Ding Ding Ding its me you see

Ding Ding Ding its me you see — CS2 Stats

76561198185031607[U:1:224765879]Steam profile ↗✓ No bans

316Tracked matches38%Win rate2020Tracked since
1,054Hours in CS
CSDB Rating4.6 DevelopingPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 24 days played since 15 Jun 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 10,200 +636 15 Jun5 Jul · 13 days played
9,56412,187peak 12,18715 Jun5 Jul
12,187Peak Premier in tracked matches
24Days played since 2025-06-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim39
Positioning63
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY44515Last 10044%Win rateWLLTLLWWWL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · +5.7pp headshot accuracy · −34ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 778ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 704ms

Last 20

  • 6131 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 721ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim3.9
Utility4.6
Positioning6.3
Opening Duels4.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 62% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 57% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 704ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning6.3
Utility4.6
Mechanics6.2
Opening Duels4.0
Win Impact1.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time707ms+3ms
first ⅓ avg 704ms → last ⅓ avg 707ms
Headshot accuracy16.1%+2.7%
first ⅓ avg 13.4% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–5 · dust2, 5 Jul
33%Best headshot accuracy · 13–11 · inferno, 5 Jul
445msFastest reaction time · 13–5 · dust2, 5 Jul
13–1Biggest win · overpass, 1 May

Across the last 100 tracked matches.

Highlights

10Longest win streak
85In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 64% over 14ancientWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
nukeC1881044%0.03
anubisB157847%-0.00
mirageD1551033%-0.01
infernoA149564%0.01
dust2D134931%0.01
ancientD1331023%-0.01
overpassA74357%0.04
train32167%-0.02
cache220100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (23% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

50,726Lifetime kills
1.22K/D · Top 25% of tracked players
2,072Matches
46.9%Match win rate · Top 50% of tracked players
36.9%Headshot %
17.6%Shot accuracy · Top 25% of tracked players
6,583MVPs
1,054Hours (in match)
1,922Bombs planted
587Bombs defused

Most-used weapons

Lifetime map wins

5,557inferno
3,258dust2
1,237nuke
745train
321cbble
216vertigo
51office
5lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
32.9%Accuracy (enemy spotted)
30.0%Spray accuracy
78.1%Counter-strafing
11.9°Preaim
704msReaction time
34.4%T opening success
57.3%CT opening success
0.41Enemies flashed / flash
8.0%Flash assists
9.11HE damage / grenade
8.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 704.2122ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4108 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4175% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–5-0.0417%26 Jul
nuke8–13-0.0317%25 Jul
anubis0–11-0.0825%25 Jul
mirage15–15-0.0616%25 Jul
anubis11–13-0.0117%25 Jul
inferno5–13-0.0010%25 Jul
cache13–60.0211%25 Jul
inferno13–110.0333%5 Jul
dust213–50.2321%5 Jul
overpass9–130.0515%4 Jul
ancient6–13-0.046%4 Jul
anubis13–8-0.0414%4 Jul
overpass7–13-0.0810%4 Jul
nuke13–110.128%27 Jun
nuke5–130.0813%27 Jun
anubis4–13-0.025%27 Jun
overpass7–130.0824%27 Jun
nuke4–130.0319%27 Jun
dust20–13-0.0513%27 Jun
mirage9–130.0116%27 Jun
anubis13–60.1118%30 May
mirage13–6-0.0212%30 May
nuke13–70.0522%30 May
inferno13–6-0.0427%23 May
nuke7–13-0.0116%23 May
anubis2–13-0.0814%23 May
ancient0–13-0.128%23 May
mirage9–130.0116%23 May
ancient13–9-0.0217%23 May
nuke11–130.0916%23 May
nuke14–16-0.0516%16 May
mirage5–10.0325%16 May
anubis3–13-0.0314%1 May
nuke13–80.0218%1 May
dust29–130.0118%1 May
anubis11–130.0113%1 May
overpass13–10.0915%1 May
nuke13–70.1114%1 May
inferno13–70.0822%11 Apr
mirage8–13-0.0826%11 Apr
ancient15–150.0113%11 Apr
anubis6–13-0.0619%11 Apr
nuke13–90.1012%11 Apr
dust29–130.0228%11 Apr
ancient10–130.0413%2 Aug
inferno16–13-0.0317%1 Aug
ancient13–70.048%1 Aug
inferno13–30.1016%1 Aug
overpass13–60.0622%1 Aug
mirage13–30.0426%1 Aug
overpass13–60.0013%1 Aug
train13–6-0.0127%1 Aug
dust213–11-0.0011%31 Jul
nuke13–100.0910%31 Jul
inferno13–40.1021%31 Jul
nuke8–13-0.0725%27 Jul
mirage6–130.0416%25 Jul
inferno10–13-0.0318%25 Jul
dust29–13-0.0018%25 Jul
inferno13–7-0.0020%3 Jul
train13–8-0.018%3 Jul
anubis13–60.0214%3 Jul
mirage4–13-0.0519%3 Jul
nuke7–13-0.0210%3 Jul
ancient9–13-0.0610%3 Jul
train11–13-0.0511%1 Jul
mirage13–110.0610%1 Jul
anubis13–80.0718%1 Jul
nuke13–110.0820%1 Jul
inferno13–80.0413%30 Jun
ancient9–130.0116%30 Jun
ancient8–130.0819%30 Jun
dust210–130.0214%30 Jun
anubis16–120.0114%30 Jun
dust213–11-0.0021%30 Jun
inferno7–13-0.0713%29 Jun
mirage10–13-0.0910%28 Jun
anubis4–13-0.0213%27 Jun
ancient6–13-0.0317%27 Jun
dust213–90.0712%27 Jun
anubis13–11-0.0219%26 Jun
nuke4–13-0.029%26 Jun
dust26–130.015%26 Jun
overpass13–50.0613%26 Jun
inferno12–120.0518%26 Jun
mirage7–13-0.0114%26 Jun
ancient6–13-0.0213%22 Jun
dust28–13-0.0310%22 Jun
mirage13–90.0512%22 Jun
nuke13–110.0316%22 Jun
anubis13–60.1012%15 Jun
mirage12–12-0.0813%15 Jun
inferno13–9-0.0119%15 Jun
dust22–13-0.110%15 Jun
nuke2–13-0.086%15 Jun
ancient7–13-0.062%15 Jun
dust27–130.048%15 Jun
mirage12–120.0416%15 Jun
ancient13–100.0213%15 Jun
inferno6–9-0.0923%15 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →