R4G3 x ToxiiczZ

R4G3 x ToxiiczZ — CS2 Stats

SE76561198143536508[U:1:183270780]Steam profile ↗✓ No bans

176Tracked matches39%Win rate2023Tracked since
941Hours in CS
CSDB Rating3.7 LearningSupport
Premier CS Rating11,798Blue band · top ~45.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 176 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 16 Apr 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 11,798 -7,845 16 Apr31 Aug · 25 days played
11,79819,675peak 19,67516 Apr31 Aug
19,999Peak Premier in tracked matches
39Days played since 2025-04-16

Premier CS Rating

  • 7,877 below peak (19,675)
  • -893 over 30 days · declining
  • Next: Purple band at 15,000 3,202 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-08-31
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=19,543), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate37.4%41.9%44.3%6.9% short
Shot accuracy19.9%9.6%11.8%above
Kill/death ratio1.140.981.03above
Match win rate44.2%43.8%45.2%1.0% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGR4G3 x ToxiiczZPREMIER11,798 · Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning37
Utility61

0–100 skill scores via Leetify.

Recent form

COLD40546Last 10040%Win rateLLLLLWLLLW

Last 10 vs previous 10: −50pp win rate · −0.04 avg rating · −4.0pp headshot accuracy · −44ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 616ms

Last 10

  • 28 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 622ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 644ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.8 against its own average).

Aim4.4
Utility6.1
Positioning3.7
Opening Duels0.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 36% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning3.7
Utility6.1
Mechanics4.6
Opening Duels0.8
Win Impact1.4

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time635ms+37ms
first ⅓ avg 598ms → last ⅓ avg 635ms
Headshot accuracy13.9%−1.9%
first ⅓ avg 15.9% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–8 · mirage, 20 Apr
46%Best headshot accuracy · 13–7 · dust2, 12 May
383msFastest reaction time · 8–13 · nuke, 13 May
13–2Biggest win · ancient, 12 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
L5Current streak
213In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 69% over 13nukeWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
ancientD1961332%-0.02
mirageB157847%-0.00
cacheB147750%-0.01
infernoD1441029%-0.02
anubisS139469%0.00
dust2D124833%-0.03
nukeD92722%-0.02
train41325%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

46,205Lifetime kills
1.14K/D · Top 25% of Blue band
2,150Matches
44.2%Match win rate · Top 50% of Blue band
37.4%Headshot %
19.9%Shot accuracy · Top 5% of Blue band
4,805MVPs
941Hours (in match)
1,534Bombs planted
587Bombs defused

Most-used weapons

AK-4711,363
AWP4,240
P901,724
P2501,713
Tec-91,275

Lifetime map wins

2,735inferno
1,922dust2
1,261nuke
683train
502cbble
46vertigo
43safehouse
38lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
60%Win rate
0.90Avg K/D
ADR
27%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.2%Headshot accuracy
32.5%Accuracy (enemy spotted)
40.0%Spray accuracy
70.6%Counter-strafing
12.1°Preaim
634msReaction time
19.0%T opening success
36.3%CT opening success
0.49Enemies flashed / flash
5.1%Flash assists
9.66HE damage / grenade
10.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1183° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2436% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4917 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.043%12 Aug
ancient1–13-0.070%12 Aug
cache10–130.0023%12 Aug
cache11–13-0.009%31 Jul
cache7–13-0.0515%31 Jul
inferno13–6-0.048%31 Jul
mirage11–13-0.0711%31 Jul
cache10–13-0.0510%30 Jul
ancient2–13-0.0312%30 Jul
anubis13–10-0.0416%30 Jul
inferno13–30.0721%29 Jul
nuke13–9-0.0417%27 Jul
inferno13–9-0.0015%27 Jul
inferno13–10-0.0617%26 Jul
dust213–4-0.029%26 Jul
nuke10–13-0.039%26 Jul
cache13–50.0515%26 Jul
ancient9–13-0.0315%26 Jul
anubis11–130.0014%26 Jul
cache13–70.0213%26 Jul
nuke6–130.0114%26 Jul
cache2–130.0526%26 Jul
mirage13–16-0.0016%25 Jul
inferno15–150.0215%24 Jul
ancient3–13-0.0629%24 Jul
anubis13–5-0.024%22 Jul
inferno11–130.0118%22 Jul
ancient13–10-0.0514%22 Jul
inferno15–150.0118%16 Jul
cache11–13-0.0119%14 Jul
anubis13–100.0512%13 Jul
mirage13–10-0.049%12 Jul
cache13–10-0.0314%8 Jul
cache13–7-0.0412%8 Jul
cache13–9-0.0321%8 Jul
cache13–8-0.0419%7 Jul
cache6–13-0.0620%7 Jul
inferno15–15-0.038%5 Jul
dust210–13-0.0113%5 Jul
mirage11–13-0.0114%5 Jul
ancient8–13-0.0316%5 Jul
inferno10–13-0.0213%22 Jun
dust26–13-0.104%22 Jun
cache13–70.0216%29 Apr
mirage8–130.0213%26 Apr
inferno9–130.0211%26 Apr
anubis13–4-0.0011%13 May
nuke8–13-0.043%13 May
train11–13-0.0314%13 May
dust28–13-0.0216%13 May
ancient13–2-0.0323%12 May
dust213–7-0.0046%12 May
mirage13–80.027%10 May
dust22–13-0.0121%10 May
ancient1–13-0.0213%10 May
ancient9–130.0018%9 May
nuke7–13-0.0819%9 May
inferno3–13-0.0513%9 May
train11–13-0.0328%8 May
anubis13–70.0216%8 May
anubis13–90.0118%7 May
mirage13–6-0.066%6 May
ancient11–13-0.0218%6 May
ancient13–70.0210%6 May
anubis13–110.0014%5 May
dust25–13-0.068%5 May
mirage13–5-0.0213%5 May
ancient11–13-0.0513%5 May
train12–120.0216%2 May
ancient13–90.0514%2 May
dust28–13-0.0329%1 May
dust210–13-0.0322%30 Apr
mirage7–130.0114%30 Apr
ancient7–13-0.1210%29 Apr
nuke13–10-0.0511%29 Apr
train13–10-0.0313%29 Apr
ancient13–10-0.018%28 Apr
dust213–5-0.0213%28 Apr
anubis7–13-0.0224%28 Apr
mirage8–13-0.0114%25 Apr
anubis10–13-0.047%25 Apr
nuke12–120.0523%25 Apr
anubis13–110.1117%25 Apr
mirage13–70.0216%22 Apr
inferno0–13-0.134%22 Apr
dust211–130.0323%21 Apr
ancient6–13-0.0311%21 Apr
dust213–8-0.0411%20 Apr
anubis11–13-0.0413%20 Apr
inferno9–13-0.0419%20 Apr
inferno6–13-0.0019%20 Apr
mirage13–80.1216%20 Apr
ancient12–160.0314%20 Apr
nuke2–13-0.0510%18 Apr
anubis13–80.0114%18 Apr
mirage5–130.0015%18 Apr
mirage11–20.0024%18 Apr
ancient15–15-0.0623%17 Apr
nuke14–160.0713%17 Apr
ancient13–50.0433%16 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →