twink boi

twink boi — CS2 Stats

US76561198128628778[U:1:168363050]Steam profile ↗✓ No bans

2,906Tracked matches55%Win rate2023Tracked since
1,135Hours in CS
CSDB Rating6.7 SolidPositional Player
Premier CS Rating22,539Top 25% of 183,637 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#44473 of 228714 tracked
FaceitLevel 3 · 812 ELOTop 90.6% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 2,906 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 28 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 22,539 +0 28 Aug18 Sept · 3 observations
22,53922,539peak 22,53928 Aug18 Sept
Faceit ELO: 812 +0 28 Aug18 Sept · 3 observations
812812peak 81228 Aug18 Sept
22,539Peak Premier on CSDB
812Highest Faceit ELO seen on CSDB
3Days observed since 2026-08-28

Faceit ELO

  • At peak — 812
  • Next: Level 4 at 901 89 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-08-28
  • Level 2 first seen 2026-08-28

Premier CS Rating

  • At peak — 22,539
  • Next: Red band at 25,000 2,461 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,018), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.2%41.9%42.7%6.5% short
Shot accuracy0.0%12.2%11.2%11.2% short
Kill/death ratio1.200.981.00above
Match win rate46.2%43.3%43.9%above

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtwink boiFACEITLevel 3 · 812 ELOSTANDINGTop 90.6% of rankedPREMIER22,539 · Pink bandPEAK ELO812csdb.gg/stats

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Performance scores

Aim85
Positioning58
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim8.5
Utility3.5
Positioning5.8
Opening Duels4.5
Clutch4.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.8
Utility3.5
Mechanics8.1
Opening Duels4.3
Win Impact6.7

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

60,262Lifetime kills
1.20K/D · Top 25% of Level 3 players
3,327Matches
46.2%Match win rate · Top 50% of Level 3 players
36.2%Headshot %
0.0%Shot accuracy
7,456MVPs
1,135Hours (in match)
3,953Bombs planted
843Bombs defused

Most-used weapons

Lifetime map wins

5,835nuke
5,542inferno
4,672dust2
1,896vertigo
1,416train
831office
144italy
100aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

298Matches
46%Win rate
1.01Avg K/D
72.4ADR
37%Headshot %

Clutches & streaks

40%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage7449%0.9213.4
Nuke6053%1.2016.1
Dust24743%1.1314.4
Ancient4542%0.9214.9
Inferno3450%0.9614.0
Train1844%1.0517.4
Overpass1225%0.7612.6
Vertigo425%0.8210.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.9%Headshot accuracy
35.1%Accuracy (enemy spotted)
46.8%Spray accuracy
86.5%Counter-strafing
11.0°Preaim
544msReaction time
42.2%T opening success
52.1%CT opening success
0.48Enemies flashed / flash
1.0%Flash assists
15.10HE damage / grenade
1.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4844 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →