Bunny

Bunny — CS2 Stats

US76561198144205080[U:1:183939352]Steam profile ↗✓ No bans

1,888Tracked matches41%Win rate2023Tracked since
1,271Hours in CS
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating3,449Grey band · top ~85.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 22 days played since 6 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 3,449 -255 6 Aug18 Sept · 19 days played
2,6784,000peak 4,0006 Aug18 Sept
4,000Peak Premier in tracked matches
22Days played since 2026-08-06

Premier CS Rating

  • 551 below peak (4,000)
  • +220 over 30 days · steady
  • Next: Light Blue band at 5,000 1,551 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches935−26
Win rate33%37%−4pp
K/D0.700.89−0.20
Headshot %34%28%+7pp

Measured 13 Sep 202620 Sep 2026; previous 5 Sep 2026 → 13 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,468), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate36.3%38.1%39.9%3.7% short
Shot accuracy3.7%3.7%6.9%3.2% short
Kill/death ratio0.740.830.920.18 short
Match win rate39.8%40.1%42.3%2.4% short

This profile sits below the typical Light Blue band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBunnyPREMIER3,449 · Grey bandcsdb.gg/stats

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Performance scores

Aim59
Positioning48
Utility25

0–100 skill scores via Leetify.

Recent form

COLD43525Last 10043%Win rateWLWLLLWLLL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · +1.0pp headshot accuracy · +14ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 9%
  • Avg reaction 642ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 8%
  • Avg reaction 635ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 8%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.4 against its own average).

Aim5.9
Utility2.5
Positioning4.8
Opening Duels2.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.8
Utility2.5
Mechanics5.9
Opening Duels2.2
Win Impact2.1

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg 0.00 → last ⅓ avg -0.03
Reaction time635ms−105ms
first ⅓ avg 740ms → last ⅓ avg 635ms
Headshot accuracy8.6%−1.5%
first ⅓ avg 10.2% → last ⅓ avg 8.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–3 · ancient, 13 Aug
24%Best headshot accuracy · 10–13 · mirage, 5 Sept
484msFastest reaction time · 11–13 · inferno, 13 Sept
13–1Biggest win · mirage, 12 Sept

Across the last 100 tracked matches.

Highlights

7Longest win streak
97In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 64% over 14infernoWeakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
nukeC2491538%-0.01
dust2C1881044%-0.00
mirageC1871139%-0.01
ancientA149564%0.01
infernoD1221017%-0.03
anubisA85363%0.01
cache32167%0.03
office2020%-0.08
train110100%0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,264Lifetime kills
0.74K/D
3,310Matches
39.8%Match win rate
36.3%Headshot %
3.7%Shot accuracy · Top 50% of Grey band
4,722MVPs
1,271Hours (in match)
1,910Bombs planted
490Bombs defused

Most-used weapons

AUG8,680
SG 5536,816
AK-473,141
AWP2,801
MP72,717
P90593

Lifetime map wins

9,478dust2
2,517inferno
2,492nuke
905vertigo
730train
617office
241italy
131cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

6Matches
50%Win rate
0.80Avg K/D
70.0ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
25%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.8617.5
Overpass10%0.274.0
Nuke1100%1.3316.0
Inferno1100%1.0016.0
Ancient10%0.466.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.6%Headshot accuracy
40.2%Accuracy (enemy spotted)
42.4%Spray accuracy
76.3%Counter-strafing
11.2°Preaim
635msReaction time
33.8%T opening success
44.2%CT opening success
0.45Enemies flashed / flash
1.3%Flash assists
4.59HE damage / grenade
3.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.5993% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4527 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.7667% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–11-0.038%18 Sept
anubis11–13-0.044%18 Sept
dust216–140.0013%18 Sept
inferno3–13-0.099%18 Sept
inferno6–13-0.0713%18 Sept
nuke4–13-0.068%18 Sept
mirage13–5-0.022%18 Sept
cache6–13-0.0313%14 Sept
inferno11–13-0.015%13 Sept
mirage11–13-0.039%12 Sept
inferno7–13-0.018%12 Sept
mirage7–13-0.082%12 Sept
dust213–4-0.0513%12 Sept
dust212–16-0.034%12 Sept
mirage13–10.057%12 Sept
nuke11–130.018%11 Sept
anubis13–110.078%11 Sept
ancient6–13-0.014%11 Sept
mirage8–13-0.0710%11 Sept
inferno16–120.0310%10 Sept
dust213–10-0.018%10 Sept
nuke13–8-0.036%10 Sept
anubis13–11-0.0311%10 Sept
ancient2–13-0.0714%9 Sept
nuke13–100.008%9 Sept
mirage2–13-0.059%9 Sept
ancient13–6-0.0322%9 Sept
inferno12–12-0.066%9 Sept
inferno10–13-0.048%9 Sept
dust23–130.0613%9 Sept
nuke13–50.048%8 Sept
nuke5–13-0.0711%8 Sept
office10–13-0.083%5 Sept
inferno6–130.028%5 Sept
ancient13–90.038%5 Sept
train13–70.0615%5 Sept
mirage13–100.0812%5 Sept
mirage10–13-0.0324%5 Sept
nuke9–13-0.0523%5 Sept
dust212–12-0.0212%5 Sept
ancient6–13-0.018%28 Aug
inferno13–100.0119%28 Aug
cache6–00.1011%28 Aug
ancient6–13-0.0812%28 Aug
dust28–130.0515%28 Aug
dust28–13-0.0712%27 Aug
mirage16–140.0010%27 Aug
dust213–8-0.012%27 Aug
ancient13–11-0.0712%27 Aug
cache6–20.038%27 Aug
nuke13–90.0112%27 Aug
mirage13–7-0.0116%27 Aug
ancient13–70.139%25 Aug
dust28–130.014%20 Aug
office3–13-0.086%20 Aug
nuke6–130.0713%20 Aug
anubis13–80.034%20 Aug
mirage10–130.017%20 Aug
dust28–13-0.0111%20 Aug
mirage13–90.0610%15 Aug
nuke13–8-0.078%15 Aug
dust213–30.0010%14 Aug
nuke13–11-0.0315%14 Aug
nuke13–10.078%14 Aug
nuke13–50.044%14 Aug
dust216–140.0312%14 Aug
ancient11–130.019%14 Aug
nuke7–130.0512%14 Aug
dust215–150.018%14 Aug
anubis13–60.0613%14 Aug
inferno7–130.029%13 Aug
dust213–70.0819%13 Aug
anubis10–130.049%13 Aug
ancient13–30.194%13 Aug
ancient13–60.089%13 Aug
nuke13–60.030%13 Aug
nuke8–130.0117%13 Aug
mirage13–16-0.0312%13 Aug
ancient13–8-0.034%13 Aug
inferno7–13-0.079%13 Aug
nuke8–130.0210%13 Aug
mirage13–5-0.0013%13 Aug
dust27–13-0.047%12 Aug
nuke9–13-0.033%12 Aug
nuke11–130.089%12 Aug
dust213–10.0219%12 Aug
anubis8–13-0.025%11 Aug
dust211–13-0.068%11 Aug
mirage5–130.0215%11 Aug
ancient13–30.029%11 Aug
inferno4–13-0.0411%10 Aug
nuke2–13-0.029%10 Aug
nuke4–13-0.0111%10 Aug
nuke15–15-0.0613%8 Aug
mirage7–13-0.0511%8 Aug
nuke6–13-0.0514%8 Aug
mirage3–13-0.0624%8 Aug
ancient10–8-0.017%7 Aug
nuke5–13-0.099%6 Aug
mirage15–15-0.035%6 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →