d.DoT — CS2 Stats
76561198139411456[U:1:179145728]✓ No bans
Rating over time
Faceit ELO
- At peak — 1,235
- Next: Level 7 at 1,351 — 116 to go
- Reached: Level 6 · Level 5 · Level 4 · Level 3
- Level 6 first seen 2026-08-28
- Level 5 first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Level 6 among CSDB-tracked players (n=862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 6 median | Level 7 median | vs Level 7 |
|---|---|---|---|---|
| Headshot rate | 46.8% | 44.9% | 46.2% | meets |
| Shot accuracy | 7.6% | 11.8% | 12.5% | 4.9% short |
| Kill/death ratio | 1.40 | 1.04 | 1.06 | above |
| Match win rate | 48.9% | 45.3% | 45.9% | above |
This profile matches the typical Level 7 player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerExcellent counter-strafingStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like device 95% playstyle similarity
Most alike: utility contribution, opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 88 — the mechanical foundation is a clear strength.
Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.
Areas to improve
T-side openings. Opening success drops from 54% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 14 | 57% | 1.17 | 17.4 |
| Anubis | 9 | 33% | 0.91 | 15.9 |
| Dust2 | 6 | 33% | 0.89 | 15.7 |
| Vertigo | 6 | 67% | 1.18 | 19.2 |
| Inferno | 5 | 80% | 1.12 | 15.8 |
| Nuke | 5 | 100% | 1.85 | 20.2 |
| Ancient | 4 | 25% | 0.85 | 15.3 |
| Train | 1 | 0% | 0.47 | 7.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 35.8191% — below the 40% mark we flag