.Empty

.Empty — CS2 Stats

CH76561198181978963[U:1:221713235]Steam profile ↗✓ No bans

879Tracked matches52%Win rate2020Tracked since
4,923Hours in CS72Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating21,259Top 50% of 212,133 CSDB-tracked playersPink band · top ~7.1% of ranked players (population est.)
CSDB Leaderboard#66363 of 259038 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,259 +2,761 4 Oct – 28 Oct · 18 days played
17,07022,143peak 22,1434 Oct28 Oct
22,143Peak Premier in tracked matches
17Days played since 2026-10-04

Premier CS Rating

  • 884 below peak (22,143)
  • +2,761 over 30 days · improving
  • Next: Red band at 25,000 — 3,741 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-04
  • Blue band first seen 2026-10-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches12689+37
Win rate49%53%−4pp
K/D1.071.04+0.03
Headshot %44%42%+2pp

Measured 4 Oct 2026 → 31 Oct 2026; previous 31 Aug 2026 → 4 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate42.6%46.9%49.3%6.7% short
Shot accuracy13.5%13.0%13.4%meets
Kill/death ratio0.961.081.120.16 short
Match win rate45.4%46.7%48.5%3.1% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG.EmptyPREMIER21,259 · Pink bandcsdb.gg/stats

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Performance scores

Aim75
Positioning75
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY52–42–6Last 10052%Win rateTLLLWLWWWL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +2.0pp headshot accuracy · −25ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 525ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 560ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim7.5
Utility3.3
Positioning7.5
Opening Duels5.2
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 48% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning7.5
Utility3.3
Mechanics8.2
Opening Duels6.5
Win Impact5.6

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time561ms−24ms
first ⅓ avg 585ms → last ⅓ avg 561ms
Headshot accuracy18.0%+0.4%
first ⅓ avg 17.5% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–7 · nuke, 21 Oct →
43%Best headshot accuracy · 7–13 · nuke, 18 Oct →
391msFastest reaction time · 13–9 · mirage, 23 Oct →
13–1Biggest win · cache, 11 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 81% over 16ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2C198–1142%0.01
cacheB189–950%0.00
nukeS1613–381%0.03
infernoB137–654%0.01
mirageB137–654%0.01
anubisC125–742%-0.02
ancientD93–633%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

100,207Lifetime kills
0.96K/D
5,579Matches
45.4%Match win rate
42.6%Headshot %
13.5%Shot accuracy · Top 50% of Pink band
15,697MVPs
2,577Hours (in match)
6,195Bombs planted
1,547Bombs defused

Most-used weapons

Lifetime map wins

16,055inferno
7,653dust2
2,096nuke
1,311cbble
1,097train
544vertigo
291office
128dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

106Matches
54%Win rate
1.02Avg K/D
77.0ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
12%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage367%1.1217.3
Anubis20%0.7412.0
Dust2250%1.1822.5
Ancient2100%0.7112.0
Inferno250%1.3419.0
Cache1100%1.3925.0
Vertigo1100%1.1317.0
Nuke10%0.539.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
34.0%Accuracy (enemy spotted)
31.7%Spray accuracy
86.9%Counter-strafing
8.9°Preaim
563msReaction time
48.1%T opening success
63.9%CT opening success
0.43Enemies flashed / flash
4.3%Flash assists
9.12HE damage / grenade
3.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4335 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno15–150.0233%28 Oct →
anubis6–13-0.0219%28 Oct →
anubis7–13-0.0417%27 Oct →
dust26–130.0218%26 Oct →
dust213–110.0625%26 Oct →
mirage1–13-0.176%26 Oct →
nuke13–50.0621%25 Oct →
dust213–7-0.0214%25 Oct →
nuke13–90.0532%25 Oct →
cache11–130.0110%25 Oct →
dust212–120.0119%25 Oct →
cache13–40.0726%25 Oct →
nuke4–13-0.0214%25 Oct →
nuke13–8-0.0026%25 Oct →
nuke16–130.0226%24 Oct →
cache13–11-0.0010%24 Oct →
cache13–2-0.0116%24 Oct →
ancient13–10-0.0413%24 Oct →
mirage7–130.019%24 Oct →
nuke16–130.0316%24 Oct →
inferno14–16-0.0313%23 Oct →
mirage13–90.0512%23 Oct →
dust213–16-0.0113%23 Oct →
dust211–130.1429%23 Oct →
ancient4–13-0.025%23 Oct →
anubis13–70.0728%23 Oct →
ancient11–130.0123%23 Oct →
dust213–70.0530%23 Oct →
nuke15–15-0.079%23 Oct →
anubis7–13-0.0519%23 Oct →
mirage5–130.049%23 Oct →
inferno13–70.0615%23 Oct →
inferno13–110.0620%23 Oct →
nuke13–60.0722%23 Oct →
nuke16–130.0317%23 Oct →
cache8–13-0.0319%22 Oct →
mirage13–20.1135%22 Oct →
nuke13–90.0331%22 Oct →
nuke13–70.1626%21 Oct →
nuke13–9-0.0130%21 Oct →
anubis5–13-0.056%21 Oct →
cache8–130.0525%21 Oct →
inferno13–90.0218%21 Oct →
nuke13–110.0423%20 Oct →
inferno13–60.0622%20 Oct →
cache16–12-0.0420%18 Oct →
ancient10–130.0124%18 Oct →
mirage4–130.0015%18 Oct →
nuke13–50.0621%18 Oct →
dust23–13-0.0314%18 Oct →
anubis13–7-0.0223%18 Oct →
cache11–130.0529%18 Oct →
anubis13–110.0115%18 Oct →
mirage7–13-0.0220%18 Oct →
anubis13–10-0.0216%18 Oct →
inferno10–13-0.0221%18 Oct →
nuke7–130.0443%18 Oct →
mirage13–70.0623%17 Oct →
ancient13–8-0.0120%17 Oct →
cache4–13-0.1130%17 Oct →
mirage13–60.0225%17 Oct →
inferno13–80.0129%17 Oct →
cache13–90.1039%17 Oct →
cache13–90.0431%17 Oct →
ancient10–13-0.0022%17 Oct →
dust28–13-0.037%17 Oct →
dust211–130.0226%17 Oct →
inferno10–13-0.0310%17 Oct →
cache4–13-0.0722%17 Oct →
cache15–15-0.0312%17 Oct →
cache4–13-0.078%16 Oct →
ancient7–13-0.0218%16 Oct →
dust213–20.0012%16 Oct →
inferno11–130.0021%16 Oct →
ancient13–20.0921%16 Oct →
anubis15–15-0.0413%14 Oct →
dust213–40.0330%14 Oct →
mirage13–80.0621%14 Oct →
ancient5–13-0.0720%14 Oct →
mirage7–130.0722%14 Oct →
inferno3–13-0.0225%13 Oct →
cache13–10-0.0322%13 Oct →
dust29–20.0721%13 Oct →
inferno13–60.0318%12 Oct →
anubis5–13-0.0914%12 Oct →
anubis15–150.0216%12 Oct →
dust213–5-0.0211%12 Oct →
inferno13–9-0.0114%12 Oct →
dust210–130.0015%11 Oct →
dust29–130.0011%11 Oct →
cache11–13-0.0324%11 Oct →
mirage13–11-0.0024%11 Oct →
cache13–10.0838%11 Oct →
cache13–60.0117%11 Oct →
nuke13–50.028%11 Oct →
dust29–13-0.0813%10 Oct →
dust213–7-0.0126%10 Oct →
mirage13–7-0.0510%10 Oct →
anubis13–50.0513%10 Oct →
dust210–13-0.039%10 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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