Palach

Palach — CS2 Stats

EH76561198122505265[U:1:162239537]Steam profile ↗✓ No bans

216Tracked matches48%Win rate2021Tracked since
CSDB Rating6.1 SolidPositional Player
Premier CS Rating22,486Top 25% of 215,386 CSDB-tracked playersPink band · top ~5.8% of ranked players (population est.)
CSDB Leaderboard#51003 of 261579 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Nov 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 216 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,486 +5,742 12 Aug – 6 Nov · 48 days played
16,74425,550peak 25,55012 Aug6 Nov
25,550Peak Premier in tracked matches
54Days played since 2025-08-02

Premier CS Rating

  • 3,064 below peak (25,550)
  • Next: Red band at 25,000 — 2,514 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-06
  • Purple band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGPalachPREMIER22,486 · Pink bandcsdb.gg/stats

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Performance scores

Aim72
Positioning62
Utility36

0–100 skill scores via Leetify.

Recent form

COLD50–49–1Last 10050%Win rateWLLWLWLLLL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −5.0pp headshot accuracy · −37ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 537ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 548ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.2
Utility3.6
Positioning6.2
Opening Duels5.7
Clutch3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 94% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.2
Utility3.6
Mechanics7.2
Opening Duels5.3
Win Impact4.4

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.03
first ⅓ avg -0.00 → last ⅓ avg 0.03
Reaction time582ms−27ms
first ⅓ avg 609ms → last ⅓ avg 582ms
Headshot accuracy16.2%+3.3%
first ⅓ avg 12.8% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 7–13 · mirage, 15 Jan →
32%Best headshot accuracy · 13–11 · nuke, 4 Jan →
391msFastest reaction time · 7–13 · inferno, 27 Oct →
13–0Biggest win · mirage, 23 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
9–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 68% over 19overpassWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageA3117–1455%0.02
dust2S1913–668%0.03
ancientD155–1033%-0.00
overpassD123–925%0.03
nukeC94–544%0.01
infernoC73–443%-0.02
train—33–0100%0.05
cache—21–150%0.05
anubis—21–150%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

182Matches
56%Win rate
1.25Avg K/D
85.5ADR
42%Headshot %

Clutches & streaks

36%1v1 clutch win
31%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4957%1.2516.6
Ancient2352%1.1216.0
Dust21947%1.1817.2
Inferno1759%1.1118.5
Anubis475%1.1815.8
Nuke475%1.1915.0
Train1100%0.759.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
35.3%Accuracy (enemy spotted)
38.6%Spray accuracy
82.2%Counter-strafing
9.5°Preaim
581msReaction time
40.4%T opening success
61.9%CT opening success
0.47Enemies flashed / flash
0.9%Flash assists
12.15HE damage / grenade
3.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4674 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–110.0113%2 Jul →
ancient9–130.0325%2 Jul →
ancient10–130.019%1 Jul →
nuke13–40.0724%1 Jul →
ancient5–130.0010%28 Jun →
inferno13–20.0312%28 Jun →
dust211–13-0.048%28 Jun →
anubis11–13-0.016%26 Jun →
nuke9–130.0414%25 Jun →
mirage2–13-0.0022%23 Jun →
mirage13–10-0.0218%22 Jun →
inferno14–16-0.0417%22 Jun →
dust213–100.0315%22 Jun →
dust22–130.0728%21 Jun →
nuke13–100.0718%20 Jun →
cache12–120.0919%20 Jun →
overpass13–40.0828%18 Jun →
mirage5–130.0116%8 Feb →
nuke6–13-0.0513%8 Feb →
ancient13–11-0.0520%8 Feb →
anubis13–60.0719%25 Jan →
mirage8–130.0016%25 Jan →
train13–90.0313%21 Jan →
dust216–130.0312%18 Jan →
nuke7–13-0.0314%18 Jan →
mirage13–1-0.0717%18 Jan →
inferno13–100.0213%17 Jan →
mirage7–130.1314%15 Jan →
overpass8–130.1321%13 Jan →
overpass13–110.1211%11 Jan →
train13–50.069%11 Jan →
train16–130.0619%11 Jan →
overpass11–13-0.0118%4 Jan →
mirage11–130.0218%4 Jan →
nuke13–110.0532%4 Jan →
dust29–130.0415%4 Jan →
mirage13–60.0127%30 Dec →
mirage6–13-0.0529%28 Dec →
ancient6–13-0.0113%17 Dec →
overpass9–130.0223%16 Dec →
nuke10–13-0.0218%15 Dec →
ancient13–6-0.007%14 Dec →
ancient14–160.0915%14 Dec →
overpass7–13-0.0515%10 Dec →
dust27–130.0120%23 Nov →
mirage12–160.0718%16 Nov →
dust213–50.0812%16 Nov →
dust27–130.0118%9 Nov →
inferno7–13-0.0810%27 Oct →
mirage13–00.0823%23 Oct →
mirage13–70.0816%19 Oct →
overpass5–130.0513%19 Oct →
dust23–13-0.0315%13 Oct →
mirage13–70.0813%12 Oct →
dust213–10-0.0013%12 Oct →
ancient11–130.0216%12 Oct →
overpass13–40.038%12 Oct →
dust216–120.0816%9 Oct →
mirage13–110.0615%8 Oct →
mirage4–130.0418%8 Oct →
overpass8–130.0115%6 Oct →
overpass10–130.0317%6 Oct →
mirage13–80.0822%6 Oct →
dust213–110.0421%5 Oct →
dust213–40.1226%5 Oct →
mirage5–13-0.0410%3 Oct →
dust213–8-0.0012%1 Oct →
mirage13–8-0.0415%1 Oct →
dust213–70.0413%1 Oct →
mirage8–130.0713%1 Oct →
mirage13–11-0.0711%30 Sept →
mirage13–110.047%30 Sept →
overpass5–9-0.0314%30 Sept →
inferno16–14-0.0314%29 Sept →
mirage13–10.0916%29 Sept →
dust213–10.0714%29 Sept →
ancient4–13-0.069%28 Sept →
dust213–60.0210%28 Sept →
mirage3–13-0.0717%28 Sept →
ancient7–13-0.089%24 Sept →
dust213–6-0.028%24 Sept →
mirage13–60.079%23 Sept →
dust213–60.0617%23 Sept →
ancient9–13-0.0213%23 Sept →
mirage9–130.0114%15 Sept →
ancient13–70.036%15 Sept →
mirage10–130.019%11 Sept →
ancient13–4-0.0014%4 Sept →
overpass4–13-0.0326%15 Aug →
inferno3–13-0.0416%15 Aug →
mirage13–5-0.0414%15 Aug →
mirage11–13-0.0417%13 Aug →
mirage13–8-0.0113%13 Aug →
inferno10–13-0.0317%13 Aug →
ancient16–130.0210%12 Aug →
mirage13–50.0311%11 Aug →
nuke4–9-0.036%11 Aug →
nuke13–70.0312%11 Aug →
mirage13–100.0113%7 Aug →
ancient1–13-0.0417%2 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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