Bang Boom

Bang Boom — CS2 Stats

DK76561198150533060[U:1:190267332]Steam profile ↗✓ No bans

939Tracked matches40%Win rate2020Tracked since
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating21,836Top 50% of 204,412 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#56225 of 251704 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 939 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,836 -2,678 26 Mar – 3 Sept · 10 days played
21,83625,559peak 25,55926 Mar3 Sept
25,974Peak Premier in tracked matches
30Days played since 2026-03-03

Premier CS Rating

  • 3,723 below peak (25,559)
  • -828 over 90 days
  • Next: Red band at 25,000 — 3,164 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBang BoomFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,836 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning39
Utility18

0–100 skill scores via Leetify.

Recent form

COLD37–55–8Last 10037%Win rateLLLWLLWLLL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +1.7pp headshot accuracy · −143ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 525ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 519ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.4
Utility1.8
Positioning3.9
Opening Duels1.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 80% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning3.9
Utility1.8
Mechanics5.9
Opening Duels2.2
Win Impact1.7

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time591ms+42ms
first ⅓ avg 549ms → last ⅓ avg 591ms
Headshot accuracy24.6%+5.6%
first ⅓ avg 19.0% → last ⅓ avg 24.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–5 · mirage, 5 Mar →
50%Best headshot accuracy · 4–13 · inferno, 5 Jul →
344msFastest reaction time · 1–13 · inferno, 23 May →
13–1Biggest win · dust2, 5 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
2–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 50% over 10nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC3513–2237%0.02
infernoD175–1229%-0.00
dust2C145–936%0.01
ancientB105–550%0.01
anubisB84–450%0.03
nukeD61–517%-0.01
cache—41–325%0.05
office—21–150%0.04
overpass—21–150%-0.03
vertigo—11–0100%0.05
cache_b—10–10%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

285Matches
54%Win rate
1.19Avg K/D
—ADR
41%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
33.5%Accuracy (enemy spotted)
48.3%Spray accuracy
76.5%Counter-strafing
8.5°Preaim
585msReaction time
24.0%T opening success
47.9%CT opening success
0.15Enemies flashed / flash
2.1%Flash assists
11.94HE damage / grenade
1.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1505 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.9653% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
office0–130.0126%2 Sept →
dust20–13-0.0438%2 Sept →
dust24–130.0532%2 Sept →
mirage9–40.0520%1 Sept →
dust26–130.0015%1 Sept →
mirage3–13-0.0228%1 Sept →
cache13–50.1130%14 Aug →
mirage11–130.0219%14 Aug →
anubis9–130.0415%14 Aug →
mirage8–130.0818%14 Aug →
vertigo13–60.0521%14 Aug →
inferno9–13-0.0313%14 Aug →
nuke7–13-0.0216%14 Aug →
mirage6–130.0027%14 Aug →
ancient4–00.1317%5 Jul →
inferno13–20.0435%5 Jul →
ancient2–13-0.0513%5 Jul →
mirage8–130.0318%5 Jul →
anubis12–20.0837%5 Jul →
mirage1–13-0.1125%5 Jul →
inferno13–30.0129%5 Jul →
inferno4–13-0.1050%5 Jul →
dust213–10.0441%5 Jul →
inferno2–13-0.050%5 Jul →
dust213–7-0.0632%5 Jul →
nuke12–16-0.0237%5 Jul →
mirage13–8-0.0220%5 Jul →
anubis13–60.0719%24 May →
cache4–13-0.0619%24 May →
inferno13–3-0.0136%24 May →
mirage10–130.0223%23 May →
ancient13–50.0124%23 May →
mirage13–20.0019%23 May →
inferno1–4-0.0118%23 May →
inferno1–13-0.0716%23 May →
mirage9–13-0.0516%23 May →
mirage13–50.0125%20 May →
mirage7–130.0627%20 May →
mirage4–13-0.0317%20 May →
inferno10–13-0.0020%18 May →
mirage12–12-0.1030%16 May →
mirage13–30.0017%14 May →
mirage16–120.0518%10 May →
mirage13–50.0516%4 May →
mirage12–120.0114%4 May →
cache11–130.1314%1 May →
cache12–120.0228%30 Apr →
mirage5–13-0.0123%24 Apr →
overpass1–13-0.0916%23 Apr →
anubis13–40.0312%23 Apr →
office13–50.0626%23 Apr →
dust21–13-0.0324%16 Apr →
nuke15–150.0218%16 Apr →
mirage7–130.1130%16 Apr →
ancient2–130.0125%9 Apr →
nuke13–10.0919%9 Apr →
ancient8–13-0.0524%8 Apr →
mirage4–13-0.0323%8 Apr →
dust28–13-0.0743%8 Apr →
nuke2–13-0.0821%8 Apr →
nuke0–13-0.0546%8 Apr →
inferno7–130.0433%8 Apr →
dust213–6-0.0520%8 Apr →
mirage13–10.0421%8 Apr →
overpass16–130.0212%8 Apr →
ancient11–13-0.0113%8 Apr →
mirage13–20.0241%8 Apr →
ancient1–13-0.0633%8 Apr →
mirage10–13-0.0321%8 Apr →
inferno1–13-0.0330%6 Apr →
inferno13–60.0013%6 Apr →
mirage12–120.1523%31 Mar →
dust213–70.0519%31 Mar →
anubis13–100.0119%26 Mar →
dust213–20.0413%26 Mar →
mirage3–00.000%26 Mar →
inferno11–130.0122%26 Mar →
anubis4–130.029%19 Mar →
dust220–22-0.0019%18 Mar →
dust28–130.1019%18 Mar →
inferno3–130.0829%18 Mar →
mirage9–4-0.0127%18 Mar →
mirage9–13-0.034%17 Mar →
dust212–120.0618%15 Mar →
mirage12–120.0516%14 Mar →
anubis13–16-0.0116%14 Mar →
anubis10–13-0.0432%14 Mar →
ancient13–5-0.0015%14 Mar →
mirage9–130.0525%14 Mar →
mirage13–11-0.0121%14 Mar →
mirage12–120.0024%14 Mar →
ancient19–170.0413%14 Mar →
cache_b8–130.0616%14 Mar →
inferno13–90.1325%5 Mar →
mirage13–50.1824%5 Mar →
inferno11–130.0623%4 Mar →
mirage6–130.0321%3 Mar →
inferno5–13-0.089%3 Mar →
ancient13–100.0810%3 Mar →
dust210–130.0117%3 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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