Elgeli

Elgeli — CS2 Stats

UM76561198142373819[U:1:182108091]Steam profile ↗✓ No bans

158Tracked matches53%Win rate2022Tracked since
228Hours in CS
CSDB Rating5.9 SolidPositional Player
Premier CS Rating23,439Top 25% of 206,528 CSDB-tracked playersPink band · top ~4.7% of ranked players (population est.)
CSDB Leaderboard#37670 of 253665 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 158 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,439 +3,750 3 Jul – 18 Sept · 21 days played
19,51023,580peak 23,5803 Jul18 Sept
23,843Peak Premier in tracked matches
34Days played since 2026-06-25

Premier CS Rating

  • 141 below peak (23,580)
  • -31 over 30 days · steady
  • +3,750 over 90 days
  • Next: Red band at 25,000 — 1,561 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 18 Sep 2026 and 19 Oct 2026.

Measured 18 Sep 2026 → 19 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,934), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate37.3%43.7%44.8%7.5% short
Shot accuracy14.5%12.0%12.4%above
Kill/death ratio1.131.021.03above
Match win rate51.3%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGElgeliFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER23,439 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning55
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY61–36–3Last 10061%Win rateLLLWWWWLLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −1.5pp headshot accuracy · −13ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 473ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 513ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 520ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim7.5
Utility4.8
Positioning5.5
Opening Duels1.2
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.5
Utility4.8
Mechanics6.2
Opening Duels1.5
Win Impact6.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time554ms−78ms
first ⅓ avg 631ms → last ⅓ avg 554ms
Headshot accuracy16.1%+2.1%
first ⅓ avg 14.1% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–7 · cache, 6 Aug →
38%Best headshot accuracy · 13–8 · mirage, 14 Jul →
313msFastest reaction time · 2–6 · anubis, 17 Sept →
13–1Biggest win · mirage, 6 Jul →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
6–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 91% over 11infernoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA2516–964%-0.01
dust2B158–753%0.00
cacheA138–562%0.02
anubisB126–650%-0.01
ancientA127–558%0.00
nukeS1110–191%-0.01
infernoD71–614%-0.01
overpass—33–0100%0.05
vertigo—11–0100%0.02
train—11–0100%-0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,987Lifetime kills
1.13K/D · Top 50% of Level 5 players
505Matches
51.3%Match win rate · Top 10% of Level 5 players
37.3%Headshot %
14.5%Shot accuracy · Top 50% of Level 5 players
772MVPs
228Hours (in match)
377Bombs planted
129Bombs defused

Most-used weapons

Lifetime map wins

792dust2
506nuke
314inferno
167train
76cbble
68vertigo
60office
43italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

