UG | 々ØⱠĐ-V₳₵ — CS2 Stats
US76561198129617159[U:1:169351431]Steam profile ↗✓ No bans
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.
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Compare periods
Last 7 days vs previous 7
No matches recorded between 12 Sep 2026 and 17 Sep 2026.
Measured 12 Sep 2026 → 17 Sep 2026; no observation near 14 days ago, so there is no previous window yet.
Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.
How this compares with the same rank
Median values for Level 4 among CSDB-tracked players (n=11,988), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 4 median | Level 5 median | vs Level 5 |
|---|---|---|---|---|
| Headshot rate | 21.9% | 42.7% | 43.8% | 21.9% short |
| Shot accuracy | 4.2% | 11.2% | 12.0% | 7.8% short |
| Kill/death ratio | 2.00 | 0.99 | 1.02 | above |
| Match win rate | 48.1% | 43.9% | 44.7% | above |
This profile matches the typical Level 5 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.6 against its own average).
Sharp aimerLimited utility dependenceReliable in 1v1s
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like ropz 90% playstyle similarity
Most alike: aim profile, positioning profile.
Where you differ: lower utility contribution; lower opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 86 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 3 | 0% | 0.62 | 9.3 |
| Inferno | 2 | 0% | 0.48 | 9.0 |
| Nuke | 1 | 0% | 0.69 | 11.0 |
| Ancient | 1 | 100% | 0.95 | 21.0 |
| Dust2 | 1 | 0% | 1.50 | 27.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4397 — below the 0.5 mark we flag