Rile

Rile — CS2 Stats

RS76561198182026841[U:1:221761113]Steam profile ↗✓ No bans

1,148Tracked matches55%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating24,881Top 25% of 29,473 CSDB-tracked playersPink band · top ~3.1% of ranked players (population est.)
CSDB Leaderboard#5262 of 38594 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGRileFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER24,881 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning58
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY454411Last 10045%Win rateLLWWWLLWLL

Last 10 vs previous 10: -30pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.4
Aggression7.2
Utility3.5
Positioning5.8
Opening Duels3.2
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.8
Utility3.5
Mechanics7.0
Opening Duels3.2
Win Impact6.7

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time596ms−29ms
first ⅓ avg 625ms → last ⅓ avg 596ms
Headshot accuracy21.3%−2.0%
first ⅓ avg 23.3% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — vertigo 8–13
130Biggest win — dust2
7Longest win streak
L2Current streak
77In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 75% over 8vertigoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2D1651131%0.01
anubisC156940%0.01
mirageB115645%-0.00
cacheA117464%0.01
infernoC104640%0.01
vertigoD92722%0.04
trainB84450%0.04
ancientS86275%0.03
nukeC83538%0.02
office32167%0.01
overpass110100%0.03

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

677Matches
53%Win rate
1.25Avg K/D
86.2ADR
45%Headshot %

Clutches & streaks

37%1v1 clutch win
27%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage7740%1.2018.6
Ancient7041%1.3819.0
Dust25551%1.2819.4
Inferno5161%1.3117.0
Vertigo2763%1.2717.8
Anubis2458%1.1818.0
Overpass1753%1.4920.8
Nuke367%2.4116.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
37.4%Accuracy (enemy spotted)
41.8%Spray accuracy
81.6%Counter-strafing
8.4°Preaim
591msReaction time
32.1%T opening success
53.6%CT opening success
0.24Enemies flashed / flash
3.5%Flash assists
9.45HE damage / grenade
5.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2427 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.1472% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0119%27 Aug
mirage6–13-0.0432%27 Aug
cache13–40.0224%26 Aug
anubis13–90.0518%25 Aug
mirage16–140.0321%24 Aug
dust211–130.0224%23 Aug
cache9–13-0.0124%19 Aug
dust213–60.0023%18 Aug
inferno7–13-0.0016%17 Aug
mirage11–130.0920%15 Aug
anubis13–8-0.028%15 Aug
train13–80.0124%13 Aug
train13–20.0517%13 Aug
mirage13–110.0113%8 Aug
ancient15–150.0719%8 Aug
cache13–5-0.0126%7 Aug
nuke8–13-0.0117%2 Aug
anubis1–13-0.0614%2 Aug
anubis13–11-0.0324%2 Aug
nuke16–120.0531%1 Aug
dust210–130.0435%1 Aug
vertigo8–130.1628%29 Jul
vertigo6–130.0616%29 Jul
vertigo11–13-0.0221%29 Jul
anubis13–30.1126%26 Jul
anubis13–70.0423%25 Jul
office13–80.0530%9 Jul
dust213–16-0.0515%5 Jul
cache13–8-0.0321%3 Jul
cache13–80.0118%1 Jul
ancient13–60.0721%1 Jul
dust213–8-0.0127%1 Jul
inferno13–11-0.0110%28 Jun
ancient13–70.0214%28 Jun
inferno13–8-0.0121%28 Jun
dust211–130.0324%28 Jun
ancient13–2-0.0224%27 Jun
dust210–130.0026%27 Jun
mirage6–13-0.0513%27 Jun
mirage6–13-0.0618%27 Jun
dust213–11-0.0812%25 Jun
dust213–00.1029%25 Jun
anubis13–20.0715%25 Jun
ancient13–5-0.0121%24 Jun
inferno6–8-0.0619%24 Jun
nuke7–20.0824%24 Jun
mirage7–130.0721%24 Jun
mirage13–11-0.0515%23 Jun
dust215–150.0222%21 Jun
nuke11–130.0214%21 Jun
inferno8–13-0.0018%21 Jun
train13–100.0423%20 Jun
train9–130.0614%14 Jun
train5–130.0011%14 Jun
inferno12–12-0.0017%14 Jun
nuke13–50.0117%14 Jun
ancient13–100.0431%13 Jun
nuke9–130.0310%13 Jun
dust212–120.1217%12 Jun
dust25–13-0.0227%12 Jun
dust26–13-0.0616%11 Jun
vertigo13–70.019%3 Jun
vertigo12–120.1124%3 Jun
vertigo1–13-0.077%3 Jun
cache13–40.0815%1 Jun
inferno5–130.0428%31 May
anubis12–120.0525%31 May
anubis12–120.0211%31 May
anubis1–13-0.0423%31 May
office13–7-0.0024%13 May
anubis8–13-0.0927%3 May
anubis0–8-0.056%3 May
cache13–100.0833%3 May
cache10–13-0.0418%3 May
cache4–13-0.0330%3 May
cache12–120.0542%30 Apr
cache13–8-0.0324%30 Apr
mirage10–4-0.0238%27 Apr
train13–90.0925%26 Apr
train9–130.0425%20 Apr
overpass13–50.0321%19 Apr
inferno13–40.1016%13 Apr
nuke9–13-0.0421%13 Apr
ancient10–130.0519%13 Apr
dust22–13-0.0430%12 Apr
mirage10–130.0120%11 Apr
vertigo11–130.0525%11 Apr
vertigo10–13-0.0116%10 Apr
dust212–120.0230%4 Apr
anubis10–13-0.0118%1 Apr
anubis7–130.0038%1 Apr
train12–120.0024%31 Mar
ancient13–6-0.0012%31 Mar
nuke12–120.0625%31 Mar
vertigo13–50.0518%29 Mar
dust213–90.0724%28 Mar
anubis3–130.0524%19 Mar
mirage13–11-0.0118%19 Mar
inferno13–100.0126%18 Mar
office10–13-0.0118%18 Mar

Match data via Leetify.

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →