gall- — CS2 Stats
76561198171630070[U:1:211364342]✓ No bans
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=4,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 44.4% | 51.9% |
| Shot accuracy | 16.5% | 13.7% |
| Kill/death ratio | 1.60 | 1.08 |
| Match win rate | 56.5% | 48.7% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerExcellent counter-strafing
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 92% playstyle similarity
Most alike: opening-duel success, utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 86 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 514 | 57% | 1.33 | 20.6 |
| Anubis | 241 | 51% | 1.29 | 20.2 |
| Dust2 | 196 | 56% | 1.21 | 19.3 |
| Inferno | 173 | 54% | 1.28 | 19.1 |
| Vertigo | 44 | 64% | 1.36 | 21.8 |
| Nuke | 39 | 49% | 1.20 | 18.9 |
| Ancient | 31 | 42% | 1.08 | 17.7 |
| Train | 26 | 58% | 1.23 | 18.6 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 36.8702% — below the 40% mark we flag