Phyre

Phyre — CS2 Stats

IT76561198165736239[U:1:205470511]Steam profile ↗✓ No bans

1,983Tracked matches57%Win rate2021Tracked since
CSDB Rating6.7 SolidPositional Player
Premier CS Rating26,096Top 10% of 200,982 CSDB-tracked playersRed band · top ~2.5% of ranked players (population est.)
CSDB Leaderboard#12019 of 247934 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 26,096 → 26,096
+10Tracked matches · now 1,983
+6.7ppWin rate · 50.0% → 56.7%

Rating over time

Premier CS Rating: 26,096 +79 1 Sept – 1 Oct · 13 days played
25,14626,925peak 26,9251 Sept1 Oct
27,000Peak Premier in tracked matches
10Days played since 2026-09-01

Premier CS Rating

  • 829 below peak (26,925)
  • +79 over 30 days · steady
  • Next: Gold band at 30,000 — 3,904 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGPhyreFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER26,096 · Red bandcsdb.gg/stats

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Performance scores

Aim84
Positioning61
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY48–52Last 10048%Win rateLWWLLWWLLW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · +1.8pp headshot accuracy · +43ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 572ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 557ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 536ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim8.4
Utility3.7
Positioning6.1
Opening Duels1.1
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 83% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 52% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.1
Utility3.7
Mechanics7.3
Opening Duels3.0
Win Impact7.2

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time549ms−28ms
first ⅓ avg 577ms → last ⅓ avg 549ms
Headshot accuracy20.0%−4.8%
first ⅓ avg 24.8% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · anubis, 29 Sept →
57%Best headshot accuracy · 13–4 · dust2, 21 Sept →
391msFastest reaction time · 8–13 · inferno, 1 Oct →
13–2Biggest win · inferno, 23 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
5–8In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 60% over 10infernoWeakest map · 39% over 18
MapGradePlayedRecordWin rateAvg rating
mirageB2010–1050%-0.01
ancientC198–1142%-0.02
infernoC187–1139%-0.01
dust2A148–657%-0.01
nukeB105–550%0.01
anubisA106–460%0.00
cacheA74–357%0.00
train—10–10%-0.01
vertigo—10–10%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (39% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

132Matches
56%Win rate
1.39Avg K/D
91.5ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
29%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3043%1.1317.0
Anubis1662%1.5720.1
Inferno1258%1.5818.8
Dust21155%1.4918.9
Ancient540%0.8816.6
Vertigo10%0.6012.0
Nuke10%1.0019.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
35.8%Accuracy (enemy spotted)
40.1%Spray accuracy
82.9%Counter-strafing
8.1°Preaim
568msReaction time
51.9%T opening success
31.9%CT opening success
0.53Enemies flashed / flash
4.0%Flash assists
8.11HE damage / grenade
4.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.9053% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient2–13-0.0311%1 Oct →
ancient7–4-0.0329%1 Oct →
nuke13–80.0222%1 Oct →
inferno10–13-0.0024%1 Oct →
inferno8–13-0.0521%1 Oct →
anubis13–80.0226%1 Oct →
cache13–6-0.0622%1 Oct →
cache7–13-0.0022%1 Oct →
anubis9–13-0.0621%1 Oct →
dust213–100.0422%1 Oct →
nuke7–13-0.0729%1 Oct →
dust213–10-0.0124%1 Oct →
mirage13–4-0.0111%30 Sept →
ancient3–13-0.0424%30 Sept →
inferno11–13-0.0123%30 Sept →
anubis13–70.0323%30 Sept →
mirage13–11-0.0417%30 Sept →
dust211–13-0.0026%30 Sept →
inferno4–13-0.0225%30 Sept →
anubis0–130.000%30 Sept →
anubis0–13-0.0816%30 Sept →
ancient2–0-0.040%30 Sept →
inferno8–13-0.0626%29 Sept →
ancient13–9-0.0121%29 Sept →
inferno13–8-0.0123%29 Sept →
mirage13–40.0627%29 Sept →
cache13–70.0620%29 Sept →
mirage13–9-0.0417%29 Sept →
inferno16–130.0018%29 Sept →
anubis13–40.1721%29 Sept →
inferno8–130.0116%29 Sept →
inferno7–13-0.0214%28 Sept →
nuke13–30.0220%28 Sept →
cache13–4-0.0232%28 Sept →
cache2–70.044%28 Sept →
train11–13-0.0126%28 Sept →
anubis13–40.0418%28 Sept →
nuke2–13-0.0436%28 Sept →
cache1–13-0.0439%27 Sept →
mirage11–13-0.0423%27 Sept →
inferno4–13-0.0322%27 Sept →
mirage6–13-0.0521%27 Sept →
dust210–13-0.0118%27 Sept →
anubis13–50.028%27 Sept →
dust27–4-0.0145%27 Sept →
inferno0–4-0.010%27 Sept →
inferno6–13-0.0617%27 Sept →
nuke9–13-0.0218%27 Sept →
dust28–13-0.0331%27 Sept →
ancient4–13-0.0725%27 Sept →
inferno11–13-0.0133%26 Sept →
cache13–50.0710%26 Sept →
dust26–13-0.0331%26 Sept →
mirage3–13-0.0311%26 Sept →
dust20–13-0.060%26 Sept →
ancient11–130.0116%23 Sept →
inferno13–2-0.0025%23 Sept →
dust213–11-0.0320%23 Sept →
ancient9–13-0.0923%23 Sept →
ancient10–130.0220%23 Sept →
dust213–10-0.0228%23 Sept →
vertigo6–130.0234%23 Sept →
mirage13–80.0711%23 Sept →
ancient13–6-0.0021%23 Sept →
mirage11–13-0.0328%22 Sept →
ancient1–13-0.0320%22 Sept →
nuke13–60.0636%22 Sept →
dust213–16-0.0123%22 Sept →
inferno13–40.1036%22 Sept →
ancient13–90.0727%22 Sept →
mirage13–90.0324%22 Sept →
ancient13–30.0313%22 Sept →
mirage13–70.1028%22 Sept →
ancient10–13-0.0221%22 Sept →
dust216–13-0.0423%22 Sept →
anubis13–7-0.0821%22 Sept →
mirage11–13-0.0317%22 Sept →
nuke13–40.0520%22 Sept →
mirage9–13-0.0519%22 Sept →
ancient13–7-0.0218%21 Sept →
mirage5–13-0.0624%21 Sept →
nuke10–130.0421%21 Sept →
mirage10–13-0.0412%21 Sept →
inferno13–11-0.0227%21 Sept →
anubis9–13-0.0226%21 Sept →
mirage13–16-0.0920%21 Sept →
mirage6–10.1210%21 Sept →
mirage2–13-0.0335%21 Sept →
nuke6–13-0.0148%21 Sept →
dust213–40.0557%21 Sept →
mirage13–3-0.0327%20 Sept →
ancient7–13-0.0226%20 Sept →
nuke13–40.0517%20 Sept →
ancient13–10-0.0116%20 Sept →
dust213–60.0828%20 Sept →
inferno16–140.0325%20 Sept →
ancient7–13-0.0335%20 Sept →
mirage13–5-0.0219%20 Sept →
ancient10–13-0.0014%20 Sept →
inferno13–60.0643%20 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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