

  • 1271 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 671ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim9.3
Utility3.2
Positioning7.2
Opening Duels5.7

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning7.2
Utility3.2
Mechanics9.5
Opening Duels6.4
Win Impact8.1

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time642ms+27ms
first ⅓ avg 615ms → last ⅓ avg 642ms
Headshot accuracy30.1%+2.2%
first ⅓ avg 27.9% → last ⅓ avg 30.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · office, 20 Sept
63%Best headshot accuracy · 6–13 · office, 18 Sept
453msFastest reaction time · 13–9 · office, 17 Sept
13–0Biggest win · nuke, 19 Sept

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
55In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 60% over 5ancientWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
officeB33171652%0.05
mirageB126650%0.01
vertigoC125742%0.02
ancientC114736%0.01
cacheB84450%0.02
anubisC73443%0.03
dust2B63350%-0.02
infernoA53260%0.03
nuke41325%0.08
overpass110100%-0.01
eldorado1010%0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

187,462Lifetime kills
1.25K/D · Top 50% of Red band
4,523Matches
47.8%Match win rate
40.6%Headshot %
19.2%Shot accuracy · Top 10% of Red band
22,086MVPs
2,133Hours (in match)
3,829Bombs planted
1,879Bombs defused

Most-used weapons

AK-47109,054
AWP20,040
P2501,808
SSG 081,770
Tec-91,166

Lifetime map wins

5,353dust2
5,119inferno
2,694vertigo
2,167cbble
1,747train
1,612nuke
1,274office
163lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

128Matches
60%Win rate
1.33Avg K/D
ADR
49%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
20Longest win streak

Recent Faceit resultsWLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.2%Headshot accuracy
43.0%Accuracy (enemy spotted)
42.0%Spray accuracy
92.9%Counter-strafing
10.2°Preaim
647msReaction time
62.5%T opening success
48.8%CT opening success
0.46Enemies flashed / flash
9.0%Flash assists
7.71HE damage / grenade
2.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4592 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
office13–60.1422%20 Sept
office13–10.1835%20 Sept
mirage7–13-0.1030%20 Sept
anubis6–13-0.0329%19 Sept
mirage13–40.0427%19 Sept
anubis9–0-0.0111%19 Sept
cache10–130.0215%19 Sept
mirage3–13-0.0433%19 Sept
overpass13–8-0.0129%19 Sept
anubis13–50.0924%19 Sept
office13–10-0.0431%19 Sept
ancient7–13-0.0014%19 Sept
cache4–13-0.0320%19 Sept
anubis8–10.0426%19 Sept
nuke13–00.1012%19 Sept
dust24–13-0.0226%19 Sept
dust213–11-0.0425%19 Sept
cache12–12-0.0223%19 Sept
mirage13–70.1329%19 Sept
mirage13–30.0532%19 Sept
cache13–70.0533%19 Sept
ancient13–110.1038%19 Sept
vertigo5–130.0947%19 Sept
office12–120.0140%19 Sept
mirage12–120.1429%19 Sept
office7–13-0.0428%19 Sept
office6–130.0363%18 Sept
vertigo10–6-0.0632%18 Sept
office8–130.0244%18 Sept
office13–100.0344%18 Sept
office12–120.0938%18 Sept
office3–13-0.0435%17 Sept
office13–90.0232%17 Sept
office13–80.1227%17 Sept
office1–8-0.0033%17 Sept
office13–3-0.0233%17 Sept
office13–70.1427%17 Sept
nuke10–130.0616%17 Sept
mirage2–13-0.0717%17 Sept
office11–130.0539%17 Sept
office13–100.0819%17 Sept
ancient12–12-0.0220%17 Sept
office12–120.0835%17 Sept
ancient13–9-0.0419%17 Sept
vertigo12–120.0425%17 Sept
cache13–40.0132%16 Sept
nuke11–130.1025%16 Sept
vertigo7–13-0.0347%16 Sept
nuke7–130.0514%16 Sept
dust213–90.0123%16 Sept
office12–120.1223%16 Sept
anubis7–130.1341%16 Sept
vertigo11–130.0440%16 Sept
office13–90.0925%16 Sept
anubis12–120.0616%16 Sept
anubis8–13-0.0526%16 Sept
office13–70.0718%16 Sept
office7–130.0424%15 Sept
vertigo12–4-0.0524%15 Sept
office13–100.0931%15 Sept
ancient13–10-0.0115%15 Sept
vertigo10–130.0420%15 Sept
ancient13–40.0712%15 Sept
mirage7–13-0.0438%15 Sept
eldorado8–80.0735%15 Sept
ancient7–13-0.0418%15 Sept
dust27–13-0.0428%15 Sept
cache4–130.0639%15 Sept
ancient7–130.0525%15 Sept
office11–13-0.0222%15 Sept
office5–13-0.0236%14 Sept
office13–50.0427%14 Sept
vertigo13–60.0218%14 Sept
mirage16–120.0330%13 Sept
cache13–30.0736%13 Sept
mirage13–10-0.0418%13 Sept
inferno13–7-0.0216%13 Sept
mirage13–50.0319%13 Sept
office13–90.0122%13 Sept
office9–130.0250%13 Sept
ancient6–130.1018%13 Sept
office13–80.1341%13 Sept
inferno9–130.0430%13 Sept
office10–130.0917%13 Sept
vertigo7–13-0.0524%13 Sept
vertigo9–130.0923%13 Sept
inferno11–13-0.0421%12 Sept
office13–7-0.0129%12 Sept
vertigo13–110.0428%12 Sept
dust213–7-0.0435%12 Sept
mirage3–13-0.0025%12 Sept
dust29–130.0245%11 Sept
cache13–110.0022%11 Sept
inferno13–110.1337%11 Sept
office6–130.0140%11 Sept
office13–30.0227%11 Sept
ancient12–120.0235%10 Sept
ancient9–13-0.0718%10 Sept
inferno13–100.0326%10 Sept
vertigo13–80.0825%10 Sept

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →