Rexie

Rexie — CS2 Stats

US76561198128090740[U:1:167825012]Steam profile ↗✓ No bans

787Tracked matches41%Win rate2021Tracked since
CSDB Rating5.4 DevelopingClutch Specialist
CSDB Leaderboard#38352 of 260222 tracked
FaceitLevel 6 · 1,201 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

23,500Peak Premier in tracked matches
1,201Highest Faceit ELO seen on CSDB
43Days played since 2025-08-13

Faceit ELO

  • At peak — 1,201
  • Next: Level 7 at 1,351 — 150 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGRexieFACEITLevel 6 · 1,201 ELOSTANDINGTop 54.0% of rankedPEAK ELO1,201csdb.gg/stats

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Performance scores

Aim87
Positioning54
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY54–42–4Last 10054%Win rateLWTWLWLLWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −9.1pp headshot accuracy · +95ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 555ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 580ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 532ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.7 against its own average).

Aim8.7
Utility3.6
Positioning5.4
Opening Duels3.1
Clutch7.6

Sharp aimerExcellent counter-strafingReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.4
Utility3.6
Mechanics8.7
Opening Duels3.3
Win Impact1.9

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time556ms−91ms
first ⅓ avg 647ms → last ⅓ avg 556ms
Headshot accuracy21.1%+2.2%
first ⅓ avg 19.0% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · vertigo, 22 Dec →
50%Best headshot accuracy · 1–13 · train, 13 Aug →
438msFastest reaction time · 13–6 · office, 18 Sept →
13–1Biggest win · office, 8 Jul →

Across the last 100 tracked matches.

Highlights

10Longest win streak
10–7In matches decided by ≤2 rounds
2Overtime games

Map breakdown

anubisBest map · 67% over 12nukeWeakest map · 45% over 20
MapGradePlayedRecordWin rateAvg rating
nukeB209–1145%0.02
officeA1710–759%0.01
overpassB137–654%0.05
anubisS128–467%0.04
vertigoB84–450%0.04
trainA74–357%0.02
dust2A53–260%0.04
inferno—42–250%0.04
ancient—43–175%0.05
mirage—42–250%-0.03
cache—32–167%0.02
poseidon—10–10%-0.05
golden—10–10%0.04
italy—10–10%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (45% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

29Matches
62%Win rate
1.25Avg K/D
91.0ADR
41%Headshot %

Clutches & streaks

58%1v1 clutch win
30%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage650%1.0116.7
Ancient580%1.4220.0
Nuke450%1.7119.3
Dust23100%1.0614.7
Anubis367%1.1914.0
Inferno333%1.4920.7
Vertigo250%0.7810.5
Overpass1100%1.0019.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
38.4%Accuracy (enemy spotted)
37.8%Spray accuracy
89.0%Counter-strafing
9.6°Preaim
555msReaction time
43.9%T opening success
42.4%CT opening success
0.44Enemies flashed / flash
5.3%Flash assists
7.51HE damage / grenade
8.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4375 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke3–13-0.0513%18 Sept →
office13–60.1023%18 Sept →
nuke12–12-0.0029%14 Sept →
inferno9–50.0626%13 Sept →
poseidon5–9-0.0511%13 Sept →
nuke6–4-0.0613%13 Sept →
nuke6–130.0426%13 Sept →
anubis5–11-0.0021%13 Sept →
cache13–8-0.0318%13 Sept →
dust22–100.0227%13 Sept →
office9–130.0527%8 Sept →
office4–13-0.0146%8 Sept →
office8–13-0.0040%8 Sept →
office4–13-0.0528%8 Sept →
cache13–110.0419%30 Aug →
cache7–130.0627%30 Aug →
ancient13–90.0526%25 Aug →
train13–100.0438%18 Aug →
train9–130.0233%17 Aug →
vertigo8–13-0.0114%30 Jul →
nuke2–13-0.1118%26 Jul →
office13–60.0624%8 Jul →
office5–1-0.030%8 Jul →
office13–10.0521%8 Jul →
nuke12–120.0610%25 Jun →
nuke12–120.0322%24 Jun →
office13–80.0613%24 Jun →
office11–130.0420%15 Jun →
nuke8–130.0313%15 Jun →
nuke11–130.1222%15 Jun →
nuke6–13-0.073%15 Jun →
nuke13–100.0116%11 Jun →
nuke13–110.0410%11 Jun →
nuke13–70.0716%11 Jun →
nuke9–130.0413%11 Jun →
office13–40.0922%23 Mar →
overpass5–13-0.0213%12 Mar →
overpass7–13-0.0713%12 Mar →
overpass8–130.0620%12 Mar →
vertigo11–130.0414%12 Feb →
vertigo8–13-0.0210%12 Feb →
mirage13–11-0.0122%25 Jan →
office8–130.0128%23 Jan →
nuke6–130.0521%22 Jan →
nuke13–40.0011%22 Jan →
overpass13–60.1720%14 Jan →
overpass12–60.1023%14 Jan →
anubis13–50.0617%11 Jan →
anubis13–60.0515%11 Jan →
inferno8–130.0323%10 Jan →
nuke13–110.0222%10 Jan →
inferno13–110.0131%10 Jan →
vertigo13–50.1727%22 Dec →
vertigo3–13-0.0413%22 Dec →
vertigo13–50.0819%19 Dec →
anubis13–90.0715%15 Dec →
overpass8–10.1020%15 Dec →
golden9–130.0414%15 Dec →
train13–6-0.0110%15 Dec →
anubis11–130.0118%12 Dec →
anubis13–70.0310%12 Dec →
office13–6-0.0432%27 Nov →
overpass13–40.0017%26 Nov →
office13–110.0219%26 Nov →
overpass13–20.0524%19 Nov →
overpass6–130.0914%19 Nov →
train12–120.0521%8 Nov →
nuke13–7-0.0317%8 Nov →
dust210–130.0619%6 Nov →
train13–90.1127%6 Nov →
dust213–20.0416%5 Nov →
office13–70.0419%5 Nov →
vertigo13–10-0.0410%26 Oct →
vertigo13–70.1319%26 Oct →
dust213–70.0419%21 Oct →
anubis7–1-0.0210%21 Oct →
anubis13–90.0920%21 Oct →
overpass13–100.0629%6 Oct →
dust216–140.0324%6 Oct →
ancient14–160.0414%6 Oct →
nuke13–30.1717%6 Oct →
office13–11-0.015%5 Oct →
office5–13-0.1116%5 Oct →
nuke13–70.0324%5 Oct →
inferno11–130.0615%5 Oct →
ancient13–110.0411%5 Oct →
ancient13–20.0819%5 Oct →
overpass13–100.1021%30 Sept →
overpass4–13-0.0021%30 Sept →
overpass11–130.0415%30 Sept →
anubis13–80.0615%6 Sept →
italy4–130.0629%6 Sept →
anubis8–130.0221%21 Aug →
anubis8–130.0810%21 Aug →
anubis9–2-0.017%21 Aug →
mirage6–13-0.0727%14 Aug →
train13–80.0126%14 Aug →
mirage6–13-0.0314%13 Aug →
mirage13–10-0.0120%13 Aug →
train1–13-0.0550%13 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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