ITACHI-

ITACHI- — CS2 Stats

GB76561198122251208[U:1:161985480]Steam profile ↗✓ No bans

1,198Tracked matches57%Win rate2020Tracked since
2,838Hours in CS3Hrs last 2 wks
CSDB Rating5.7 SolidAll-Rounder
Premier CS Rating23,784Top 25% of 175,286 CSDB-tracked playersPink band · top ~4.3% of ranked players (population est.)
CSDB Leaderboard#30490 of 222094 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,198 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 55 days played since 21 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 23,784 -198 21 Feb9 Sept · 22 days played
22,55424,646peak 24,64621 Feb9 Sept
24,646Peak Premier in tracked matches
2,021Highest Faceit ELO seen on CSDB
55Days played since 2026-02-21

Premier CS Rating

  • 862 below peak (24,646)
  • Next: Red band at 25,000 1,216 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-09
  • Purple band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 9 Sep 2026 and 17 Sep 2026.

Measured 9 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=25,925), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate44.9%51.0%
Shot accuracy12.3%13.7%
Kill/death ratio1.041.09
Match win rate49.3%48.4%

Share this profile

CSDB.GGITACHI-FACEITLevel 10STANDINGTop 12.4% of rankedPREMIER23,784 · Pink bandPEAK ELO2,021csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning44
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY56431Last 10056%Win rateLLWWLLLWLW

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · +0.6pp headshot accuracy · +70ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 538ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 595ms

Last 20

  • 119 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim7.7
Utility3.9
Positioning4.4
Opening Duels3.2
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.4
Utility3.9
Mechanics6.5
Opening Duels1.4
Win Impact7.2

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time561ms−71ms
first ⅓ avg 632ms → last ⅓ avg 561ms
Headshot accuracy21.1%+1.1%
first ⅓ avg 20.0% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–7 · nuke, 22 Feb
50%Best headshot accuracy · 11–13 · dust2, 23 Apr
359msFastest reaction time · 1–13 · nuke, 15 Jun
13–1Biggest win · mirage, 26 Feb

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
98In matches decided by ≤2 rounds
16Overtime games

Map breakdown

ancientBest map · 71% over 14mirageWeakest map · 42% over 24
MapGradePlayedRecordWin rateAvg rating
mirageC24101442%-0.00
dust2A2214864%0.00
ancientS1410471%0.03
anubisS128467%0.01
infernoA95456%0.02
nukeC73443%0.01
overpassB63350%0.03
cacheA53260%0.01
debris1010%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (42% over 24). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

60,442Lifetime kills
1.04K/D
3,273Matches
49.3%Match win rate · Top 50% of Level 10 players
44.9%Headshot %
12.3%Shot accuracy
8,840MVPs
1,372Hours (in match)
2,038Bombs planted
963Bombs defused

Most-used weapons

AK-4718,197
AWP8,723
P2501,258
SSG 081,003
Knife1,001

Lifetime map wins

6,339dust2
5,299inferno
1,430nuke
1,073cbble
965vertigo
892train
62office
54lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