16Matches
44%Win rate
1.00Avg K/D
79.8ADR
39%Headshot %

Clutches & streaks

20%1v1 clutch win
15%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2560%1.2315.2
Mirage425%0.9211.8
Ancient2100%1.0514.0
Cache20%0.8215.5
Nuke10%0.699.0
Anubis1100%0.9518.0
Inferno10%0.8511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
38.7%Accuracy (enemy spotted)
37.8%Spray accuracy
78.0%Counter-strafing
9.9°Preaim
561msReaction time
40.1%T opening success
32.0%CT opening success
0.49Enemies flashed / flash
7.8%Flash assists
13.17HE damage / grenade
4.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4905 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.9743% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis2–6-0.0014%17 Sept →
ancient5–130.019%17 Sept →
inferno8–130.0115%16 Sept →
mirage13–7-0.026%7 Sept →
anubis13–8-0.0632%5 Sept →
nuke13–90.0622%3 Sept →
cache13–80.0617%2 Sept →
anubis4–13-0.0114%2 Sept →
nuke9–130.0218%30 Aug →
mirage13–9-0.019%30 Aug →
dust211–130.0320%25 Aug →
ancient13–30.0810%25 Aug →
ancient13–10-0.0224%14 Aug →
dust23–13-0.118%14 Aug →
mirage13–110.0411%6 Aug →
cache13–70.1231%6 Aug →
anubis6–13-0.0213%23 Jul →
cache13–110.0620%23 Jul →
ancient10–130.0112%21 Jul →
dust210–13-0.0224%21 Jul →
anubis13–7-0.0317%18 Jul →
cache13–2-0.0218%18 Jul →
cache16–19-0.0522%16 Jul →
cache0–4-0.047%16 Jul →
ancient11–13-0.0212%15 Jul →
dust22–130.0419%14 Jul →
nuke13–9-0.0413%14 Jul →
mirage13–80.0138%14 Jul →
mirage13–110.042%14 Jul →
cache13–11-0.0118%12 Jul →
cache13–40.0618%12 Jul →
anubis0–4-0.050%11 Jul →
ancient13–30.0519%11 Jul →
cache10–13-0.0017%11 Jul →
mirage4–13-0.0316%11 Jul →
ancient13–8-0.0317%11 Jul →
cache4–13-0.099%11 Jul →
inferno5–13-0.1010%11 Jul →
mirage9–13-0.059%11 Jul →
mirage3–13-0.0317%11 Jul →
mirage6–13-0.0819%10 Jul →
ancient13–9-0.025%10 Jul →
mirage13–20.016%10 Jul →
mirage3–13-0.0418%10 Jul →
ancient13–90.0518%10 Jul →
mirage13–90.0210%10 Jul →
nuke13–8-0.084%10 Jul →
cache13–50.0818%10 Jul →
nuke13–10-0.028%10 Jul →
dust213–90.0213%10 Jul →
nuke13–60.0010%10 Jul →
dust212–160.0116%9 Jul →
cache5–130.0220%8 Jul →
mirage13–3-0.019%8 Jul →
inferno3–13-0.006%7 Jul →
dust213–60.028%7 Jul →
dust213–7-0.0122%7 Jul →
mirage9–130.0615%7 Jul →
anubis13–50.0516%6 Jul →
mirage13–10.0030%6 Jul →
dust27–13-0.0114%5 Jul →
nuke13–6-0.0324%5 Jul →
anubis13–80.0219%5 Jul →
vertigo8–00.0231%5 Jul →
mirage13–90.0215%5 Jul →
inferno4–130.0018%5 Jul →
anubis15–150.0114%4 Jul →
anubis10–13-0.0318%3 Jul →
mirage13–9-0.0412%3 Jul →
nuke16–13-0.0113%3 Jul →
mirage13–11-0.0718%3 Jul →
dust211–10.0331%3 Jul →
mirage13–5-0.0317%2 Jul →
ancient14–16-0.0415%2 Jul →
mirage15–15-0.0520%2 Jul →
inferno13–90.0819%2 Jul →
dust210–13-0.0111%2 Jul →
mirage9–13-0.027%1 Jul →
anubis13–110.0212%30 Jun →
dust213–80.0417%29 Jun →
mirage13–3-0.0314%29 Jun →
ancient3–00.058%29 Jun →
nuke13–6-0.029%29 Jun →
inferno3–5-0.040%29 Jun →
dust213–7-0.0115%28 Jun →
dust213–30.0511%28 Jun →
overpass13–50.0712%28 Jun →
mirage13–10.0827%28 Jun →
ancient14–16-0.0613%28 Jun →
overpass16–13-0.0513%28 Jun →
inferno12–12-0.0513%28 Jun →
overpass8–00.1225%28 Jun →
dust213–10-0.012%27 Jun →
anubis13–90.0012%27 Jun →
nuke13–70.0310%27 Jun →
nuke13–40.0214%27 Jun →
mirage13–9-0.0116%26 Jun →
cache13–7-0.0023%26 Jun →
train13–8-0.0011%25 Jun →
mirage5–13-0.109%25 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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