Staaby

Staaby — CS2 Stats

76561198125112316[U:1:164846588]Steam profile ↗✓ No bans

238Tracked matches64%Win rate2022Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating11,242Blue band · top ~48.3% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (30 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 11,242 → 11,242
+80Tracked matches · now 238
−2.4ppWin rate · 66.7% → 64.3%

Rating over time

11,242Peak Premier on CSDB
26Days played since 2026-09-09

Premier CS Rating

  • At peak — 11,242
  • Next: Purple band at 15,000 — 3,758 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-14
  • Light Blue band first seen 2026-09-14

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGStaabyFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER11,242 · Blue bandcsdb.gg/stats

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Performance scores

Aim60
Positioning50
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY57–32–11Last 10057%Win rateTLWWWWLLLL

Last 10 vs previous 10: −40pp win rate · −0.04 avg rating · +2.3pp headshot accuracy · +54ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 636ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 620ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 594ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim6.0
Utility3.2
Positioning5.0
Opening Duels3.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 54% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning5.0
Utility3.2
Mechanics6.3
Opening Duels4.0
Win Impact9.8

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time608ms−1ms
first ⅓ avg 609ms → last ⅓ avg 608ms
Headshot accuracy12.2%−5.0%
first ⅓ avg 17.2% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–6 · ancient, 10 Sept →
38%Best headshot accuracy · 13–2 · mirage, 15 Sept →
430msFastest reaction time · 2–7 · mirage, 4 Oct →
13–1Biggest win · ancient, 2 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–1In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 71% over 17ancientWeakest map · 50% over 24
MapGradePlayedRecordWin rateAvg rating
ancientB2412–1250%-0.01
mirageB2111–1052%-0.01
anubisB1910–953%-0.02
infernoS1712–571%-0.01
vertigoA169–756%-0.02
cache—11–0100%-0.05
dust2—11–0100%0.02
nuke—11–0100%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (50% over 24). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

6Matches
33%Win rate
0.61Avg K/D
—ADR
46%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage30%0.519.0
Vertigo250%0.7514.0
Overpass1100%0.6317.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
37.1%Accuracy (enemy spotted)
39.9%Spray accuracy
78.3%Counter-strafing
11.4°Preaim
601msReaction time
53.6%T opening success
38.1%CT opening success
0.44Enemies flashed / flash
0.5%Flash assists
11.01HE damage / grenade
3.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.8151% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4412 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.1282% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno12–120.0123%13 Oct →
anubis5–13-0.0520%12 Oct →
ancient13–50.0419%12 Oct →
inferno13–110.0315%11 Oct →
anubis13–30.038%11 Oct →
vertigo13–100.0022%10 Oct →
vertigo9–13-0.0412%5 Oct →
anubis5–13-0.128%5 Oct →
inferno9–13-0.0214%4 Oct →
mirage6–13-0.043%4 Oct →
mirage13–100.0111%4 Oct →
mirage2–70.0715%4 Oct →
ancient13–60.0112%4 Oct →
vertigo13–11-0.0210%2 Oct →
mirage13–11-0.0113%2 Oct →
anubis13–60.1110%2 Oct →
ancient13–10.0216%2 Oct →
mirage13–40.0520%2 Oct →
ancient3–130.007%1 Oct →
inferno13–5-0.037%1 Oct →
anubis13–60.017%1 Oct →
mirage13–50.0310%1 Oct →
vertigo10–2-0.055%1 Oct →
vertigo6–13-0.018%30 Sept →
ancient13–50.0316%30 Sept →
inferno13–80.047%30 Sept →
vertigo12–12-0.035%30 Sept →
ancient4–13-0.1114%30 Sept →
anubis7–13-0.097%30 Sept →
ancient13–9-0.018%30 Sept →
inferno10–13-0.0511%30 Sept →
mirage13–40.1013%30 Sept →
ancient6–10.0125%29 Sept →
anubis8–13-0.0711%28 Sept →
ancient10–13-0.0711%28 Sept →
inferno13–10-0.0218%28 Sept →
vertigo13–6-0.028%27 Sept →
mirage2–13-0.0722%27 Sept →
ancient13–5-0.0111%27 Sept →
inferno13–6-0.0313%27 Sept →
anubis9–130.018%27 Sept →
mirage9–13-0.067%27 Sept →
vertigo6–13-0.068%27 Sept →
anubis8–13-0.105%24 Sept →
mirage13–5-0.0413%24 Sept →
vertigo13–110.0314%23 Sept →
inferno13–8-0.038%23 Sept →
mirage13–10.0136%23 Sept →
ancient6–13-0.106%23 Sept →
inferno13–5-0.029%23 Sept →
ancient6–13-0.054%23 Sept →
anubis13–9-0.0816%23 Sept →
mirage13–11-0.029%23 Sept →
vertigo13–1-0.0216%23 Sept →
mirage11–13-0.0311%22 Sept →
ancient9–130.0421%22 Sept →
inferno13–9-0.0417%21 Sept →
anubis12–12-0.055%21 Sept →
anubis12–120.0311%20 Sept →
cache13–8-0.0511%20 Sept →
mirage10–13-0.0622%20 Sept →
ancient12–120.0112%18 Sept →
inferno3–13-0.069%17 Sept →
anubis13–8-0.0111%17 Sept →
vertigo6–13-0.0314%17 Sept →
ancient12–120.029%17 Sept →
ancient13–9-0.0211%17 Sept →
mirage10–13-0.0111%17 Sept →
anubis13–40.0916%17 Sept →
vertigo9–130.0332%16 Sept →
ancient12–12-0.069%16 Sept →
mirage7–13-0.0713%16 Sept →
inferno13–4-0.0110%16 Sept →
anubis13–10-0.0426%16 Sept →
mirage13–20.0238%15 Sept →
ancient12–120.0111%15 Sept →
anubis13–30.0518%15 Sept →
inferno13–50.0613%15 Sept →
ancient13–50.0318%15 Sept →
vertigo12–12-0.0421%14 Sept →
anubis2–13-0.0814%13 Sept →
vertigo13–100.019%13 Sept →
inferno13–80.0212%13 Sept →
mirage12–12-0.0518%13 Sept →
ancient1–13-0.0412%13 Sept →
vertigo13–60.044%13 Sept →
ancient13–2-0.057%11 Sept →
mirage13–11-0.0018%11 Sept →
anubis13–9-0.0422%11 Sept →
inferno13–40.0120%10 Sept →
ancient13–60.1131%10 Sept →
mirage13–100.0013%10 Sept →
inferno9–13-0.0230%10 Sept →
ancient13–7-0.0019%10 Sept →
dust213–110.0215%10 Sept →
mirage7–13-0.0520%9 Sept →
nuke13–9-0.0423%9 Sept →
vertigo13–6-0.0420%9 Sept →
anubis13–20.0011%9 Sept →
ancient12–12-0.0615%9 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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