Scoots

Scoots — CS2 Stats

76561198173050931[U:1:212785203]Steam profile ↗✓ No bans

866Tracked matches53%Win rate2023Tracked since
CSDB Rating6.7 SolidPositional Player
CSDB Leaderboard#90944 of 252295 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 866
0.0ppWin rate · 53.3% → 53.3%

Rating over time

Premier CS Rating: 19,426 +2,685 20 Jul – 13 Sept · 27 days played
16,74119,648peak 19,64820 Jul13 Sept
19,881Peak Premier in tracked matches
35Days played since 2026-07-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGScootsFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim89
Positioning65
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY45–50–5Last 10045%Win rateLWWWWLLLLL

Last 10 vs previous 10: −20pp win rate · −0.05 avg rating · +2.2pp headshot accuracy · +2ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 467ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 468ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 467ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim8.9
Utility4.6
Positioning6.5
Opening Duels4.9
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.5
Utility4.6
Mechanics6.1
Opening Duels4.8
Win Impact6.1

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time462ms−90ms
first ⅓ avg 552ms → last ⅓ avg 462ms
Headshot accuracy18.4%−0.4%
first ⅓ avg 18.8% → last ⅓ avg 18.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–9 · inferno, 18 Aug →
50%Best headshot accuracy · 13–2 · nuke, 7 Sept →
359msFastest reaction time · 7–13 · inferno, 22 Jul →
13–2Biggest win · nuke, 7 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
9–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 65% over 23ancientWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeS2315–865%0.02
mirageD195–1426%0.03
infernoB168–850%0.04
cacheA169–756%0.04
dust2B115–645%0.01
anubisD62–433%-0.01
ancientD61–517%0.01
train—10–10%0.11
vertigo—10–10%0.05
overpass—10–10%0.12

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

29Matches
55%Win rate
1.30Avg K/D
95.4ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
75%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1362%1.3815.5
Nuke580%1.3217.8
Inferno367%1.3821.7
Dust2333%1.7027.3
Anubis250%0.7612.0
Vertigo20%0.6610.0
Overpass10%1.1424.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
40.0%Accuracy (enemy spotted)
48.8%Spray accuracy
77.4%Counter-strafing
10.1°Preaim
462msReaction time
42.1%T opening success
56.5%CT opening success
0.55Enemies flashed / flash
5.1%Flash assists
12.66HE damage / grenade
3.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4096 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke10–13-0.0115%5 Oct →
inferno13–110.0430%9 Sept →
nuke13–80.0710%9 Sept →
nuke13–20.0950%7 Sept →
cache13–8-0.0111%7 Sept →
inferno13–16-0.0217%7 Sept →
anubis9–13-0.0112%3 Sept →
ancient9–13-0.0527%2 Sept →
inferno4–13-0.014%2 Sept →
cache10–130.0225%2 Sept →
nuke6–130.0120%2 Sept →
inferno13–60.0921%2 Sept →
nuke13–90.0417%1 Sept →
inferno13–40.0425%31 Aug →
mirage1–130.027%30 Aug →
nuke13–11-0.0225%29 Aug →
anubis9–130.0111%28 Aug →
mirage13–80.1716%28 Aug →
nuke13–50.1519%28 Aug →
cache10–130.0719%27 Aug →
cache13–50.0717%27 Aug →
mirage10–130.1223%26 Aug →
anubis13–60.006%25 Aug →
inferno13–100.1013%25 Aug →
dust29–13-0.0316%20 Aug →
inferno13–80.1015%20 Aug →
mirage4–130.0314%18 Aug →
train10–130.1121%18 Aug →
inferno13–90.2228%18 Aug →
dust213–80.0426%18 Aug →
nuke6–13-0.0314%18 Aug →
vertigo9–130.0520%16 Aug →
nuke13–3-0.0412%16 Aug →
nuke13–8-0.018%16 Aug →
cache13–80.0130%16 Aug →
nuke8–13-0.056%13 Aug →
mirage9–130.0229%13 Aug →
cache13–60.068%12 Aug →
mirage13–80.1314%12 Aug →
inferno10–130.0119%12 Aug →
dust26–130.0110%9 Aug →
mirage12–12-0.0315%9 Aug →
cache16–120.1612%5 Aug →
cache9–130.0412%5 Aug →
cache13–110.0520%5 Aug →
inferno4–13-0.086%5 Aug →
mirage7–13-0.0123%5 Aug →
nuke13–110.0621%5 Aug →
nuke13–80.0918%3 Aug →
dust213–7-0.0121%2 Aug →
inferno15–150.024%2 Aug →
ancient10–130.0412%2 Aug →
anubis11–130.0212%31 Jul →
cache9–130.0510%31 Jul →
mirage11–13-0.0314%29 Jul →
mirage8–130.0423%29 Jul →
nuke4–13-0.063%29 Jul →
nuke13–70.0412%29 Jul →
ancient13–110.0721%29 Jul →
cache13–50.1325%29 Jul →
nuke13–60.0725%28 Jul →
cache11–13-0.0118%26 Jul →
anubis11–13-0.0411%26 Jul →
mirage11–13-0.007%26 Jul →
dust213–8-0.0130%26 Jul →
nuke11–13-0.0018%26 Jul →
cache13–8-0.0016%24 Jul →
dust211–130.1217%23 Jul →
mirage7–130.0025%23 Jul →
inferno7–130.024%22 Jul →
nuke8–130.0025%22 Jul →
mirage15–150.0613%22 Jul →
nuke13–8-0.0117%22 Jul →
inferno16–140.0834%21 Jul →
mirage9–130.0514%21 Jul →
dust216–140.0510%21 Jul →
dust213–90.0019%21 Jul →
nuke13–60.0722%21 Jul →
inferno11–130.0231%21 Jul →
ancient3–13-0.0520%21 Jul →
overpass12–120.1235%20 Jul →
mirage5–13-0.0019%20 Jul →
inferno13–90.0230%20 Jul →
inferno3–13-0.0120%20 Jul →
dust28–13-0.0221%19 Jul →
cache13–8-0.0012%19 Jul →
mirage10–13-0.0312%19 Jul →
dust28–13-0.005%19 Jul →
anubis13–11-0.0422%19 Jul →
mirage13–100.0516%19 Jul →
nuke13–110.0319%17 Jul →
ancient9–13-0.0419%17 Jul →
mirage13–30.0314%17 Jul →
cache1–130.0111%17 Jul →
nuke3–13-0.0717%17 Jul →
nuke13–30.0626%17 Jul →
ancient8–130.1029%16 Jul →
mirage13–40.0116%16 Jul →
cache15–15-0.0410%15 Jul →
dust214–16-0.0321%15 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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