ExR (Fiery Agent)

ExR (Fiery Agent) — CS2 Stats

76561198136407085[U:1:176141357]Steam profile ↗✓ No bans

2,063Tracked matches52%Win rate2020Tracked since
CSDB Rating5.7 SolidSupport
Premier CS Rating25,686Top 10% of 211,308 CSDB-tracked playersRed band · top ~2.7% of ranked players (population est.)
CSDB Leaderboard#15559 of 258294 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,686 +570 16 Aug – 13 Oct · 21 days played
25,11627,181peak 27,18116 Aug13 Oct
Faceit ELO: 1,778 +0 4 Oct – 5 Oct · 2 observations
1,7781,778peak 1,7784 Oct5 Oct
27,181Peak Premier in tracked matches
1,778Highest Faceit ELO seen on CSDB
42Days played since 2026-08-16

Faceit ELO

  • At peak — 1,778
  • Next: Level 10 at 2,001 — 223 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-10-04
  • Level 8 first seen 2026-10-04

Premier CS Rating

  • 1,495 below peak (27,181)
  • +318 over 30 days · steady
  • Next: Gold band at 30,000 — 4,314 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-10-04
  • Pink band first seen 2026-10-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGExR (Fiery Agent)PREMIER25,686 · Red bandPEAK ELO1,778csdb.gg/stats

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Performance scores

Aim61
Positioning57
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY42–49–9Last 10042%Win rateLWWWTLWWWL

Last 10 vs previous 10: +40pp win rate · +0.02 avg rating · +2.4pp headshot accuracy · −62ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 23%
  • Avg reaction 538ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 520ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 551ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim6.1
Utility6.1
Positioning5.7
Opening Duels3.2
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.7
Utility6.1
Mechanics3.1
Opening Duels5.2
Win Impact5.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time556ms−17ms
first ⅓ avg 573ms → last ⅓ avg 556ms
Headshot accuracy17.3%−1.9%
first ⅓ avg 19.2% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · vertigo, 6 Sept →
50%Best headshot accuracy · 4–9 · vertigo, 9 Sept →
375msFastest reaction time · 11–0 · anubis, 19 Sept →
11–0Biggest win · anubis, 19 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
14–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

vertigoBest map · 63% over 8mirageWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
ancientB2111–1052%0.03
nukeC188–1044%0.02
mirageD154–1127%0.02
cacheC125–742%0.01
infernoD93–633%0.01
vertigoA85–363%0.01
dust2D62–433%-0.02
overpassC52–340%-0.02
train—30–30%0.02
anubis—32–167%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 15). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

636Matches
52%Win rate
1.09Avg K/D
84.2ADR
40%Headshot %

Clutches & streaks

42%1v1 clutch win
29%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage6949%1.1616.4
Ancient5850%1.1716.9
Inferno5551%1.2017.8
Anubis4556%1.2417.3
Nuke4365%1.3018.9
Vertigo3956%1.3519.3
Dust23155%1.2818.7
Overpass1354%1.1917.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
34.5%Accuracy (enemy spotted)
36.5%Spray accuracy
63.8%Counter-strafing
9.6°Preaim
550msReaction time
57.7%T opening success
43.6%CT opening success
0.70Enemies flashed / flash
6.7%Flash assists
9.74HE damage / grenade
5.52Flashes / match

