Daksha

Daksha — CS2 Stats

MT76561198130424312[U:1:170158584]Steam profile ↗✓ No bans

599Tracked matches20%Win rate2020Tracked since
2,275Hours in CS13Hrs last 2 wks
CSDB Rating1.5 LearningPositional Player
Premier CS Rating3,421Grey band · top ~85.5% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,421 +313 26 Aug – 20 Sept · 3 days played
3,1083,647peak 3,64726 Aug20 Sept
3,877Peak Premier in tracked matches
45Days played since 2026-03-28

Premier CS Rating

  • 226 below peak (3,647)
  • +313 over 30 days · steady
  • Next: Light Blue band at 5,000 — 1,579 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,916), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate34.1%41.3%41.8%7.7% short
Shot accuracy16.3%12.7%12.2%above
Kill/death ratio0.830.950.980.15 short
Match win rate35.6%42.6%43.3%7.6% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDakshaFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER3,421 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim12
Positioning26
Utility12

0–100 skill scores via Leetify.

Recent form

COLD29–70–1Last 10029%Win rateLLLLWLLLLL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −5.7pp headshot accuracy · −19ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 725ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 741ms

Last 20

  • 4–16 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 15%
  • Avg reaction 750ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim1.2
Utility1.2
Positioning2.6
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 74% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 746ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.2
Positioning2.6
Utility1.2
Mechanics4.1
Opening Duels0.0
Win Impact0.0

Composite 1.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.02
first ⅓ avg -0.04 → last ⅓ avg -0.06
Reaction time752ms−24ms
first ⅓ avg 776ms → last ⅓ avg 752ms
Headshot accuracy15.1%+3.2%
first ⅓ avg 12.0% → last ⅓ avg 15.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–9 · nuke, 27 Jul →
40%Best headshot accuracy · 1–13 · ancient, 13 Sept →
500msFastest reaction time · 8–13 · office, 25 Jun →
13–2Biggest win · mirage, 26 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L4Current streak
5–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

vertigoBest map · 50% over 6ancientWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
dust2D195–1426%-0.05
nukeB136–746%-0.02
anubisD113–827%-0.06
cacheD103–730%-0.05
mirageD92–722%-0.04
infernoD92–722%-0.04
ancientD91–811%-0.02
officeC73–443%-0.04
vertigoB63–350%-0.04
overpassD51–420%-0.04
train—20–20%-0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

49,636Lifetime kills
0.83K/D
3,301Matches
35.6%Match win rate
34.1%Headshot %
16.3%Shot accuracy · Top 25% of Level 2 players
5,749MVPs
1,293Hours (in match)
3,337Bombs planted
357Bombs defused

Most-used weapons

AK-4714,059
AWP4,197
P902,474
Negev2,437
SG 5532,067
AUG1,673

Lifetime map wins

7,892office
4,194dust2
4,030inferno
1,380nuke
1,164vertigo
317train
306cbble
31lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

