Bzyku

Bzyku — CS2 Stats

PL76561198185448766[U:1:225183038]Steam profile ↗✓ No bans

802Tracked matches66%Win rate2020Tracked since
1,054Hours in CS
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating22,618Top 25% of 183,637 CSDB-tracked playersPink band · top ~5.6% of ranked players (population est.)
CSDB Leaderboard#43426 of 228565 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Jul 2026 (78 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 49 days played since 30 Jan 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 22,618 +7,033 31 Jan3 Jul · 24 days played
14,50823,169peak 23,16931 Jan3 Jul
23,169Peak Premier in tracked matches
49Days played since 2026-01-30

Premier CS Rating

  • 551 below peak (23,169)
  • +6,160 over 30 days · improving
  • Next: Red band at 25,000 2,382 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=12,543), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate36.6%45.7%46.8%10.2% short
Shot accuracy12.3%12.7%13.0%0.7% short
Kill/death ratio0.971.051.060.09 short
Match win rate44.5%45.7%46.3%1.8% short

This profile sits below the typical Level 8 player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBzykuFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER22,618 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning31
Utility21

0–100 skill scores via Leetify.

Recent form

STEADY48439Last 10048%Win rateLWWLWWWWLL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −1.9pp headshot accuracy · +61ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 655ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 647ms

Last 20

  • 128 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.4
Utility2.1
Positioning3.1
Opening Duels0.0
Clutch1.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning3.1
Utility2.1
Mechanics4.3
Opening Duels0.4
Win Impact10.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time652ms+17ms
first ⅓ avg 635ms → last ⅓ avg 652ms
Headshot accuracy16.8%+2.1%
first ⅓ avg 14.7% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–7 · dust2, 5 Jun
42%Best headshot accuracy · 13–5 · dust2, 22 May
438msFastest reaction time · 15–15 · inferno, 17 May
13–2Biggest win · mirage, 20 Jun

Across the last 100 tracked matches.

Highlights

8Longest win streak
47In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 67% over 15ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B26131350%0.01
mirageA1810856%-0.00
infernoS1510567%0.01
nukeC104640%-0.01
anubisC94544%-0.01
overpassC94544%0.02
ancientD82625%0.01
cache3030%-0.07
office1010%0.01
vertigo110100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

41,735Lifetime kills
0.97K/D
2,340Matches
44.5%Match win rate
36.6%Headshot %
12.3%Shot accuracy
4,942MVPs
1,054Hours (in match)
2,865Bombs planted
590Bombs defused

Most-used weapons

AK-4711,602
AWP6,065
P902,802
MAC-101,249
MP9919
MP7580

Lifetime map wins

6,456dust2
3,418inferno
1,100nuke
575vertigo
207train
144cbble
55office
13dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

67Matches
52%Win rate
0.97Avg K/D
70.6ADR
43%Headshot %

Clutches & streaks

27%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1839%0.9313.6
Dust21471%1.1115.3
Anubis944%1.0216.0
Inferno633%0.9013.7
Nuke667%1.1210.3
Ancient520%0.619.4
Overpass2100%0.7713.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
37.2%Accuracy (enemy spotted)
44.9%Spray accuracy
69.2%Counter-strafing
9.7°Preaim
655msReaction time
33.4%T opening success
23.9%CT opening success
0.18Enemies flashed / flash
2.7%Flash assists
9.70HE damage / grenade
1.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1787 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.4123% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke1–10-0.0014%7 Aug
dust213–60.0419%31 Jul
inferno13–40.0911%31 Jul
nuke7–13-0.0819%24 Jul
dust213–90.0612%12 Jul
dust213–90.0611%8 Jul
dust213–50.0113%6 Jul
nuke13–3-0.0216%6 Jul
anubis13–16-0.0220%3 Jul
mirage8–13-0.0113%3 Jul
anubis16–13-0.0518%1 Jul
inferno3–13-0.0510%26 Jun
ancient13–100.036%21 Jun
mirage10–130.0218%21 Jun
nuke13–8-0.018%21 Jun
anubis3–13-0.0211%20 Jun
overpass7–13-0.0315%20 Jun
mirage13–20.0039%20 Jun
inferno16–12-0.0410%20 Jun
mirage13–70.0234%20 Jun
inferno13–5-0.0714%20 Jun
nuke16–120.0115%19 Jun
dust213–80.0427%19 Jun
overpass13–20.0917%17 Jun
mirage13–90.0311%17 Jun
anubis12–16-0.0219%17 Jun
mirage13–2-0.0228%17 Jun
anubis14–16-0.0117%16 Jun
ancient13–7-0.0521%16 Jun
mirage15–15-0.0219%16 Jun
dust213–80.0134%16 Jun
ancient8–130.038%15 Jun
dust213–90.038%15 Jun
mirage6–13-0.066%8 Jun
inferno3–13-0.0213%7 Jun
ancient8–130.0218%5 Jun
dust213–70.1324%5 Jun
nuke13–90.028%4 Jun
mirage13–9-0.0220%4 Jun
inferno16–13-0.0115%3 Jun
inferno13–80.0511%3 Jun
dust24–13-0.0415%30 May
inferno1–13-0.0936%30 May
cache1–13-0.0615%30 May
dust22–6-0.070%24 May
mirage13–50.0218%23 May
mirage13–11-0.0111%22 May
inferno7–9-0.0823%22 May
dust213–5-0.0242%22 May
dust213–90.0525%21 May
dust212–120.0126%21 May
ancient7–13-0.0313%19 May
dust22–110.0011%19 May
anubis13–100.0810%17 May
dust212–120.0318%17 May
inferno15–150.0114%17 May
ancient12–120.0910%16 May
office8–130.0117%16 May
dust210–13-0.0110%16 May
overpass5–13-0.0231%15 May
dust213–4-0.0318%15 May
inferno13–60.0514%15 May
dust211–130.029%10 May
cache1–13-0.0521%10 May
dust216–120.0715%2 May
dust22–13-0.0823%2 May
cache1–13-0.0910%1 May
dust28–130.0311%3 Apr
nuke10–13-0.0113%12 Mar
mirage5–13-0.0821%1 Mar
dust25–130.0216%28 Feb
anubis13–11-0.0224%22 Feb
dust211–13-0.0618%22 Feb
inferno13–100.1218%20 Feb
nuke9–13-0.0320%14 Feb
anubis15–15-0.0216%14 Feb
nuke11–130.0211%14 Feb
vertigo13–90.0614%13 Feb
dust211–130.0119%13 Feb
mirage13–70.0712%13 Feb
mirage6–13-0.0012%13 Feb
inferno13–90.058%12 Feb
overpass13–100.0716%10 Feb
inferno13–60.066%9 Feb
overpass13–110.0612%9 Feb
dust27–13-0.0413%8 Feb
inferno13–30.0023%4 Feb
nuke12–12-0.0223%4 Feb
dust213–60.0320%4 Feb
overpass12–12-0.028%4 Feb
ancient9–13-0.008%4 Feb
overpass11–13-0.0417%2 Feb
ancient12–120.0115%1 Feb
anubis13–110.0213%1 Feb
mirage13–40.0736%1 Feb
mirage1–13-0.0212%1 Feb
mirage3–13-0.046%1 Feb
overpass13–16-0.0112%1 Feb
overpass13–50.036%31 Jan
mirage16–13-0.0211%30 Jan

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →