NightTiger

NightTiger — CS2 Stats

DE76561198187890689[U:1:227624961]Steam profile ↗✓ No bans

629Tracked matches38%Win rate2023Tracked since
824Hours in CS90Hrs last 2 wks
CSDB Rating2.6 LearningPositional Player
Premier CS Rating1,108Grey band · top ~95.3% of ranked players (population est.)
WingmanSilver III
Ladder ranks via Leetify

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate27.3%38.2%39.9%12.6% short
Shot accuracy3.5%3.6%7.0%3.5% short
Kill/death ratio0.640.830.920.28 short
Match win rate36.2%40.2%42.3%6.1% short

This profile sits below the typical Light Blue band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGNightTigerPREMIER1,108 · Grey bandcsdb.gg/stats

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Performance scores

Aim35
Positioning36
Utility15

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim3.5
Utility1.5
Positioning3.6
Opening Duels0.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 664ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning3.6
Utility1.5
Mechanics4.6
Opening Duels1.2
Win Impact1.0

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

7,636Lifetime kills
0.64K/D
754Matches
36.2%Match win rate
27.3%Headshot %
3.5%Shot accuracy
845MVPs
279Hours (in match)
628Bombs planted
102Bombs defused

Most-used weapons

Lifetime map wins

1,142inferno
1,042dust2
570nuke
240vertigo
94office
10train
10safehouse
3cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

6.7%Headshot accuracy
34.3%Accuracy (enemy spotted)
30.4%Spray accuracy
70.5%Counter-strafing
9.6°Preaim
664msReaction time
26.8%T opening success
39.5%CT opening success
0.31Enemies flashed / flash
1.3%Flash assists
3.33HE damage / grenade
6.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 6.7038% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3061 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.7638% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.