79Matches
38%Win rate
0.86Avg K/D
65.5ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
25%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno1155%1.1613.0
Dust2333%0.6916.0
Vertigo250%0.7311.0
Nuke10%0.9326.0
Overpass1100%0.7616.0
Ancient10%0.7922.0
Anubis10%0.8535.0
Mirage10%0.6712.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
21.2%Accuracy (enemy spotted)
22.5%Spray accuracy
68.6%Counter-strafing
11.7°Preaim
746msReaction time
17.4%T opening success
15.1%CT opening success
0.30Enemies flashed / flash
0.0%Flash assists
5.26HE damage / grenade
0.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 745.9929ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3009 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.3703% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust21–13-0.0812%30 Sept →
mirage8–13-0.0311%30 Sept →
vertigo1–13-0.083%30 Sept →
cache11–13-0.0614%27 Sept →
anubis13–10-0.0520%27 Sept →
anubis6–13-0.1220%25 Sept →
dust28–13-0.0815%25 Sept →
dust27–13-0.0210%22 Sept →
overpass9–13-0.0311%20 Sept →
dust26–13-0.074%20 Sept →
cache7–13-0.0416%20 Sept →
overpass13–4-0.015%20 Sept →
nuke2–13-0.069%20 Sept →
inferno8–13-0.0815%19 Sept →
overpass5–13-0.1136%19 Sept →
dust29–13-0.0523%19 Sept →
ancient1–13-0.1015%14 Sept →
anubis5–13-0.1218%14 Sept →
dust213–8-0.0121%14 Sept →
dust213–6-0.0321%14 Sept →
office3–130.0013%13 Sept →
ancient1–13-0.0240%13 Sept →
mirage7–13-0.060%13 Sept →
anubis13–8-0.0514%13 Sept →
cache1–13-0.1214%12 Sept →
anubis8–13-0.0313%12 Sept →
mirage1–13-0.060%12 Sept →
nuke2–13-0.1429%10 Sept →
inferno6–13-0.1423%3 Sept →
nuke16–14-0.028%26 Aug →
mirage13–20.0222%26 Aug →
anubis7–13-0.0812%21 Aug →
vertigo13–9-0.0511%20 Aug →
office13–10-0.0812%4 Aug →
vertigo13–6-0.0417%4 Aug →
cache10–13-0.097%4 Aug →
nuke13–90.0911%27 Jul →
inferno4–130.000%24 Jul →
nuke13–7-0.0122%24 Jul →
ancient9–13-0.0112%22 Jul →
anubis6–10.0010%22 Jul →
mirage13–8-0.0116%22 Jul →
inferno16–12-0.038%22 Jul →
inferno9–13-0.039%18 Jul →
ancient13–50.078%18 Jul →
dust29–13-0.057%16 Jul →
ancient4–13-0.039%16 Jul →
mirage4–13-0.0715%16 Jul →
anubis9–130.0017%16 Jul →
nuke13–70.0314%16 Jul →
inferno13–110.0312%14 Jul →
cache13–40.0215%14 Jul →
anubis4–13-0.119%14 Jul →
nuke8–13-0.0217%3 Jul →
mirage4–13-0.0413%1 Jul →
office8–13-0.099%25 Jun →
overpass10–130.0113%24 Jun →
nuke10–13-0.004%24 Jun →
dust23–13-0.0710%19 Jun →
train3–13-0.078%18 Jun →
dust26–13-0.0320%18 Jun →
inferno4–13-0.0413%12 Jun →
nuke13–6-0.0713%7 Jun →
ancient4–13-0.0514%31 May →
cache13–11-0.0417%31 May →
mirage3–13-0.094%29 May →
ancient10–13-0.0214%26 May →
nuke13–11-0.0217%26 May →
ancient4–13-0.064%25 May →
mirage3–130.0230%25 May →
dust25–13-0.0514%22 May →
vertigo7–13-0.0112%22 May →
ancient6–130.0114%22 May →
nuke4–13-0.029%22 May →
train11–13-0.134%22 May →
dust213–60.0015%22 May →
anubis6–13-0.0718%21 May →
dust27–13-0.0911%21 May →
cache13–9-0.0113%21 May →
nuke4–13-0.017%20 May →
vertigo13–50.027%19 May →
dust29–13-0.0711%19 May →
office10–13-0.0612%18 May →
cache6–13-0.0521%18 May →
nuke6–13-0.0519%18 May →
office13–110.009%13 May →
anubis8–13-0.029%13 May →
dust29–13-0.0314%13 May →
office13–70.0122%13 May →
cache6–13-0.077%12 May →
inferno10–13-0.029%12 May →
dust213–5-0.0316%12 May →
cache7–13-0.0313%5 May →
overpass12–12-0.062%15 Apr →
vertigo1–13-0.070%12 Apr →
dust21–13-0.0522%12 Apr →
office6–13-0.108%12 Apr →
inferno5–13-0.087%9 Apr →
dust27–13-0.086%9 Apr →
dust213–6-0.0714%28 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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