Recommended for you

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient1–13-0.0721%23 Oct →
ancient13–30.1032%22 Oct →
ancient13–70.0618%19 Oct →
cache13–40.1122%19 Oct →
nuke12–120.0621%19 Oct →
cache11–13-0.0115%19 Oct →
ancient13–30.0414%19 Oct →
ancient13–4-0.0412%14 Oct →
nuke16–130.0127%13 Oct →
dust24–13-0.0119%13 Oct →
dust21–13-0.0515%12 Oct →
cache5–13-0.037%11 Oct →
inferno6–130.0533%11 Oct →
inferno10–130.0821%10 Oct →
ancient5–13-0.0215%10 Oct →
dust213–110.0423%10 Oct →
mirage14–16-0.0119%9 Oct →
inferno10–13-0.0222%9 Oct →
cache13–110.0612%9 Oct →
train12–120.0011%9 Oct →
vertigo13–90.0722%8 Oct →
overpass13–11-0.0311%8 Oct →
mirage5–13-0.0614%8 Oct →
train7–130.0322%7 Oct →
ancient2–13-0.0923%7 Oct →
mirage15–15-0.017%7 Oct →
ancient13–50.1511%6 Oct →
ancient13–100.0132%6 Oct →
overpass13–9-0.0410%5 Oct →
nuke13–70.1111%5 Oct →
ancient9–13-0.015%5 Oct →
nuke13–60.0815%5 Oct →
dust210–130.0212%4 Oct →
ancient12–120.0724%3 Oct →
cache4–13-0.0417%2 Oct →
mirage12–12-0.0638%2 Oct →
anubis10–130.0627%2 Oct →
ancient8–130.0834%2 Oct →
nuke13–110.0320%2 Oct →
ancient13–110.1115%2 Oct →
nuke13–110.1310%1 Oct →
vertigo13–110.0020%1 Oct →
mirage12–120.0218%1 Oct →
cache3–13-0.0813%30 Sept →
cache12–50.0421%30 Sept →
dust213–11-0.0631%29 Sept →
vertigo0–13-0.0313%29 Sept →
nuke12–160.0816%26 Sept →
nuke6–13-0.0314%25 Sept →
vertigo8–13-0.0513%25 Sept →
ancient6–13-0.038%25 Sept →
mirage13–70.1418%24 Sept →
nuke6–13-0.0212%24 Sept →
ancient13–40.0513%22 Sept →
overpass1–7-0.047%22 Sept →
mirage13–7-0.0315%21 Sept →
inferno4–13-0.0321%19 Sept →
anubis11–0-0.0729%19 Sept →
nuke13–80.0010%14 Sept →
inferno13–70.0629%12 Sept →
ancient2–130.0124%12 Sept →
nuke9–13-0.0525%12 Sept →
mirage10–13-0.0129%12 Sept →
nuke9–130.0520%12 Sept →
mirage7–130.0830%12 Sept →
ancient13–30.0127%11 Sept →
vertigo4–9-0.0150%9 Sept →
nuke13–80.0618%9 Sept →
cache13–110.0430%9 Sept →
mirage7–130.0919%8 Sept →
inferno13–110.0522%8 Sept →
vertigo13–30.1633%6 Sept →
inferno9–130.0013%6 Sept →
cache14–16-0.0118%5 Sept →
anubis13–100.0230%5 Sept →
cache13–60.0216%5 Sept →
dust212–12-0.0511%5 Sept →
inferno13–11-0.0822%4 Sept →
train5–130.0327%3 Sept →
overpass9–13-0.0121%3 Sept →
nuke7–6-0.057%3 Sept →
mirage13–20.1620%3 Sept →
overpass4–130.0130%3 Sept →
vertigo13–8-0.0614%3 Sept →
ancient13–8-0.0020%3 Sept →
mirage11–130.0020%2 Sept →
cache2–130.0111%2 Sept →
ancient11–130.0326%2 Sept →
mirage12–12-0.0114%2 Sept →
nuke3–13-0.089%29 Aug →
cache0–13-0.050%24 Aug →
nuke7–130.0321%24 Aug →
inferno8–130.0227%23 Aug →
vertigo13–11-0.0215%22 Aug →
nuke4–13-0.0223%22 Aug →
nuke7–130.0319%19 Aug →
ancient13–110.0716%17 Aug →
ancient9–130.0725%17 Aug →
mirage12–120.0725%17 Aug →
mirage13–6-0.0014%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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