Flexus

Flexus — CS2 Stats

DE76561198132820613[U:1:172554885]Steam profile ↗VAC banned

1,150Tracked matches54%Win rate2020Tracked since
3,250Hours in CS7Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (51 days ago). Ranks are recorded once per day this page is viewed.

+17Tracked matches · now 1,150
−10.7ppWin rate · 64.3% → 53.6%

Rating over time

1Days observed since 2026-09-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim69
Positioning49
Utility31

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim6.9
Utility3.1
Positioning4.9
Opening Duels2.9
Clutch0.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 92% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 52% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.9
Utility3.1
Mechanics6.3
Opening Duels3.0
Win Impact6.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

73,329Lifetime kills
0.67K/D
5,312Matches
44.0%Match win rate
34.1%Headshot %
13.7%Shot accuracy · Top 50% of tracked players
14,173MVPs
1,649Hours (in match)
4,202Bombs planted
852Bombs defused

Most-used weapons

AK-4719,652
AWP5,571
P901,907
MP71,523
FAMAS1,296

Lifetime map wins

7,777dust2
3,596inferno
1,331vertigo
1,212cbble
1,212nuke
1,006train
611office
336safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

18Matches
61%Win rate
1.14Avg K/D
99.5ADR
41%Headshot %

Clutches & streaks

0%1v1 clutch win
33%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno425%1.4217.5
Nuke367%1.4617.3
Mirage333%0.9513.0
Dust22100%0.8817.0
Ancient1100%1.4014.0
Anubis1100%1.2018.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
33.4%Accuracy (enemy spotted)
33.1%Spray accuracy
78.3%Counter-strafing
9.2°Preaim
559msReaction time
52.4%T opening success
31.9%CT opening success
0.46Enemies flashed / flash
0.0%Flash assists
8.69HE damage / grenade
3.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4637 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.9018% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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