615Matches
53%Win rate
1.02Avg K/D
84.6ADR
49%Headshot %

Clutches & streaks

39%1v1 clutch win
28%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage9649%1.0416.6
Dust27360%1.1217.3
Anubis6664%1.1117.1
Ancient5760%1.0516.8
Inferno5050%1.0416.6
Nuke1839%0.9615.5
Train771%1.3918.1
Overpass667%1.2019.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
33.1%Accuracy (enemy spotted)
36.0%Spray accuracy
79.3%Counter-strafing
7.9°Preaim
558msReaction time
29.5%T opening success
41.6%CT opening success
0.35Enemies flashed / flash
7.9%Flash assists
10.37HE damage / grenade
3.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3526 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.5341% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache11–13-0.0241%13 Jul
debris1–40.0625%13 Jul
dust213–10-0.0218%11 Jul
dust213–10-0.0217%11 Jul
nuke7–13-0.0332%10 Jul
anubis7–130.0120%28 Jun
ancient9–130.0123%27 Jun
ancient13–70.0116%26 Jun
mirage1–13-0.0425%26 Jun
mirage13–80.0014%26 Jun
ancient13–90.0526%22 Jun
mirage16–13-0.0124%22 Jun
ancient19–170.0219%22 Jun
mirage13–50.0013%22 Jun
mirage6–13-0.0426%21 Jun
mirage9–13-0.0632%20 Jun
dust213–11-0.0030%20 Jun
ancient13–20.0619%20 Jun
anubis13–70.0115%18 Jun
dust23–13-0.0521%16 Jun
anubis13–100.1021%16 Jun
nuke1–13-0.1313%15 Jun
inferno13–50.0416%10 Jun
ancient13–110.0215%10 Jun
nuke14–16-0.0318%8 Jun
dust211–13-0.0121%28 May
ancient13–70.0620%27 May
dust213–7-0.0226%13 May
mirage13–160.0117%13 May
mirage10–13-0.0612%11 May
cache13–8-0.0119%11 May
ancient13–100.0418%10 May
mirage13–11-0.0426%10 May
anubis13–11-0.0422%10 May
inferno24–28-0.0117%4 May
dust213–7-0.0032%4 May
dust213–60.0819%4 May
overpass11–130.0013%3 May
overpass13–60.1325%3 May
mirage4–130.0223%3 May
dust29–130.1112%30 Apr
cache13–60.0324%30 Apr
inferno13–60.0126%30 Apr
mirage17–190.0216%30 Apr
cache13–90.0231%30 Apr
dust216–120.0220%29 Apr
ancient13–100.0320%29 Apr
mirage13–60.038%29 Apr
overpass13–100.0330%29 Apr
mirage8–13-0.0715%27 Apr
ancient11–13-0.0214%27 Apr
ancient13–30.0214%26 Apr
cache9–130.0321%26 Apr
dust213–90.0215%26 Apr
dust213–8-0.0316%26 Apr
ancient7–130.0520%26 Apr
anubis13–40.0210%23 Apr
dust211–13-0.0750%23 Apr
mirage10–13-0.0126%22 Apr
mirage16–120.0026%21 Apr
mirage15–150.0014%20 Apr
dust213–100.0224%19 Apr
inferno8–13-0.0414%19 Apr
inferno13–100.1120%19 Apr
inferno19–22-0.0321%19 Apr
ancient13–70.0520%17 Apr
mirage6–13-0.0537%16 Apr
mirage12–160.0422%16 Apr
dust27–13-0.0231%15 Apr
inferno13–11-0.0826%14 Apr
nuke22–180.0311%13 Apr
anubis13–90.029%13 Apr
mirage6–130.0121%12 Apr
anubis13–80.0222%12 Apr
mirage13–40.1113%12 Apr
overpass16–13-0.0014%11 Apr
anubis8–13-0.0315%11 Apr
dust216–140.0116%9 Apr
mirage13–70.0113%9 Apr
dust213–7-0.0631%6 Apr
mirage11–130.1131%2 Apr
dust210–130.0311%24 Mar
overpass7–130.0630%23 Mar
nuke13–90.0722%22 Mar
anubis1–13-0.0436%18 Mar
ancient6–13-0.0112%14 Mar
mirage16–14-0.0318%14 Mar
dust213–80.1020%14 Mar
anubis13–60.0414%11 Mar
anubis13–80.0223%10 Mar
anubis9–130.0433%9 Mar
nuke9–130.0127%8 Mar
dust27–13-0.0218%5 Mar
mirage13–10.0312%26 Feb
dust213–160.0316%26 Feb
inferno10–130.1418%25 Feb
overpass5–10-0.0510%23 Feb
nuke13–70.1530%22 Feb
inferno13–80.0220%22 Feb
dust213–110.0016%21 Feb

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →