Zuko

Zuko — CS2 Stats

AU76561198193911511[U:1:233645783]Steam profile ↗✓ No bans

2,400Tracked matches59%Win rate2020Tracked since
6,865Hours in CS
CSDB Rating8.1 StrongSupport
Premier CS Rating25,859Top 10% of 212,695 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#14430 of 259519 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,859 +4,237 24 Mar – 29 Sept · 16 days played
20,67125,859peak 25,85924 Mar29 Sept
Faceit ELO: 2,417 +0 1 Sept – 13 Sept · 3 observations
2,4172,417peak 2,4171 Sept13 Sept
25,859Peak Premier in tracked matches
2,417Highest Faceit ELO seen on CSDB
28Days played since 2026-03-10

Premier CS Rating

  • At peak — 25,859
  • +2,475 over 30 days · improving
  • +4,718 over 90 days
  • Next: Gold band at 30,000 — 4,141 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate55.8%49.3%50.9%above
Shot accuracy19.8%13.4%11.8%above
Kill/death ratio0.991.121.180.19 short
Match win rate55.7%48.5%51.9%above

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGZukoPREMIER25,859 · Red bandPEAK ELO2,417csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim99
Positioning56
Utility74

0–100 skill scores via Leetify.

Recent form

STEADY46–46–8Last 10046%Win rateWWLWLLWLLW

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · −4.4pp headshot accuracy · +37ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 47%
  • Avg reaction 558ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 48%
  • Avg reaction 589ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 50%
  • Avg reaction 571ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.6 against its own average).

Aim9.9
Utility7.4
Positioning5.6
Opening Duels2.2
Clutch4.0

Sharp aimerExcellent counter-strafingEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: higher utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 99 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.9
Positioning5.6
Utility7.4
Mechanics9.0
Opening Duels3.9
Win Impact7.9

Composite 8.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.03
Reaction time596ms−36ms
first ⅓ avg 632ms → last ⅓ avg 596ms
Headshot accuracy48.3%−6.0%
first ⅓ avg 54.3% → last ⅓ avg 48.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.37Best match rating · 9–3 · nuke, 1 Jul →
76%Best headshot accuracy · 4–13 · mirage, 3 May →
367msFastest reaction time · 4–13 · inferno, 8 Aug →
13–0Biggest win · mirage, 20 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
9–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 67% over 6cacheWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC3113–1842%0.02
infernoC187–1139%0.03
nukeC156–940%0.04
cacheD93–633%0.03
ancientA95–456%0.01
dust2S64–267%0.01
anubisC52–340%0.00
vertigo—33–0100%0.05
train—21–150%0.01
overpass—22–0100%0.02

Across the last 100 tracked matches.

Lifetime stats

350,746Lifetime kills
0.99K/D
16,604Matches
55.7%Match win rate · Top 25% of Red band
55.8%Headshot % · Top 25% of Red band
19.8%Shot accuracy · Top 5% of Red band
52,320MVPs
6,865Hours (in match)
14,664Bombs planted
8,087Bombs defused

Most-used weapons

AK-47109,890
AWP38,895
Glock-1812,575
SG 55310,606
MAC-106,238
MP96,140
Knife5,532

Lifetime map wins

27,279inferno
23,819dust2
8,221nuke
6,837train
3,500vertigo
2,919cbble
347office
269dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,560Matches
54%Win rate
1.30Avg K/D
81.9ADR
57%Headshot %

Clutches & streaks

40%1v1 clutch win
25%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage22853%1.2117.5
Anubis11762%1.2016.8
Dust29444%1.2216.6
Ancient8751%1.1215.8
Inferno8252%1.2217.7
Nuke5450%1.1517.3
Vertigo4846%1.1718.2
Overpass862%1.0818.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

48.0%Headshot accuracy
40.8%Accuracy (enemy spotted)
0.0%Spray accuracy
90.4%Counter-strafing
8.9°Preaim
595msReaction time
50.8%T opening success
40.5%CT opening success
0.75Enemies flashed / flash
12.8%Flash assists
12.13HE damage / grenade
9.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Sustained sprays are missing more than they land, which is a recoil-control pattern you can drill directly.

    Spray accuracy 0% — below the 20% mark we flag

    Practice Config →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–40.0853%29 Sept →
nuke12–40.1052%29 Sept →
cache8–130.0041%29 Sept →
inferno13–10.0450%29 Sept →
inferno2–130.0136%29 Sept →
nuke6–13-0.0658%29 Sept →
cache13–6-0.0241%25 Sept →
ancient10–13-0.0643%25 Sept →
nuke2–13-0.0356%25 Sept →
mirage13–90.0747%22 Sept →
inferno13–100.0539%22 Sept →
ancient8–130.1051%20 Sept →
inferno5–10.0767%20 Sept →
mirage13–00.0350%20 Sept →
cache8–130.0563%20 Sept →
inferno13–50.0846%20 Sept →
mirage13–100.1049%20 Sept →
cache3–60.1075%22 Aug →
mirage13–110.0035%10 Aug →
ancient13–6-0.0347%10 Aug →
ancient9–2-0.0717%10 Aug →
mirage1–13-0.0453%10 Aug →
ancient16–140.1049%10 Aug →
inferno4–13-0.0438%8 Aug →
mirage13–70.0847%8 Aug →
cache9–130.0053%8 Aug →
dust213–90.0445%4 Aug →
nuke8–130.0758%4 Aug →
anubis15–150.0262%4 Aug →
dust213–90.0341%4 Aug →
train7–13-0.0338%28 Jul →
cache11–130.0254%28 Jul →
anubis13–110.0941%28 Jul →
inferno10–130.0860%28 Jul →
mirage3–13-0.0230%28 Jul →
nuke13–40.0353%28 Jul →
inferno7–9-0.0144%25 Jul →
nuke13–11-0.0164%25 Jul →
mirage13–90.1147%24 Jul →
nuke13–100.0451%24 Jul →
ancient13–20.0730%24 Jul →
mirage13–160.0564%24 Jul →
inferno5–90.0332%1 Jul →
anubis13–60.0259%1 Jul →
dust26–130.0237%1 Jul →
nuke9–30.3748%1 Jul →
inferno8–80.1139%1 Jul →
vertigo9–40.0760%1 Jul →
mirage13–110.0650%1 Jul →
mirage13–50.1056%1 Jul →
mirage10–13-0.0528%28 Jun →
mirage11–130.0034%28 Jun →
nuke6–130.0159%28 Jun →
mirage13–160.0453%24 Jun →
mirage13–8-0.0135%24 Jun →
nuke13–80.0365%24 Jun →
mirage13–110.0130%24 Jun →
inferno13–100.0248%23 Jun →
mirage13–70.0967%23 Jun →
inferno8–130.0061%9 Jun →
inferno8–130.0432%9 Jun →
mirage7–130.1051%9 Jun →
overpass13–110.0356%8 Jun →
dust210–130.0353%8 Jun →
nuke5–13-0.0440%8 Jun →
cache10–130.0455%31 May →
mirage12–120.0557%31 May →
dust213–5-0.0541%31 May →
mirage6–2-0.0550%31 May →
mirage4–13-0.0276%3 May →
inferno11–130.0062%3 May →
mirage13–30.1043%3 May →
cache13–100.0452%3 May →
cache19–170.0525%2 May →
anubis12–12-0.0556%26 Apr →
mirage12–120.0461%26 Apr →
ancient10–13-0.0246%22 Apr →
inferno8–13-0.0848%22 Apr →
nuke2–13-0.0245%22 Apr →
vertigo13–10.0347%22 Apr →
mirage5–130.0665%22 Apr →
nuke15–15-0.0559%24 Mar →
mirage10–13-0.0747%24 Mar →
ancient13–70.0067%24 Mar →
mirage10–130.0042%24 Mar →
mirage7–130.0365%24 Mar →
train13–60.0562%24 Mar →
nuke8–130.0655%15 Mar →
mirage2–13-0.1462%15 Mar →
overpass13–90.0146%14 Mar →
mirage12–12-0.0276%14 Mar →
vertigo13–90.0644%14 Mar →
dust25–3-0.0360%13 Mar →
mirage7–130.0354%13 Mar →
mirage7–130.0364%11 Mar →
inferno6–130.0055%11 Mar →
inferno13–50.0559%10 Mar →
nuke12–120.1257%10 Mar →
ancient11–130.0259%10 Mar →
anubis5–13-0.0744%10 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.