Shinobi

Shinobi — CS2 Stats

PL76561198132583431[U:1:172317703]Steam profile ↗✓ No bans

1,450Tracked matches47%Win rate2020Tracked since
4,171Hours in CS11Hrs last 2 wks
CSDB Rating6.1 SolidAll-Rounder
Premier CS Rating14,023Blue band · top ~33.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,023 +30 30 Apr – 28 Sept · 24 days played
12,58316,971peak 16,97130 Apr28 Sept
17,138Peak Premier in tracked matches
1,208Highest Faceit ELO seen on CSDB
32Days played since 2026-04-30

Faceit ELO

  • At peak — 1,208
  • Next: Level 7 at 1,351 — 143 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier CS Rating

  • 2,948 below peak (16,971)
  • -1,352 over 90 days
  • Next: Purple band at 15,000 — 977 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate57.9%41.9%44.3%above
Shot accuracy13.6%9.6%11.9%above
Kill/death ratio0.860.981.030.18 short
Match win rate41.0%43.8%45.2%4.2% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGShinobiPREMIER14,023 · Blue bandPEAK ELO1,208csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim91
Positioning51
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY45–50–5Last 10045%Win rateLWWWWLWLLW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · −0.7pp headshot accuracy · −52ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 519ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 546ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim9.1
Utility4.7
Positioning5.1
Opening Duels2.7
Clutch4.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.1
Utility4.7
Mechanics8.4
Opening Duels3.1
Win Impact3.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time592ms−56ms
first ⅓ avg 648ms → last ⅓ avg 592ms
Headshot accuracy17.0%−2.4%
first ⅓ avg 19.3% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · ancient, 17 May →
37%Best headshot accuracy · 13–8 · ancient, 18 Sept →
438msFastest reaction time · 13–3 · ancient, 28 Sept →
13–0Biggest win · ancient, 2 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 53% over 17dust2Weakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
ancientC2310–1343%-0.00
mirageB199–1047%-0.01
infernoB179–853%-0.01
anubisC146–843%-0.01
nukeB136–746%0.01
dust2D62–433%0.01
cache—42–250%-0.02
overpass—41–325%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

149,137Lifetime kills
0.86K/D
7,467Matches
41.0%Match win rate
57.9%Headshot % · Top 5% of Blue band
13.6%Shot accuracy · Top 50% of Blue band
10,987MVPs
2,791Hours (in match)
3,194Bombs planted
1,136Bombs defused

Most-used weapons

AK-4767,280
AWP14,550
P903,179
FAMAS2,849
Tec-91,525

Lifetime map wins

10,257dust2
6,699inferno
5,060nuke
1,613cbble
1,257train
660vertigo
198aztec
128office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

102Matches
54%Win rate
1.15Avg K/D
81.8ADR
46%Headshot %

Clutches & streaks

44%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2348%1.3115.8
Dust21937%1.0115.7
Ancient1369%0.9815.2
Anubis1267%1.2918.0
Inferno850%1.1416.9
Nuke683%1.2219.8
Cache10%1.3822.0
Train1100%2.1021.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
42.1%Accuracy (enemy spotted)
48.8%Spray accuracy
87.9%Counter-strafing
8.5°Preaim
577msReaction time
49.7%T opening success
35.3%CT opening success
0.51Enemies flashed / flash
7.6%Flash assists
7.14HE damage / grenade
3.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.832 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.28% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno14–16-0.0017%28 Sept →
ancient13–3-0.0322%28 Sept →
anubis13–3-0.0117%28 Sept →
cache13–60.0617%25 Sept →
dust213–90.0519%25 Sept →
ancient9–130.0126%25 Sept →
mirage16–13-0.0216%24 Sept →
dust27–13-0.0419%24 Sept →
ancient7–13-0.0116%24 Sept →
inferno13–70.008%23 Sept →
ancient10–13-0.0317%23 Sept →
mirage14–160.0022%22 Sept →
ancient13–9-0.0318%22 Sept →
mirage11–13-0.0411%18 Sept →
ancient13–8-0.0037%18 Sept →
cache7–13-0.0514%9 Sept →
mirage13–100.0319%9 Sept →
inferno5–13-0.0519%9 Sept →
ancient6–13-0.0110%9 Sept →
inferno13–11-0.0020%7 Sept →
ancient13–11-0.0214%7 Sept →
mirage13–10.028%7 Sept →
nuke7–13-0.0429%6 Sept →
nuke10–130.025%6 Sept →
inferno6–13-0.0729%6 Sept →
dust25–13-0.0711%6 Sept →
inferno13–20.0713%3 Sept →
mirage4–130.0716%3 Sept →
ancient11–130.0219%3 Sept →
ancient13–0-0.0021%2 Sept →
nuke13–90.0211%2 Sept →
mirage10–13-0.0213%2 Sept →
inferno13–7-0.0110%22 Jun →
ancient6–13-0.0821%22 Jun →
inferno2–13-0.0627%22 Jun →
ancient15–15-0.0116%10 Jun →
nuke11–130.0020%10 Jun →
inferno3–130.0316%10 Jun →
anubis13–80.0228%10 Jun →
mirage13–16-0.0622%9 Jun →
anubis5–13-0.0226%9 Jun →
anubis15–150.0229%5 Jun →
overpass13–90.0114%5 Jun →
nuke7–13-0.0214%5 Jun →
inferno16–140.0218%5 Jun →
nuke10–130.0124%2 Jun →
mirage13–9-0.0214%31 May →
inferno13–16-0.0311%31 May →
anubis13–11-0.0318%31 May →
overpass11–130.0110%29 May →
anubis6–13-0.0217%29 May →
nuke13–60.1021%29 May →
inferno13–11-0.039%29 May →
ancient5–13-0.0121%29 May →
cache4–13-0.0913%27 May →
nuke13–110.0124%27 May →
anubis15–150.0013%27 May →
mirage11–13-0.0913%27 May →
inferno10–13-0.0217%24 May →
dust27–130.0320%24 May →
ancient8–13-0.0315%24 May →
ancient10–13-0.0130%20 May →
inferno13–5-0.0611%20 May →
ancient15–150.0213%20 May →
nuke13–70.0111%18 May →
inferno16–130.0821%18 May →
mirage5–130.0631%18 May →
anubis9–13-0.0029%17 May →
ancient13–60.1332%17 May →
anubis15–150.0219%17 May →
mirage7–13-0.0421%17 May →
mirage13–6-0.0116%17 May →
anubis13–8-0.0610%16 May →
dust29–130.0130%16 May →
nuke13–8-0.0116%16 May →
overpass8–13-0.0512%16 May →
mirage4–13-0.0419%16 May →
cache13–9-0.0230%14 May →
anubis6–13-0.0426%14 May →
nuke13–80.0119%14 May →
ancient9–13-0.0115%14 May →
ancient13–8-0.0012%12 May →
nuke7–13-0.0113%12 May →
mirage16–14-0.0312%10 May →
ancient11–130.0120%8 May →
mirage16–13-0.0117%8 May →
nuke11–13-0.0318%8 May →
ancient13–60.0117%6 May →
mirage13–50.0425%6 May →
ancient13–100.0116%6 May →
anubis13–7-0.0111%3 May →
inferno9–13-0.0224%3 May →
dust213–90.1030%3 May →
mirage0–13-0.0137%3 May →
inferno13–60.0426%1 May →
anubis13–11-0.0312%1 May →
ancient13–60.0316%1 May →
overpass9–130.0413%30 Apr →
mirage13–7-0.0116%30 Apr →
anubis10–130.0112%30 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.